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Returning 16 results for 'saves gills location'.
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Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the
nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Figurine of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Interrogating the Sibriex Before it was captured by Bel’s fiends, the sibriex wandered throughout Avernus, amassing information from every location it visited. At your discretion, the sibriex could
the wreck’s location, but Balakros the imp knows where the wreck is and can lead the characters there if told about it. Lulu might also suddenly remember the wreck’s location, at your discretion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
committed to causing trouble. Kettlesteam uses disguise self to assume whatever form best enables her to mingle in crowds. Characters can encounter Kettlesteam in more than one location; if they corner her
that successfully saves against this effect is immune to this particular thief’s No Ticket ability for the next 24 hours.
Sticky Fingers. The thief targets one stunned creature it can see within 5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
crabs, fish, jellyfish, and a variety of other creatures to give them natural armor and weapons, gills, venomous stings, and other combat-focused adaptations.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
its turns, ending the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an
unoccupied space it can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves
and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. Onyx Dog (Rare). This onyx statuette of a dog can become a mastiff
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat’s aura for the next 24 hours. Once the figurine
command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Exploration Example This scene finds the player characters investigating a mysterious and potentially dangerous location. They're moving through the environment and interacting with things they find
creatures’ capabilities, and it has to do with health and stamina. When they fail their saves, the gas causes them to have the Paralyzed condition. See “Conditions” later in this chapter for more information.
Magic Items
Infernal Machine Rebuild
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
speak in a hiss. You have disadvantage on Charisma checks involving speech, and you must succeed on a DC 15 Constitution check to cast a spell with a verbal component.
82
You grow gills and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the thick of combat at a location of your choosing, and lays into the characters. Far Realm Friends d4 Far Realm Friend
1 Omin Dran
2 Jim Darkmagic
3 Môrgæn
4 Viari
(Arcana) check. A successful check ends the ritual and saves the world. If the battle goes poorly for the characters, they can end it at any point by … well, dying. Alternatively, they can retreat and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
the periapt of mind trapping, but this is a dangerous proposition. Anyone who holds the periapt of mind trapping gains advantage on attacks, saves, and check against the alhoons associated with its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
exhaustion gained from the creature’s earlier failed saves. Treasure. One skeleton at the back of the cave wears a tarnished silver holy symbol shaped like a four-pointed star (25 gp) around its neck. A
spawn in area H17. H15. Drakareth’s Doom This location consists of multiple areas: An empty cave to the northeast has a 20-foot-high domed ceiling, naturally formed stairs leading up to area H11, and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and light within its area (see each area descriptions for details) and throughout the complex — in particular they help to obfuscate the location of the Phylactery Vault. A successful DC 10 Wisdom
overloaded, those gates will attune themselves to the location where the power of the Chosen is being directed — the vault itself. In order to create that overload, six black gates in other sectors must
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the orb, the character touching the orb experiences a vivid vision of the target’s location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
that grant it blindsight and tremorsense out to a range of 60 feet
5 A rat with gills, iridescent scales, and the ability to breathe air and water
6 A fox (see appendix C) with fur that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points. 43–48 One character in






