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Returning 35 results for 'scattered all contents'.
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Magic Items
Dungeon Master’s Guide
contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10
64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its
Bag of Holding
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Magic Items
Basic Rules (2014)
its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures
64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be
500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again
pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be
500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again
pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action. If the bag is overloaded, pierced, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
contents spill out over the sides in his haste.
This is where Bavlorna’s swamp gas balloons are manufactured. Two bullywugs recently set fire to the place, destroying most of the supplies as a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
trying to dig a tunnel back to the Underdark. The collapse killed the derro and laid the zombified hunters to rest. D6: Stolen Goods A few crates are scattered around this room, and two immense golden
antlers hang from the far wall. Five derro cluster around an open chest in the center of the room, examining its contents. Two slack-jawed zombies stand nearby, watching for intruders.
Three derro
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chemosh, God of Undeath. A simple plaque notes the occupant’s identity. Use the Crypt Plaques table and Crypt Contents table to determine what the crypts’ plaques say and what lies within each. If you
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you can easily change this information to suit your story. A1. Common Room The hideout’s front entrance opens into this room. Seven mismatched chairs are scattered around this homely common room. A
worth of assorted copper, silver, and electrum coins scattered across the bottom. This money is used by the jackalweres to buy provisions for the pack. A6. Hidden Vault This vault is accessible from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
contents. Lottie, a powerful wizard and clockmaker, created them. (The clockwork dragons do not identify Lottie as a lich.) Lottie also created the orrery, but later scattered it and its components. The
scattered its pieces far and wide when she realized how dangerously powerful it was. Wanting to dissuade adventurers and others from trying to collect the pieces, she made it known that one piece was
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fine master bedroom now stands decayed. Some of the floorboards are missing, and there is rubbish scattered around. A tall wooden wardrobe stands against the wall opposite the fireplace, its door
coiling ivy leaves and appears harmless but the inner folds are covered in yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). 12. Decrepit Bedroom Rubbish is scattered around
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
most of this cabin, which must have served as a mess hall. Decaying chairs are scattered about, and broken glass and crockery litter the floor.
There’s nothing of interest to find here. C8: Lower
Deck The descent to the lower deck is chilly, wet, and unsettling. Seawater obscures the floor and sloshes against the hull. Decaying crates and barrels are scattered around, some floating freely and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
precious loot. (She left one of the mummies intact as a surprise for would-be thieves.) The contents of the sarcophagi are described below in the order in which the sarcophagi are found. Magic items are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hold scented oils and perfumes—there are twenty such containers, each weighing 10 pounds and with contents worth 15 gp. Several places that represent royal granaries in the modeled city are actually
bones of Tlacaelel, for the doppelganger has eaten the flesh. Scattered around the interior are the ornaments once worn by the corpse. These items include a stone box, two jade bracelets (worth 20 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, and the like) and bags hang from the many pegs along the walls. Use the Giant’s Bag Contents table to randomly determine what’s inside any bag or sack the characters happen to open. Any noise the
. Seven hill giants, including the sergeant from area 25 (who has AC 16 from chain mail and 115 hit points), six hill giant servants (use the ogre statistics), and eight ogres are scattered around the room
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
kobold has a Pouch that contains 1d12 CP. N7: Molting Cave This cave lies hidden behind a secret door (see “Lair Features”). This dark cave has no other exits. Scattered over the floor are molted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fluid originates from the upper levels of Landro. L2: Cave Graveyard The corpses of recently fallen human soldiers bearing fine weapons and well-oiled armor lie scattered about this musty cavern.
A
) or Wisdom (Medicine) check. If a creature picks up the armor or weapons, two flying swords and two suits of animated armor rise from the scattered gear to reclaim the stolen treasure. They attack the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recognizes the creatures for what they are. Treasure A few treasures lie scattered across the cave floor amid rusty, barnacle-covered swords and other detritus. A thorough search yields 67 gp, a shiny
clams’ contents are determined by the Giant Clam table (see the “Maelstrom: General Features” sidebar). The anemone chest holds four sacks made from shark bladders. Each sack contains 1d4 × 100 pp. 11
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Paintings Four magic paintings are scattered throughout the manor, each one a portal to an extradimensional space. These framed paintings are 5 feet square and can’t be removed from the walls
of the room in which the painting hangs. Characters inside the extradimensional space are visible as part of the painting itself as they interact with the extradimensional space’s contents. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
room contains a dining table, six stools, and a small iron stove. Cupboards built into the walls have been thrown open, their contents (utensils and dishware) scattered across the floor. Casting a
leather, its contents written in a Braille-like script. The mind flayer uses its tentacles to read the script, which other creatures can decipher with a comprehend languages spell. The book contains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. D4. Surgeon’s Cabin In this narrow cabin, shelves and containers are scattered on the floor amid piles of dirty bandages. Small clusters of dried leaves have frozen to the floor in places. A
equipment remains. The ropes and nets are salvageable, as are the contents of the barrels. Barrels. The characters must use a crowbar or similar tool to pry open a frozen barrel. The first barrel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
50 gp. Describe the other contents of the tomb if the characters examine portions of the corpse more closely: Beneath the mask are fragments of bone, as though the skull has been crushed. Within the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the room’s contents. Unnumbered Rooms d12 Description 1–2
for an unfinished weapon are scattered about the room. 11–12 This room is occupied. Roll on the Random Spaceship Encounters table to determine what’s inside. The following locations are keyed to map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gatehouse faces the river, on the shore of which are four rowboats tied to a wooden post.
Scattered around the fort are piles of charred human corpses and flayed animal carcasses swarming with flies
mattresses. 8. Latrines Anywhere but Chult, these latrines would be excellent. Here, daily rain floods the pits and flushes their contents through the camp. As if that’s not bad enough, the wooden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
drawers, four small coffers of copper on the table, and two bronze caskets. Each bronze casket has a poisonous snake inside, which must be dealt with before the contents can be accessed (see “Treasure
iron trunks, six smaller chests, and five even smaller coffers. As the characters investigate and attempt to open them, they discover features and contents as follows. Opening a locked one requires a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
near the center of the cavern. Treasure. Loose coins amounting to 500 gp, spilled from a rotted sack, are scattered around the frost giant skeletons. Note that the monsters at area 4B will attack any
, and utensils are scattered about in all the nooks that lead away from the firepit. Amid heaps of foodstuffs to the north are four human captives (commoners) in a cage, being saved for a feast. They
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
blue dragon. Lightning arcs around his horns and snout as he slumbers amid a scattered collection of coins and glittering jewels.
Sparkrender the blue dragon wyrmling is currently sleeping here
over and shattered, have strewn their contents across the stone floor. The sound of splintering wood echoes through the space, and a moment later you see an agitated bronze dragon the size of a bear
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and seagull loaf). 4. Ogmund’s Quarters This chamber reeks of wine. Small kegs are scattered everywhere. A floor-to-ceiling wine rack filled with bottles dominates the southern wall. A crudely made
contents. Bayleaf has hidden his personal wealth and collection of scrolls under a loose stone in the floor. A character who makes a successful DC 14 Wisdom (Perception) check while searching the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their bodies.
Straw mattresses are scattered around the floor. Wooden tables hold earthenware cups, mugs, pitchers, and clay bowls filled with wild flowers. Chairs sit beside the tables, with wooden
lizardfolk found here, as detailed below. About a dozen straw mattresses lie scattered around the floor, each with a wooden chest at its foot. At the south end of the room, a long table is set centrally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Treasure. Although it certainly appears that some valuables might be scattered among all the bones, in truth there are only a few coins to be had—1d6 each of copper, silver, and gold—and some broken weapons
, and two sacks. Treasure. One giant’s sack contains 1,500 gp and the other 500 gp, in addition to the usual contents. In a padded bag at his belt, the messenger carries a symbol of the jarl’s fealty to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
onlooker who succeeds on a DC 14 Intelligence (Arcana) check can tell that the bowl teleported its contents somewhere else. A Detect Magic spell reveals an aura of conjuration magic around the bowl. P5
the pharaoh was laid to rest. P11: Treasure Room Beyond the broken door is a huge room scattered with broken pots and chests that have been largely hewn into pieces. Everything is covered with a thick






