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Returning 35 results for 'scepter goat location'.
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Magic Items
Dungeon Master’s Guide
, it can’t be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat
looks unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
Magic Items
Storm King's Thunder
The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the ancient dwarven empire. The Korolnor Scepter’s location was
SCEPTERS OF SHANATAR
The Korolnor Scepter is joined by the nine other Ruling Scepters of Shanatar. They are the Alatorin Scepter (location unknown), the Barakuir Scepter (held by the duergar king
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
Monsters
Icewind Dale: Rime of the Frostmaiden
. Protruding from her feathery owl’s head is a pair of curved goat horns. A cloak and cowl made of pristine white snow conceals much of her tripartite form, which her worshipers refer to as the
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
be used again until 7 days have passed.
Figurine of Wondrous Power (Ivory Goats);Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
error or mishap occurring. RULING SCEPTERS OF SHANATAR
The Korolnor Scepter is joined by the nine other Ruling Scepters of Shanatar. They are the Alatorin Scepter (location unknown), the Barakuir
Nelanther Isles), the Iltkazar Scepter (hidden in the Sea of Fallen Stars), the Sondarr Scepter (location unknown), the Torglor Scepter (held by the Ryscelsar noble family of Halruaa), the Ultoksamrin
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
characters. Finding the Goats The goats are scattered throughout the keep. Roll 1d12 for each missing goat, rerolling duplicates. Keep these results secret. Each result corresponds to a numbered location on
the Keep on the Borderlands Map where a goat can be found. For example, on a 6, a goat is outside the trader’s shop (area 6). To find the goat, the characters must go to that location, though they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks
unique and functions differently from the others. Their properties are as follows:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: The goat of traveling can become a Large goat with the same statistics as a
reverts to a figurine and can’t be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can’t be used
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
used again until 7 days have passed. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their
properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
+2)
Ivory Goats (Rare) These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows
:
Goat of Terror. This figurine can become a Giant Goat for up to 3 hours. The goat can’t attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a +1 Lance, and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
)
Saving Throws Int +14, Wis +11
Skills Arcana +21, History +21, Perception +11
Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
Senses
and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. The tapestry weighs about 50 pounds and works only when it is hanging on a wall
, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
into the surrounding forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. Treasure The tapestry weighs about 50 pounds and works only
when it is hanging on a wall, teleporting creatures to a random location out to a range of five miles; it does not work if placed on the floor like a carpet and loses its magical property if damaged in any way. It is worth 2,500 gp, or 400 gp if it loses its teleportation property.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Random Encounters Random encounters can bring the region to life. An encounter might occur while the characters are traveling from one location to another or whenever the DM feels appropriate. To
five wolves descend on them 1 minute later. 7 A troll drags a large sack containing the carcass of a giant goat, seeking a good place to eat it. If the troll notices the characters, the troll drops
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Monster Manual or on D&D Beyond: Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout Key NPCs Name
Role
Stat Block
Location
Anish Aasimar monastery leader
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
corruption of a brass dragon with “wise” goat features. Hear the Voice of Yaarnak. Soon after the characters enter the room, they hear a hissing voice: “Return my scepter to its rightful place,” an
that remains intact is a three-foot-high sandstone altar. Atop it sits a ceramic figure of a baleful half-goat, half-dragon creature. A cloud of black dust swirls around the statue.
This chamber is a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
divided hoard, helping to maintain the dragon’s claim of ownership over the parts of the hoard far from the dragon’s current location and unifying scattered caches into what is effectively a single
Regalia—an orb, a crown, a scepter, and so forth—belonging to a recently deposed monarch
8 Pieces of a full suit of armor that once belonged to an ancient hero
9 A set of teeth from a rival
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
abbey carried a special scepter that allowed its holder to safely pass through the dunes, but this scepter was destroyed in the fire that razed the abbey. The skeletons now form an uncontrolled minefield
characters enter the dunes, use the map to keep track of their location. Assume that the party lands at the southernmost tip of the dunes (in the square south of the number 12) unless the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 12-foot-tall stone statues of Halaster Blackcloak, depicted as a bearded, scowling old wizard wearing a robe covered with lidless eyes and clutching a stout scepter with a red dragon’s head at
trap (see “Teleport Traps”) between the two southern statues. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Ulrich’s ghost points the characters to the treasure’s true location, saying these words as it fades away: “Travel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
poisonous snakes attack characters who venture more than 10 feet inside the garden. Goat Pen Baba Lysaga captures goats and uses their blood in her rituals of longevity. Nine goats are trapped behind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other roll, the tracks lead to an ordinary moose (use the giant goat stat block) that’s encountered after 1d4 hours. This moose poses no threat if the characters leave it alone. After each encounter
the banshee’s Corrupting Touch. There is only one banshee haunting the forest. If it’s destroyed, it re-forms after 24 hours in a random location in the forest, damned to its eternal exile. Brown Bear
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.) The third goat says, “The fool’s scepter is the key.” (This statement refers to the scepter that belongs to Stagefright the goblin, which can be used to open the stone door to area M17.) After speaking
and secrets whispered on the wind. Upon seeing the characters, the goats bleat the following: The first goat says, “When the moon obstructs the sun, Creeping Lyn will come undone.” (This prophecy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, since his fool’s scepter is needed to open the prison’s front door.) If Endelyn finds no other use for imprisoned characters, she turns them into masks using the arcane device in area M8. Characters
, and Endelyn wants the character to find the horn and bring it to her. (Refer to the Story Tracker for the unicorn horn’s location, though any unicorn’s horn will do.) Endelyn mentions in passing that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carries around a fancy weather vane given to him by the carnival’s previous owner. He twirls it and waves it around like a fool’s scepter, but its power is far greater than he lets on. With this magic
creature attuned to the vane can use it to pinpoint the location of the happiest creature in the carnival. The butterfly shape at the top of the vane spins slowly clockwise when spirits in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
make a DC 17 Dexterity (Stealth) group check to evade the dragon’s gaze, doing so on a successful check. On a failed check, the dragon notices the characters and begins circling their location
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
combines the features of a patchy-haired man with those of a goat, complete with stubby horns. His left head is about half normal size and has a soft, cherubic face partly covered with crocodilian hide
except hiss and make other horrible sounds. Teleport Destination Characters who teleport to this location from area K78 in Castle Ravenloft arrive at the point marked T on the map. Thing on the Table If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
arranged in a circle around a burning brazier.
Each hut is home to a goblin healer in cold weather clothing. Each one owns a healer’s kit. In addition, each healer has a pet mountain goat (see appendix
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Unless a ring’s description says otherwise, a ring must be worn on a finger, or a similar digit, for the ring’s magic to function. Rods A scepter or just a heavy cylinder, a magic rod is typically
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spell’s range. 4 The spell’s effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hag with a tawny mane like a lion’s Demondream, a female Green Hag with the hooves and horns of a goat Murderbliss, a genderless reptilian Green Hag with scaled skin and horns like a red dragon’s The
display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, flanked by her two advisors, Imperator Uthor and Iymrith (see appendix C). Serissa wears the Korolnor Scepter (see “Treasure”) as a pendant, tied to a kelp necklace. Serissa is a storm giant, with the
, which has a reach of 10 feet and deals 30 (6d6 + 9) bludgeoning damage on a hit. As long as she has the Korolnor Scepter in her possession, she can activate the powers of the Wyrmskull Throne. Uthor is
Magic Items
Infernal Machine Rebuild
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
hearing is the truth or not.
58
You can cast speak with animals at will, but you can use it to communicate only with goats. Any goat you speak with becomes charmed by you for 1 hour.
You become
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
being the oldest tavern in town, the Wicker Goat is owned by Lankus Kurrid (NG male human guard), a retired officer of the Keoish army who caters to the dwarven miners and town guard. The two-story
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location marked on the map of Thither or when they first arrive at a particular landmark. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Thither table. Several
surrounds it, and three rusty sickles lie among the leaves. Standing next to each of these weapons is a bleating goat.
Eight tiny houses made of woven twigs are nestled among the boughs of the tree






