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Returning 11 results for 'saves score'.
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Saving Throws
Legacy
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Rules
proficiency in at least two saving throws. The wizard, for example, is proficient in Intelligence saves. As with skill proficiencies, proficiency in a saving throw lets a character add his or her proficiency
bonus to saving throws made using a particular ability score. Some monsters have saving throw proficiencies as well.
The Difficulty Class for a saving throw is determined by the effect that causes it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
failed saves, the transformation can be undone only by a Remove Curse spell or similar magic. Layers of the Beastlands Layer Description Krigala The River Oceanus is a strong torrent flowing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 14 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2 Ability Score Mod Save Int 1 −5 −5 Wis 13 +1 +1
magic tomes.
Arcanaloth Medium Fiend (Yugoloth), Neutral Evil
AC 18 Initiative +5 (15)
HP 175 (27d8 + 54)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save Str 17 +3 +3 Dex 12 +1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Each thief has the following additional action options, which it uses to achieve its
that successfully saves against this effect is immune to this particular thief’s No Ticket ability for the next 24 hours.
Sticky Fingers. The thief targets one stunned creature it can see within 5
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Font of Magic, Metamagic 2 4 4 3 — — — — — — — — 3 +2 Sorcerer Subclass 3 4 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 5 7 4 3 — — — — — — — 5 +3 Sorcerous Restoration 5 5 9 4 3 2
— — — — — — 6 +3 Subclass feature 6 5 10 4 3 3 — — — — — — 7 +3 Sorcery Incarnate 7 5 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 8 5 12 4 3 3 2 — — — — — 9 +4 — 9 5 14 4 3 3 3 1 — — — — 10 +4 Metamagic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Font of Magic, Metamagic 2 4 4 3 — — — — — — — — 3 +2 Sorcerer Subclass 3 4 6 4 2 — — — — — — — 4 +2 Ability Score Improvement 4 5 7 4 3 — — — — — — — 5 +3 Sorcerous Restoration 5 5 9 4 3 2
— — — — — — 6 +3 Subclass feature 6 5 10 4 3 3 — — — — — — 7 +3 Sorcery Incarnate 7 5 11 4 3 3 1 — — — — — 8 +3 Ability Score Improvement 8 5 12 4 3 3 2 — — — — — 9 +4 — 9 5 14 4 3 3 3 1 — — — — 10 +4 Metamagic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of
develops bark-like scales, granting it a +1 bonus to AC but reducing its Charisma score by 2 (to a minimum of 1). 46–50 The target’s arms and legs switch places, preventing the target from moving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Short-Term Madness table in chapter 8 of the Dungeon Master’s Guide. A creature that successfully saves against the madness effect can safely hold the statuette. Treasure. Elan’s chest contains a
Wizard’s spellbook (see “Treasure” below). Treasure. Nylas hides his spellbook inside the ogre zombie’s rotting torso. Characters who have a passive Wisdom (Perception) score of 15 or higher and come within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the periapt of mind trapping, but this is a dangerous proposition. Anyone who holds the periapt of mind trapping gains advantage on attacks, saves, and check against the alhoons associated with its
creation, and those alhoons in turn suffer disadvantage on attacks, saves, and check against the holder. In addition, the holder of the periapt can telepathically communicate with any sacrificed soul
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
the weapon attack if you have advantage on the attack roll and hit. When a creature successfully saves against guardian of faith and takes 10 radiant damage, how much damage does that count against the
can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
region is flooded with psychic energy. This energy causes each beast’s Intelligence score to become 10, if it wasn’t already higher, and the beast gains the ability to speak Common and Sylvan fluently






