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                        Returning 35 results for 'sages grow locations'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     action.Though theyâre often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to
                                                
                                            
                                                
                                                     likely hunting locations. Theyâre also smart enough to outwit many of the hunters who seek to trap them for their fur, and theyâre fond of disabling any trappersâ snares they find in
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
                                                
                                            
                                                
                                                     the familiars of evil arcane casters, abandoned in the subterranean depths and left to grow to enormous size. Others claim these creatures were once normal crows transmuted by vile essence and viler
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     span of an adult kruthik is roughly seven years.
Adult kruthiks grow spiky protrusions on their legs and can fling these dagger-sized spikes at enemies beyond the reach of their claws.
Kruthiks
                                                
                                            
                                                
                                                     lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnelsâevidence that is often the first clue to the nearby presence of a kruthik hive
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
                                                
                                            
                                                
                                                    . Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
                                                
                                            
                                                
                                                     sheâs on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril instantly knows the locations and health of all other
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
                                                
                                            
                                                
                                                    . They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and
                                                
                                            
                                                
                                                    , preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     chosen scenic locations with anything that isnât food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                     best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many
                                                
                                            
                                                
                                                    , forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic Underdark societies, such as kuo-toa. Many deep
                                                
                                            
                                                
                                                     ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its presence, creating the following effects
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
                                                
                                            
                                                
                                                     dragonsâ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
                                                
                                            
                                                
                                                    -encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragonâs lair is changed by its
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
                                                
                                            
                                                
                                                     minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
                                                
                                            
                                                
                                                     spread across the worldâs oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hidden that the surface-dwelling citizens in the area often donât know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
                                                
                                            
                                                
                                                    , sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , allowing an individual to experience more of the world and grow in empathy and understanding. There is no pattern to any verdanâs mutations, as verdan from the same family can shift in drastically
                                                
                                            
                                                
                                                     became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Hidden Woodland Realms  Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and magic allow them to support themselves
                                                
                                            
                                                
                                                     good living by trading crafted items for metals (which they have no interest in mining). Elves encountered outside their own lands are commonly traveling minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the features of a settlement that you know youâll need, along with notes on general features. Then allow the place to grow organically as the adventurers interact with more and more of it, keeping
                                                
                                            
                                                
                                                     players describe where and how their characters spend their time â a favorite tavern, library, or temple, perhaps. Using these NPCs and locations as a starting point, flesh out the settlementâs cast of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Zuggtmoy The Demon Queen of Fungi has many traits similar to those of Juiblex. Some sages believe she is the originator of all fungi and molds, from the mushrooms that grow in the forest to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     or cooperate with demons in order to escape the clutches of the dragons. Throughout the campaign, the goals of the Chamber might not be readily apparent. Locations such as the planar observatory
                                                
                                            
                                                
                                                     described here might be able to give the adventurers some insight into the substance of the Prophecy they have become tangled up in, and seers and sages might be able to offer further insight into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Knightsâ (an extensive series of âin this situation, a knight shall do thisâ guidelines). Life here is very regimented. The occupants of Summit Hall grow their own food and keep perpetual watch over
                                                
                                            
                                                
                                                     can turn to the Knights of Samular to recruit guards for locations theyâve cleared or other âoff cameraâ needs for low-level soldiers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
                                                
                                            
                                                
                                                     anew alongside or on top of an earlier community. It follows, then, that the most common feature of humans is their lack of commonality. This diversity has enabled human civilizations to grow faster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
                                                
                                            
                                                
                                                     place. PLACING THE ADVENTURE
 In the original Tomb of Horrors, Gary Gygax suggested six possible, far-flung locations for the adventure in the Greyhawk settingâproof in itself that the tomb is liable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     body with one moon (Eysix) 100 million miles (1 dayâs travel) Imperial Citadel City in space 100 million miles (1 dayâs travel)  Locations in Xaryxispace The following locations are depicted on the map
                                                
                                            
                                                
                                                     Xaryndar is a lush, green planet that teems with life. The flora of the world grow to extraordinary size thanks to the light of Xaryxis, and many of the planetâs most formidable creatures are various
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer.  Menthis Plateau: Noteworthy Locations   District Description Location   Art Temple This theater is renowned for
                                                
                                            
                                                
                                                     follow classical traditions. University, Upper Menthis Great Hall of Aureon Sharnâs largest temple to the Sovereign Aureon, the Great Hall celebrates knowledge and learning. The clergy are sages and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Interesting Locations  Upper Menthis is a center for entertainment, and a number of Sharnâs finest theaters are located in the University District, including the edgy Art Temple, more traditional
                                                
                                            
                                                
                                                    . Devoted to the Sovereign of Law and Lore, this grand temple is an architectural marvel as well as a sacred site. Many scholars and sages make the pilgrimage and spend one night in the Great Hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as moving through the portal. Other portals are locationsâcircles of standing stones, soaring towers, sailing ships
                                                
                                            
                                                
                                                     where they want to go. Most portals exist in distant locations, and a portalâs location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Island Locations The following locations are keyed to map 1. Ahoyhoy The tortle fort of Ahoyhoy (see map 2) is situated on the northwest coast of the island. Tortles come here to socialize, lay eggs
                                                
                                            
                                                
                                                     mountains east of Ahoyhoy is an old shrine that belonged to some kind of snake cult. Itâs a place of mystery and secrets. 6 Tortles mate and lay eggs when they grow old. The parents guard the eggs until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , these unfortunates never grow old and have no hope of escape. The hag keeps the children safe and healthy, since to do otherwise would cause them to vanish (see âChildren of Prismeerâ in chapter 2
                                                
                                            
                                                
                                                     forest gnome) area L12 â Mishka (9-year-old female human) area L13 Chained to a worktable  The Lost Children table identifies the children currently held captive inside Loomlurch and their locations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the restoration and subsequent fall of that fabled city. Even where stone is employed in construction, ivy and other living plants grow through, over, or around most structural elements, giving most of
                                                
                                            
                                                
                                                     lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the Sages or perusing the Map House for the location of a lost city or grove. These are but two of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     handful of non-dwarf sages have even heard of it. Most people of the Dessarin Valley donât know Besilmer at all, but they are familiar with two of its works: the engineering marvel known as the Stone
                                                
                                            
                                                
                                                     Valley began after 1000 DR, coinciding with Waterdeepâs growth from a warlordâs stronghold into a major city. The first small outposts that would grow into places such as Red Larch and Triboar were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     12 Constitution saving throw or take 2 (1d4) poison damage.
 Light. Most locations on the ground floor are dark, as the ivy blocks out the natural light except in areas that are open to the sky (such
                                                
                                            
                                                
                                                     crumbling two-story manse all but hidden beneath thorny ivy. The large house is set atop a six-foot-high stone foundation, and the main entrance has a balcony above it. Pumpkins grow wild in patches around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                    , thorns, and briars grow upon the steep sides and bald top of the mound. There are black rocks upon the top of the hill, and if these are viewed from a height of about 200 feet or so above the mound
                                                
                                            
                                                
                                                     the passage that lies beyond, but a crawl space can be opened in 10 minutes. Probing of the gravel and sand face can begin wherever the characters chooseâeast side, west side, middle, several locations
                                                
                                            
                                        






