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Returning 31 results for 'saving slayer'.
Monsters
Storm King's Thunder
Dwarven Resilience. Ghelryn has advantage on saving throws against poison.
Giant Slayer. Any weapon attack that Ghelryn makes against a giant deals an extra 7 (2d6);{"diceNotation":"2d6","rollType
":"roll","rollAction":"Giant Slayer"} damage on a hit.Multiattack. Ghelryn makes two Battleaxe attacks.
Battleaxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
Phandelver and Below: The Shattered Obelisk
magic, invisibility (self only), mirror image
Magic Resistance. Nellik has advantage on saving throws against spells and other magical effects.
Magic Weapons. Nellik’s weapon attacks are
magical.
Special Equipment. Nellik’s greataxe is a flayer slayer (see appendix B).Multiattack. Nellik makes two melee attacks, or she makes one melee attack and teleports before or after the attack
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mage Slayer You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits: When a creature within 5 feet of you casts a spell, you can use your reaction to
make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within 5 feet of you.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monster Slayer You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats
. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes. Monster Slayer Features Ranger Level Feature 3rd Monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Giant Slayer Weapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Giant with this weapon, the Giant takes an extra 2d6
damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mage Slayer General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Concentration Breaker
. When you damage a creature that is concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration. Guarded Mind. If you fail an Intelligence, a Wisdom, or a Charisma saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Giant Slayer Weapon (any axe or sword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the
weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Flayer Slayer Weapon (Greataxe), Rare (Requires Attunement) Carvings of decapitated mind flayers adorn this greataxe’s metal blade. You gain a +1 bonus to attack and damage rolls made with this
greataxe. An Aberration hit with this greataxe takes an extra 1d12 slashing damage. If the Aberration is currently grappling a creature, the Aberration must succeed on a DC 15 Strength saving throw or release each creature it is grappling.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Giant Slayer Weapon (Any Simple or Martial), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Giant with this weapon, the Giant takes an extra 2d6
damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. Giant Slayer Weapon (any axe or sword), rare
You gain a +1 bonus to attack and damage rolls made with
this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom (Survival) checks while there. Optional Rule: Beast Transformation Whenever a visitor slays a beast native to the plane, the slayer must succeed on a DC 10 Charisma saving throw or become
repeat the saving throw. On a successful saving throw, the creature returns to its true form. After three failed saving throws, the transformation can be undone only by a remove curse spell or similar magic.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself
Smoke Mephit Small Elemental, Neutral Evil
Languages Primordial (Auran, Ignan)
CR 1/4 (XP 50; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 11, each creature in a 5-foot Emanation originating from
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. Does a Monster Slayer ranger’s Supernatural Defense feature apply if a creature damages the ranger, thus causing the ranger to make a Constitution saving throw to maintain concentration on a spell? Yes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Colossus Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can
the rest of the turn. Steel Will. You have advantage on saving throws against being frightened. Multiattack At 11th level, you gain one of the following features of your choice. Volley. You can use
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Slayer. Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this
of the turn. Steel Will. You have advantage on saving throws against being frightened. Multiattack At 11th level, you gain one of the following features of your choice. Volley. You can use your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
helping people and saving lives, Acq Inc franchisees do everything grandly, epically, and with panache. Or if they fail and die horribly in the attempt, they do so with style. This section discusses
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as centaurs). Among the greatest inhabitants of this plane are the primal spirits called animal lords. Whenever a visitor slays a Beast native to the plane, the slayer must succeed on a DC 10
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
slayer (see appendix B), which changes her Greataxe attack as follows: Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage; if the target is an
Aberration, it takes an additional 6 (1d12) slashing damage, and if it is grappling a creature, it must succeed on a DC 15 Strength saving throw or its grapple ends.
Nellik and Frevvik defend themselves
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
damaging than their nonmagical counterparts. For example, a +1 longsword and a giant slayer both give you a +1 bonus to attack rolls and damage rolls, whereas neither a flame tongue nor a frost brand
, the target gets to keep its head. Would an elf get a saving throw versus a philter of love as it’s a charm? The description implies there is no save. There is no save against the philter of love
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
9(−1)
DEX
12(+1)
CON
13(+1)
INT
16(+3)
WIS
18(+4)
CHA
16(+3)
Saving Throws Con +4, Wis +7
Skills Arcana +9
, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel evil and good
Undead Slayer. When Rictavio hits an undead with a weapon attack, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
; PB equals your Proficiency Bonus)
Traits
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Actions
Beast’s Strike. Melee Attack Roll: Bonus equals
Bonus to any ability check or saving throw the beast makes.
Actions
Beast’s Strike. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
60 ft., passive Perception 12
Languages Common, Dwarvish
Dwarven Resilience. Ghelryn has advantage on saving throws against poison.
Giant Slayer. Any weapon attack that Ghelryn makes against a
, Dwarvish
Dwarven Resilience. Augrek has advantage on saving throws against poison.
Actions
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8
use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
17(+3)
DEX
11(+0)
CON
17(+3)
INT
10(+0)
WIS
12(+1)
CHA
14(+2)
Saving Throws Wis +3
Skills Perception +3
, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
area. A creature that enters the miasma for the first time on a turn or starts its turn there must succeed on a DC 12 Constitution saving throw or have the Poisoned condition until the start of its
Death-at-Sunset’s flesh when the dragon was slain, and the elves never found it. Leafwarden is a Dragon Slayer (Longsword).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
checks made by creatures in the chasm. Thunder. Thunder momentarily fills the chasm. Each creature in the chasm must make a DC 15 Constitution saving throw. On a failure, it takes 10 (3d6) thunder
Dexterity saving throw, taking 28 (8d6) lightning damage on a failure, or half as much damage on a success. N5. Svirfneblin Settlement If the nycaloth is in area N7, the characters hear a horrid, rasping
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jaws of peril and has the normal halfling’s luck. Hew Hackinstone Barmy dwarf dragon slayer (Port Nyanzaru) When the characters meet Hew, give the players a copy of handout 5 in appendix E. Three
he’ll only take them to Wyrmheart Mine. Hew is a shield dwarf berserker, with these changes: Hew is chaotic neutral. He has Survival +4. He has resistance to poison damage and advantage on saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
saving throw, taking 45 (10d8) fire damage on a failed saving throw, or half as much damage on a successful one. The trap can’t be disabled from outside the chest and is triggered only once. Inside the
his time with the “dragon slayer” (the Vonindod in area 28), while her mother likes to oversee activity in the kitchen (area 31). It might occur to the characters that they could benefit from capturing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L4: Guano
ceiling rapidly drops, crushing anything in its path. Creatures in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. A character who fails the check doesn’t make it across and must make a DC 10 Dexterity saving throw. On a failed save, the character is swept
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
relentlessly, even chasing them out of the caverns. Treasure. The weapon stuck in the clay golem is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the
17 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) bludgeoning damage and has the prone condition. On a successful save, it takes half as much damage only and is pushed to the






