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Returning 35 results for 'score for umemiyahajime lore from with 20th'.
Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Magic Items
Keys from the Golden Vault
esteemed associates.
Sentience. Constantori’s Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
, Constantori’s Portrait has quietly observed countless conversations and now possesses an unquantifiable amount of lore—everything from criminal conspiracies to secret passwords. The DM decides what
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
feats
Player’s Handbook (2024)
General Feat (Prerequisite: Level 4+, Intelligence 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.
Lore Knowledge. Choose
Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
your path from one place to another. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
You learn to speak, read, and write Sylvan.
You learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
—
16th
+5
Ability Score Improvement
9
4
3
3
2
—
17th
+6
—
10
4
3
3
3
1
18th
+6
Feral Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level)
4
14
4
5th
7
18th
+6
—
4
14
4
5th
8
19th
+6
Ability Score Improvement
4
15
4
5th
8
20th
+6
Eldritch Master
4
15
4
5th
8
Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the charlatan background
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Improvement 13th +5 Indomitable (two uses) 14th +5 Ability Score Improvement 15th +5 Martial Archetype Feature 16th +5 Ability Score Improvement 17th +6 Action Surge (two uses), Indomitable (three uses) 18th +6 Martial Archetype Feature 19th +6 Ability Score Improvement 20th +6 Extra Attack (3)
Quick Build You can make a fighter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dice)
6
+4
18th
+6
Indomitable Might
6
+4
19th
+6
Ability Score Improvement
6
+4
20th
+6
Primal Champion
Unlimited
+4
Quick Build You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Score Improvement
9
4
3
3
2
—
17th
+6
—
10
4
3
3
3
1
18th
+6
Feral Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(d12)
4
20
4
3
3
3
2
1
1
1
1
18th
+6
Magical Secrets
4
22
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
22
4
3
3
3
3
2
1
1
1
20th
+6
Superior Inspiration
4
22
4
3
3
3
3
2
2
1
1
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Indomitable (2 uses) 19th +6 Ability Score Improvement 20th +6 Second Wind (2 uses) Warriors, Left to Right: an Aasimar, a Firbolg, and a Wolf Bonus Proficiencies 1st-level Warrior feature The sidekick
Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
4
3
3
3
1
18th
+6
Aura Improvements
4
3
3
3
1
19th
+6
Ability Score Improvement
4
3
3
3
2
20th
+6
Sacred Oath Feature
4
3
3
3
2
Quick Build You can make a paladin quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the noble background. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blindsense
15th
+5
8d6
Slippery Mind
16th
+5
8d6
Ability Score Improvement
17th
+6
9d6
Roguish Archetype Feature
18th
+6
9d6
Elusive
19th
+6
10d6
Ability Score Improvement
20th
+6
10d6
Stroke of Luck
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
16th
+5
1d8
16
+25 ft.
Ability Score Improvement
17th
+6
1d10
17
+25 ft.
Monastic Tradition Feature
18th
+6
1d10
18
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
Quick Build You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. The Monk Level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1
1
18th
+6
Spell Mastery
5
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
5
4
3
3
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
Quick Build You can make a wizard quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Keen Mind General Feat (Prerequisite: Level 4+, Intelligence 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20. Lore Knowledge
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Score Improvement
5
4
3
3
3
3
2
1
1
1
20th
+6
Divine Intervention Improvement
5
4
3
3
3
3
2
2
1
1
Quick Build You can make a cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magical Secrets
4
22
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
22
4
3
3
3
3
2
1
1
1
20th
+6
Superior Inspiration
4
22
4
3
3
3
3
2
2
1
1
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
3
1
1
1
1
19th
+6
Ability Score Improvement
4
4
3
3
3
3
2
1
1
1
20th
+6
Archdruid
4
4
3
3
3
3
2
2
1
1
Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background. The Druid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a sorcerer quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the hermit background. Third
Ability Score Improvement
5
5
4
3
—
—
—
—
—
—
—
5th
+3
5
—
5
6
4
3
2
—
—
—
—
—
—
6th
+3
6
Sorcerous Origin Feature
5
7
4
3
3
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
19th +6 Ability Score Improvement 12 6 4 4 3 3 3 2
20th +6 Soul of Artifice 12 6 4 4 3 3 3 2
Infuse Item 4 2 2 2 — — — —
3rd +2 Artificer Specialist,
The Right Tool for the Job 4 2 2 3 — — — —
4th +2 Ability Score Improvement 4 2 2 3 — — — —
5th +3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
19th
+6
Ability Score Improvement
12
6
4
4
3
3
3
2
20th
+6
Soul of Artifice
12
6
4
4
3
3
3
2
—
—
—
—
4th
+2
Ability Score Improvement
4
2
2
3
—
—
—
—
5th
+3
Artificer Specialist feature
4
2
2
4
2
—
—
—
6th
+3
Tool Expertise
6
3
2
4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mind
16th
+5
8d6
Ability Score Improvement
17th
+6
9d6
Roguish Archetype Feature
18th
+6
9d6
Elusive
19th
+6
10d6
Ability Score Improvement
20th
+6
10d6
Stroke of Luck
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
19th
+6
Ability Score Improvement
5
4
3
3
3
3
2
1
1
1
20th
+6
Signature Spells
5
4
3
3
3
3
2
2
1
1
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage background
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
15th
+5
Persistent Rage
5
+3
16th
+5
Ability Score Improvement
5
+4
17th
+6
Brutal Critical (3 dice)
6
+4
18th
+6
Indomitable Might
6
+4
19th
+6
Ability Score Improvement
6
+4
20th
+6
Primal Champion
Unlimited
+4
. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. Level
Proficiency
Bonus
Features
Rages
Rage
Damage
1st
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
17th
+6
1d10
17
+25 ft.
Monastic Tradition Feature
18th
+6
1d10
18
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. Level
Proficiency
Bonus
Martial
Arts
Ki
Points
Unarmored
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Lore Sphinxes of lore each know a great secret and protect it all costs. This truth might take the form of an ancient text, a magical puzzle, or a path to another world. These sphinxes
might gain reputations as sages or oracles, but they typically dwell far from civilization. Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco Guardian nagas are immortal, serpentine scholars that possess perfect
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
), Indomitable (three uses)
18th
+6
Martial Archetype Feature
19th
+6
Ability Score Improvement
20th
+6
Extra Attack (3)
. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should be Constitution, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Improvement
10
5
4
4
3
3
2
—
17th
+6
—
10
5
4
4
3
3
3
1
18th
+6
Magic Item Master
12
6
4
4
3
3
3
1
19th
+6
Ability Score Improvement
12
6
4
4
3
3
3
2
20th
+6
Soul of Artifice
12
6
4
4
3
3
3
2
—
—
—
—
2nd
+2
Infuse Item
4
2
2
2
—
—
—
—
3rd
+2
Artificer Specialist, The Right Tool for the Job
4
2
2
3
—
—
—
—
4th
+2
Ability Score
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
+5 Ability Score Improvement 17th +6 — 18th +6 Sharp Mind 19th +6 Ability Score Improvement 20th +6 Inspiring Help (2d6) Experts, Left to Right: a Tortle, a Winged Kobold, and a Kenku Bonus
Expert Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 — 6th +3 Coordinated Strike 7th +3






