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                        Returning 35 results for 'save steed'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    ), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed
                                                
                                            
                                                
                                                    You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"Radiant"} Radiant damage.
Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
1/Day Each: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Charisma as the spellcasting ability (spell save DC 15):
At Will: Phantom Steed 1/Day Each: Destructive Wave (Necrotic), Dispel MagicParry. Trigger: The aspirant is hit by a melee attack roll while
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     (3d10 + 3)
Speed 30 ft., Fly 60 ft.
 
 
Mod
Save
STR
14
+2
+2
DEX
13
+1
+1
CON
13
+1
+1
 
 
Mod
Save
INT
2
&minus
                                                
                                            
                                                
                                                     repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: dancing lights, mage hand, minor illusion
2/day each: disguise self, invisibility
                                                
                                            
                                                
                                                    , mage armor, major image, phantasmal force, phantom steed (as an action)Illusionists twist light, sound, and even thought to create illusory effects. Some illusionists are delightful entertainers
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     archon’s innate spellcasting ability is Wisdom (spell save DC 18, +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The archon can
                                                
                                            
                                                
                                                     its steed and mounts it as long as the archon and its steed are on the same plane of existence.
Smite (Costs 2 Actions). The archon makes a Hammer of Justice attack, and then its mount can use its
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Spellcasting. Ziraj is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell
                                                
                                            
                                                
                                                     attacks). He has the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (2
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Commander of Bones. As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target
                                                
                                            
                                                
                                                     ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). It has the following paladin spells prepared:
1st level
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4;{"diceNotation":"1d20+4","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will
                                                
                                            
                                                
                                                     Raven: animal messenger (raven only), polymorph (self only; into a raven only)
Blue Bear: enhance ability (bear’s endurance only), heroism
Elk: find steed (cast as 1 action; elk only), haste
Gray
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.
Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can't put him to
                                                
                                            
                                                
                                                     sleep.
Innate Spellcasting. Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:
3/day: misty step, phantom steed
1/day: magic
                                                
                                            
                                        
                                                    Blackguard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit
                                                
                                            
                                                
                                                     with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, protection from evil and good, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd
                                                
                                            
                                        
                                                    Illusionist
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Spellcasting. The illusionist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to
                                                
                                            
                                                
                                                    ,* disguise self,* mage armor, magic missile
2nd level (3 slots): invisibility,* mirror image,* phantasmal force*
3rd level (3 slots): major image,* phantom steed*
4th level (1 slot): phantasmal killer
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half
                                                
                                            
                                                
                                                     smaller, has the Prone condition.Nimblewright steeds are clockwork mounts that are tireless whether carrying a rider or pulling a coach. A nimblewright steed can become fixated on routes it frequently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Find Steed Level 2 Conjuration (Paladin) Casting Time: Action
 Range: 30 feet
 Component: V, S
 Duration: Instantaneous
 You summon an otherworldly being that appears as a loyal steed in an
                                                
                                            
                                                
                                                     unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Find Steed Level 2 Conjuration (Paladin) Casting Time: Action
 Range: 30 feet
 Component: V, S
 Duration: Instantaneous
 You summon an otherworldly being that appears as a loyal steed in an
                                                
                                            
                                                
                                                     unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Nightmare Dread Steed of the Lower Planes Habitat: Planar (Lower Planes); Treasure: None Alejandro Pacheco  Nightmares resemble horses with flaming manes, burning hooves, and smoldering eyes. They
                                                
                                            
                                                
                                                     coveted by evildoers. Roll on or choose a result from the Nightmare Riders table to inspire what might employ a nightmare steed.  Nightmare Riders   1d6 The Nightmare Carries...   1 The champion or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .
 Spellcasting. The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
 1/Day Each: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed
                                                
                                            
                                                
                                                     Humanoid, Neutral
 AC 18 Initiative +7 (17)
 HP 202 (27d8 + 81)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +9 
  Dex  16  +3  +3 
  Con  16  +3  +7 
      Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Hippogriff World-Traveling Hunter and Steed Habitat: Grassland, Hill, Mountain; Treasure: None Axel Defois  Part hunting bird, part horse, hippogriffs are majestic creatures that hunt
                                                
                                            
                                                
                                                     60 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1     Ability Score Mod Save   Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1   
 Skills Perception +5
 Senses Passive Perception 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):
 At will: dancing lights, mage hand, message, thaumaturgy
 1/day each
                                                
                                            
                                                
                                                     “Black Raven” section of the sidebar, “polymorph (into a raven only)” is now “polymorph (self only; into a raven only).” In the “Elk” section of the sidebar, “find steed (elk only)” has changed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    : Half damage.
 Spellcasting. The aspirant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
 At Will: Phantom Steed
 1/Day Each: Destructive Wave
                                                
                                            
                                                
                                                     Evil
 AC 20 Initiative +4 (14)
 HP 178 (21d8 + 84)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  10  +0  +4 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     language (usually Common)
 Challenge 8 (3,900 XP)
 Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has
                                                
                                            
                                                
                                                     the following paladin spells prepared:
 1st level (4 slots): command, protection from evil and good, thunderous smite
 2nd level (3 slots): branding smite, find steed
 3rd level (2 slots): blinding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     rearing steed.  Roc Gargantuan Monstrosity, Unaligned
 AC 15 Initiative +8 (18)
 HP 248 (16d20 + 80)
 Speed 20 ft., Fly 120 ft.
    Ability Score Mod Save   Str 28 +9 +9 Dex 10 +0 +4 Con 20 +5 +5
                                                
                                            
                                                
                                                         Ability Score Mod Save   Int 3 −4 −4 Wis 10 +0 +4 Cha 9 −1 −1   
 Skills Perception +8
 Senses Passive Perception 18
 Languages None
 CR 11 (XP 7,200; PB +4)
 Actions
 Multiattack. The roc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Let a group navigate its territory unharmed. 5 Let someone pretend to slay it in battle. 6 Scare or threaten someone. 7 Serve a creature as a steed until the sun sets. 8 Try to locate something from its
                                                
                                            
                                                
                                                     vantage point in the sky.  Manticore Large Monstrosity, Lawful Evil
 AC 14 Initiative +3 (13)
 HP 68 (8d10 + 24)
 Speed 30 ft., Fly 50 ft.
    Ability Score Mod Save   Str 17 +3 +3 Dex 16 +3 +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Pegasus Elusive Winged Steed Habitat: Forest, Grassland, Hill, Planar (Upper Planes); Treasure: None Alejandro Pacheco  Winged, sapient horses of noble bearing, pegasi are as majestic as they are
                                                
                                            
                                                
                                                     order.  Pegasus Large Celestial, Chaotic Good
 AC 12 Initiative +2 (12)
 HP 59 (7d10 + 21)
 Speed 60 ft., Fly 90 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 15 +2 +4 Con 16 +3 +5     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     target can repeat the saving throw, ending the effect on itself on a success.
 Spellcasting. The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13
                                                
                                            
                                                
                                                    ):
 2/day each: command, dispel magic, find steed
 Bonus Actions
 Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 Languages any four languages
 Challenge 3 (700 XP)
 Spellcasting. The illusionist is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell
                                                
                                            
                                                
                                                     armor, magic missile
 2nd level (3 slots): invisibility,* mirror image,* phantasmal force*
 3rd level (3 slots): major image,* phantom steed*
 4th level (1 slot): phantasmal killer*
 *Illusion spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .
 Spellcasting. The death knight casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):
 At Will: Command, Phantom Steed
 2
                                                
                                            
                                                
                                                     Knight Medium or Small Undead, Chaotic Evil
 AC 20 Initiative +12 (22)
 HP 199 (21d8 + 105)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  20  +5  +5 
  Dex  11  +0  +6 
  Con  20  +5  +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     description. Conceptopolis  Figurines of Wondrous Power (Obsidian Steed, Ebony Fly, Marble Elephant, Onyx Dog, Golden Lions) Bronze Griffon (Rare)  This bronze statuette is of a griffon rampant. It
                                                
                                            
                                                
                                                     days have passed.
 
   Giant Fly Large Beast, Unaligned
 AC 11 Initiative +1 (11)
 HP 19 (3d10 + 3)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    STR  14  +2  +2 
  DEX  13  +1  +1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight’s commands until the
                                                
                                            
                                                
                                                     undead ally of the knight has advantage on saving throws against any effect that turns undead.
 Spellcasting. The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
                                                
                                            
                                                
                                                     Divinity effect requires a saving throw, the DC equals the spell save DC from this class’s Spellcasting feature. Divine Sense. As a Bonus Action, you can open your awareness to detect Celestials, Fiends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     (spell save DC 18, +10 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
 At will: calm emotions, command, compelled duel
 Mount. If the
                                                
                                            
                                                
                                                     end of another creature’s turn. The archon regains spent legendary actions at the start of its turn.
 Rejoin Mount. If the archon isn’t mounted, it magically teleports to its steed and mounts it as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
                                                
                                            
                                                
                                                     Divinity effect requires a saving throw, the DC equals the spell save DC from this class’s Spellcasting feature. Divine Sense. As a Bonus Action, you can open your awareness to detect Celestials, Fiends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     ft., Fly 60 ft.
     Ability Score Mod Save 
    STR  14  +2  +2 
  DEX  13  +1  +1 
  CON  13  +1  +1 
      Ability Score Mod Save 
    INT  2  −4  −4 
  WIS  10  +0  +0 
  CHA  3  −4  −4
                                                
                                            
                                                
                                                     saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     moon, if it shone on you.
 No, master! He turned to stone.
 You have lit my lantern wick, that’s for sure! I am aflame.
 But I am your son!
 You! Fetch my steed!
 Murder! Oh, murder!
 ’Tis said
                                                
                                            
                                                
                                                     giant stepped on my head.
 Two truths told. A lie is sure to follow.
 All is lost! No prayer can save us now!
 I warn you: my patience has sunk.
 Oh, for a sword!
 It seems I am betrayed.
 What
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    : animal messenger (raven only), polymorph (self only; into a raven only)
 Blue Bear: enhance ability (bear’s endurance only), heroism
 Elk: find steed (cast as 1 action; elk only), haste
 Gray Wolf
                                                
                                            
                                                
                                                    , using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):
 At will: dancing lights, mage hand, message, thaumaturgy
 1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
                                                
                                            
                                        





