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Returning 35 results for 'score shifts'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (Q) Quasit Tiny Fiend (Demon), Chaotic Evil
AC 13 Initiative +3 (13)
HP 25 (10d4)
Speed 40 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 17 +3 +3
Con 10 +0 +0
Ability Score Mod Save
Int 7 −2 −2
Wis 10 +0 +0
Cha 10 +0 +0
Skills Stealth +5
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
30 ft. (snake form only)
Ability Score Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 13 +1 +1
Ability Score Mod Save
Int 14 +2 +2
Wis 16 +3 +3
Cha 12
components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Animal Friendship (snakes only)
2/Day: Suggestion
Bonus Actions
Shape-Shift. The yuan-ti shape-shifts into a Medium
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Score Mod Save
Str 17 +3 +3
Dex 12 +1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
checks made to escape this grapple have Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Medium Aberration, Chaotic Neutral
AC 18 Initiative +7 (17)
HP 150 (20d8 + 60)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 17 +3 +3
Con 16 +3 +3
Ability
Score Mod Save
Int 13 +1 +1
Wis 8 −1 −1
Cha 18 +4 +4
Skills Arcana +5, Perception +7
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warriors Warrior Infantry Medium or Small Humanoid, Neutral
AC 13 Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 11 +0 +0
Con 11
+0 +0
Ability Score Mod Save
Int 8 −1 −1
Wis 11 +0 +0
Cha 8 −1 −1
Gear Chain Shirt, Spear
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monstrosity, Neutral
AC 14 Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 18 +4 +4
Con 14 +2 +2
Ability Score Mod Save
Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
HP 119 (14d10 + 42)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 19 +4 +4
Dex 11 +0 +3
Con 16 +3 +6
Ability Score Mod Save
Int 14 +2
Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.
Shape-Shift. The oni shape-shifts into a Small or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +3 (13)
HP 135 (18d8 + 54)
Speed 30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +0
Con 17 +3 +3
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 12 +1 +1
Skills Perception +7
Gear Handaxes (4)
Senses Darkvision 60 ft.; Passive Perception 17
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Taxidermy
Throne
Topiary
Weapon rack
Mimic Medium Monstrosity, Neutral
AC 12 Initiative +3 (13)
HP 58 (9d8 + 18)
Speed 20 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 12
+1 +1
Con 15 +2 +2
Ability Score Mod Save
Int 5 −3 −3
Wis 13 +1 +1
Cha 8 −1 −1
Skills Stealth +5
Immunities Acid; Prone
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid communities ripe for invasion. Green Slaad Large Aberration, Chaotic Neutral
AC 16 Initiative +5 (15)
HP 144 (17d10 + 51)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3
+3
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 11 +0 +0
Wis 8 −1 −1
Cha 18 +4 +4
Skills Arcana +3, Perception +2
Resistances Acid, Cold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Lycanthrope), Neutral Evil
AC 15 Initiative +2 (12)
HP 97 (15d8 + 30)
Speed 30 ft., 40 ft. (boar form only)
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +0
Con 15 +2
+2
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 8 −1 −1
Skills Perception +2
Gear Javelins (6)
Senses Passive Perception 12
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Lycanthrope), Lawful Evil
AC 13 Initiative +3 (13)
HP 60 (11d8 + 11)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 12 +1 +1
Ability
Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 8 −1 −1
Skills Perception +4, Stealth +5
Gear Hand Crossbow
Senses Darkvision 60 ft.; Passive Perception 14
Languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Fly 40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Slaad Medium Aberration, Chaotic Evil
AC 18 Initiative +10 (20)
HP 178 (21d8 + 84)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con 19 +4 +4
Ability Score Mod Save
Int 15 +2 +2
Wis 10 +0 +0
Cha 19 +4 +4
Skills Arcana +6, Perception +8
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Blindsight 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
30 ft., 40 ft. (wolf form only)
Ability Score Mod Save
Str 16 +3 +3
Dex 14 +2 +2
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Actions
Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Cristi Balanescu
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (O) Ochre Jelly Large Ooze, Unaligned
AC 8 Initiative −2 (8)
HP 52 (7d10 + 14)
Speed 20 ft., Climb 20 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 6 −2 −2
Con
14 +2 +2
Ability Score Mod Save
Int 2 −4 −4
Wis 6 −2 −2
Cha 1 −5 −5
Resistances Acid
Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 14 +2 +7
Con
18 +4 +9
Ability Score Mod Save
Int 18 +4 +4
Wis 15 +2 +7
Cha 18 +4 +9
Skills Insight +7, Perception +7, Persuasion +9
Immunities Cold, Fire, Poison
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (N) Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18 Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10
+0 +0
Con 22 +6 +11
Ability Score Mod Save
Int 19 +4 +9
Wis 12 +1 +6
Cha 15 +2 +7
Resistances Cold, Fire, Lightning
Immunities Poison; Frightened
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure Start the adventure when the characters are traveling together in a city near a desert. The character with the highest Passive Perception score notices that the party is being
, linen-covered basket under one arm. She shifts her attention between you and whatever’s in the basket. She looks like she’s about to speak.
Before she can, though, a young woman with her face
Compendium
- Sources->Dungeons & Dragons->Monster Manual
secrets in exchange for magic items and other wicked prices. Night Hag Medium Fiend, Neutral Evil
AC 17 Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
Ability Score Mod Save
Str 18
+4 +4
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 16 +3 +3
Wis 14 +2 +2
Cha 16 +3 +3
Skills Deception +6, Insight +5, Perception +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spider
9 Turtle
10 Whale
Animal Lord Medium Celestial, Neutral
AC 19 Initiative +19 (29)
HP 323 (34d8 + 170)
Speed 60 ft., Fly 60 ft. (hover), Swim 60 ft.
Ability Score
Mod Save
Str 24 +7 +7
Dex 25 +7 +7
Con 20 +5 +11
Ability Score Mod Save
Int 19 +4 +4
Wis 23 +6 +12
Cha 22 +6 +6
Skills Acrobatics +13
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monstrosity (Lycanthrope), Neutral
AC 12 Initiative +2 (12)
HP 120 (16d8 + 48)
Speed 30 ft., 40 ft. (tiger form only)
Ability Score Mod Save
Str 17 +3 +3
Dex 15 +2 +2
Con 16 +3 +3
Ability Score Mod Save
Int 10 +0 +0
Wis 13 +1 +1
Cha 11 +0 +0
Skills Perception +5, Stealth +4
Gear Longbow
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mephits Dust Mephit Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 5 −3 −3
Dex 14 +2 +2
Con 10
+0 +0
Ability Score Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 10 +0 +0
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fiend (Demon), Chaotic Evil
AC 15 Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +8
Con 18 +4 +4
Ability Score Mod Save
Int 13 +1 +5
Wis 15 +2 +6
Cha 17 +3 +7
Skills Deception +11, Insight +6
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sphinxes Sphinx of Lore Large Celestial, Lawful Neutral
AC 17 Initiative +10 (20)
HP 170 (20d10 + 60)
Speed 40 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 15 +2
+2
Con 16 +3 +3
Ability Score Mod Save
Int 18 +4 +4
Wis 18 +4 +4
Cha 18 +4 +4
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex
16 +3 +5
Con 15 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +2
Cha 14 +2 +2
Skills Perception +4, Persuasion +4, Stealth +7
Resistances
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Skills Stealth +3
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
, Pyxathor, Teoz, Xemnon, Xior Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides Leonin Traits Your leonin character has the following racial traits. Ability Score Increase. Your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sockets that might once have held gems.
Characters with a passive Wisdom (Perception) score of 14 or higher notice that the roughness of the walls outlines several large, vaguely humanoid shapes
in the walls begin to stir. As the ruby begins to glow against the menhir, the walls begin to rumble. Part of one wall shifts, detaches, and charges toward you.
An earth elemental materializes out
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and feed on populations over generations. Vampire Medium or Small Undead, Lawful Evil
AC 16 Initiative +14 (24)
HP 195 (23d8 + 92)
Speed 40 ft., Climb 40 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 18 +4 +9
Con 18 +4 +9
Ability Score Mod Save
Int 17 +3 +3
Wis 15 +2 +7
Cha 18 +4 +9
Skills Perception +7, Stealth +9
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
from Boatswain Tarto as she chews her cigar quiets them.
Saerthe Abizin scans the congregation with silver eyes. Their stern gaze shifts to a wide grin. “Well, this is going to be fun.”
Tarto steps
to be intuitive, sensible, fair-minded, and decisive, making the Captain role a good fit for someone with a high Wisdom or Charisma score. The Assignment After roles are assigned, Saerthe provides
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
after Kala pushes past the characters, read the following text: Shrieks of fear rise from an herb vendor’s stall nearby. The crowd shifts as panicked people flee the scene.
The characters see the
herbalist who works the stall coughing as he attacks a man on the ground. Characters who have a passive Wisdom (Perception) score of 14 or higher also notice a dissipating pink cloud around the figures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Trapped Secret Door Any party member with a passive Wisdom (Perception) score of 20 or higher notices a secret door in the wall, while a character searching the room for secret doors must succeed on
. When opened, the drawers are empty. An effect similar to Leomund’s secret chest shifts the drawers’ contents into an extradimensional space when anyone other than Gromph opens them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
faerzress rises around them, whispering to them in unintelligible sounds. The derro cackle and dance, their hands glowing with a power that isn’t theirs. The vision shifts, and suddenly gray dwarves
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
D20 Tests.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that






