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Returning 35 results for 'same flee'.
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Spells
Player’s Handbook
.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target has the Prone condition and then ends its turn.
Halt. On its turn, the target doesn’t
Monsters
The Wild Beyond the Witchlight
best way to deal with harengon brigands is to outnumber them or give them a good kicking. They flee quickly when the tables are turned against them.
Harengons
Harengons are rabbit-folk native to the
Monsters
Bigby Presents: Glory of the Giants
to a bag jelly’s adhesive surface and unable to flee as the sound of their struggle wakes the giant.Acid, Bludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
prey’s death.
A death kiss prefers to hunt alone. If it meets another of its kind, it might fight, flee, or team up, depending on its health and pride.Lightning
Monsters
Baldur’s Gate: Descent into Avernus
enzyme that renders the victim helpless long enough for the hellwasp to grab its prey and flee.
Hellwasps thrive in hot weather, but extreme cold causes their shells to crack and their metabolisms to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for being self-important, sneaky, and prone to flee at the first sign of trouble.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same
Monsters
Waterdeep: Dragon Heist
. When she throws back her cloak to reveal the costume she has put together, most folk toss their purses and flee. If that doesn't work, she usually needs only to draw her dagger. Of course, some of the
Monsters
Icewind Dale: Rime of the Frostmaiden
-flung corners of the dale. If they flee like cowards, Oyaminartok laughs and lets them go to wander in obscurity. If they challenge Oyaminartok to a fight, the Winter Walker smiles and tests their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wherever they go. When armies recognize their awful forms, their mere appearance causes soldiers to break ranks and flee, lest they succumb to one of the awful plagues that oinoloths let loose
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Its head has a human-like face and glowing red eyes. The creature gives off a smoky odor.
Yeth hounds make a ghastly baying sound that causes most creatures to flee in terror. They chase those who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.
No one knows the ways of stone and earth better
Monsters
Mordenkainen Presents: Monsters of the Multiverse
such forbidden texts can be hidden from other illithids and even from an elder brain. Yet eventually, mind flayer arcanist;mind flayer arcanists determined to pursue wizardry must flee the colony for
Backgrounds
Baldur’s Gate: Descent into Avernus
unsure how to begin.
3
War, plague, famine, or a marauding monster ravaged your home, forcing you to flee for your life. You don’t even know how many of your people survived or where to find
Magic Items
The Wild Beyond the Witchlight
’s Cauldron” is an incantation that hints at the time-freezing property of the artifact:
Eight cats perch atop eight dead attending Eight lizards flee from eight cats scavenging Eight toads
Monsters
Mordenkainen's Fiendish Folio Volume 1
tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.
Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained
magic-items
Dungeon Master’s Guide (2024)
spell.
Spell
Charge Cost
Command (“flee” or “grovel” only)
1
Fear (60-foot Cone)
3
Regaining Charges. The wand regains 1d6 + 1 expended charges
Monsters
Mordenkainen's Fiendish Folio Volume 1
minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting song has left countless Underdark creatures and travelers unable to flee as these
might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its monstrous inhabitants to flee for safer lairs. When they
Wand of Fear
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
destroyed.
Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15).
Cone of Fear. While
classes
to strike—or those who knew when to flee and return with a new plan.
Members of the Carver Guild are the Monster Hunters typically called upon when immediate danger threatens a settlement and
Command
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means
monsters
;and sometimes as unerring trackers to locate any who flee responsibility or judgement.
Secret. Squabswarms’ drive to deliver letters or parcels is overwhelming, and they can be confused by delivery requests.Bludgeoning, Piercing, Slashing
Monsters
Mordenkainen's Fiendish Folio Volume 1
group and attempts to flee. For the rest of the characters' journey, their rations taste like ash and any camping spots are infested with lice and biting insects. Each character in the party wakes up
monsters
to face alone. Time and time again, he was forced to flee ever deeper into the vaults, until finally he was cornered in a dead-end cave by an immense otyugh that left him trapped and infected with
races
. Those who did not flee for the safety of mountains were called back to their ancestral homes deep in Etharis’s forests. Perhaps this suggests a common ancestor with the elves, also.
Gnome Traits
monsters
Volluk is reduced to 0 Hit Points, his body scatters into 1d12 + 12;{"diceNotation":"1d12 + 12", "rollType":"roll", "rollAction":"Discorporate"} squirming leeches that attempt to flee. If even one leech
races
across the sea. While it’s agreed that orcs did flee Etharis in a great fleet, their legacy calling to Thorgard av Holgar a century later, it seems apocryphal that an entire heritage could simply
Monsters
Mordenkainen's Fiendish Folio Volume 1
living host, assassin bugs generally flee from constructs and undead. Once deposited within a living host, assassin bug eggs immediately hatch into assassin bug maggots that burrow toward their victim's
Bugbear
Legacy
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Species
Volo's Guide to Monsters
in a cowardly fashion; a bugbear that knows or feels itself to be in mortal danger is affected by a form of madness and will do anything, including trying to flee, in order to stay alive. Bugbears
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Instead, aggressive, stronger creatures register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Morale Some combatants might run away when a fight turns against them. You can use this optional rule to help determine when monsters and NPCs flee. A creature might flee under any of the following
group of creatures might flee under any of the following circumstances: All the creatures in the group are surprised. The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Morale Some combatants might run away when a fight turns against them. You can use this optional rule to help determine when monsters and NPCs flee. A creature might flee under any of the following
group of creatures might flee under any of the following circumstances: All the creatures in the group are surprised. The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
or fewer, it uses plane shift to flee. If two members of the coven are forced to flee in this manner, the third flees as well.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Magmins The characters are attacked by 2d6 magmins, which flee if reduced to fewer than half their starting number.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Helmed Horrors Six helmed horrors float in the alcoves marked H on map 23. These constructs attack intruders on sight and fly after those who flee.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Magmins The characters are attacked by 2d6 magmins, which flee if reduced to fewer than half their starting number.