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                        Returning 14 results for 'scaled such adventure'.
                    
                
                        
                            
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
                                                
                                            
                                                
                                                     on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the raceâs
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
If youâre considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Lizardfolk If youâre considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    &D game. Waterdeep: Dungeon of the Mad Mage presents alternative versions of the Crystal Labyrinth and Stardock scaled for fifth edition and this product. If you want to expand this level of Undermountain, the original adventure would be a fine source of inspiration.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Waterdeep: Dungeon of the Mad Mage borrows some of the ideas from that earlier adventure while presenting an alternative version of MaddÂgothâs Castle scaled for fifth edition and this product.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The adventure begins on a large island named Rakfir in a seaside tavern called the Smiling Fish. The characters are meeting with their longtime friend Mirel Astafar, a well
                                                
                                            
                                                
                                                    -dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     smile on her scaled face.
 âAs you have discovered, this island has many old wounds. And Iâm afraid the cycle of violence is starting again. I have one more favor to ask you.â
 Runara outlines the
                                                
                                            
                                                
                                                     history summarized in the âAdventure Backgroundâ section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Mother, is an aged grippli warrior (see the end of the adventure for her stat block stat block). She evacuated the village when most of the other residents did and has set up quarters inside the
                                                
                                            
                                                
                                                     ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    , Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
                                                
                                            
                                                
                                                     unlocked. Inside they find a bed, a fireplace, a table set with cookâs utensils and a spyglass, a chair, a large handbell, and a bookcase full of novels about adventure. This hut belongs to Callana Devro
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     this area is damp and soft at best. Staying dry is difficult to impossible. The dozen or so grippli warriors (see the end of the adventure for their stat block) remaining in the village are there
                                                
                                            
                                                
                                                     of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     (see âCoven Minionsâ earlier in the adventure). It watches the door but makes no move unless the characters go inside, whereupon it flies off to report to one of the hags. T13. Tower Foyer This foyer
                                                
                                            
                                                
                                                     here with a well-worn broom.
 The cursed dragonborn, Gorba Daardenrian (see âCoven Victimsâ earlier in the adventure), is so weak that she can barely hold her broom. When she sees the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
                                                
                                            
                                                
                                                     party for the remainder of this part of the adventure but chooses not to accompany them to Maelstrom (see chapter 10, âHold of the Storm Giantsâ), saying that he doesnât want to rile up any more giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
 A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
                                                
                                            
                                                
                                                     stays with them throughout the conclusion of this adventure. He will, if requested to do so, remain with the characters for further adventures (assuming that they continue with Danger at Dunwater and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Three days ago, she scaled the column of rock atop which the palace is perched and entered through a hole in the wall (see area P25). Kelek used every ounce of his charisma to lure Dubhforgail into the
                                                
                                            
                                                
                                                    !
 Overcoming the jabberwock in area P22 is one of the main challenges of this chapter and, indeed, the whole adventure. The characters are unlikely to survive a head-on fight with the creature, but there
                                                
                                            
                                        






