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Returning 35 results for 'scores given'.
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Dexterity, Intelligence, Charisma
Feat: Mark of Shadow
Skill Proficiencies: Performance and Stealth
Tool Proficiencies: Choose one kind of Musical Instrument
Equipment: Choose A
or B: (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP
Given House Thuranni’s short history and focus on espionage, its leaders expect you to further the
backgrounds
Player’s Handbook
Ability Scores: Strength, Dexterity, IntelligenceFeat: CrafterSkill Proficiencies: Investigation and PersuasionTool Proficiency: Choose one kind of Artisan's ToolsEquipment: Choose A
as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.
races
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you
Monsters
Waterdeep: Dungeon of the Mad Mage
alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are
60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are
’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone
Unspeakable Horror (Loathsome Limbs)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and
.
Mist horrors are bodiless spirits of dread, entities given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes
Unspeakable Horror (Oozing Organs)
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times
given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further
Unspeakable Horror (Aberrant Armor)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Van Richten’s Guide to Ravenloft
bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times, instead of twice.
Corrosive
, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safe—or empty.
Mist horrors are bodiless spirits of dread, entities given form by the
Unspeakable Horror (Malleable Mass)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores
Dread are far from safe—or empty.
Mist horrors are bodiless spirits of dread, entities given form by the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the
Unspeakable Horror
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Van Richten’s Guide to Ravenloft
made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times, instead of twice
fog, finding it preferable to horrors elsewhere. But the Mists drifting between the Domains of Dread are far from safe—or empty.
Mist horrors are bodiless spirits of dread, entities given form by
Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
a secret yet widespread organization called the Kraken Society. Using information given to them by the evil storm giant sisters, Kraken Society operatives ambushed and killed Queen Neri. Iymrith then
backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Dexterity, Wisdom Feat: Skilled Skill Proficiencies: Athletics and Sleight of Hand Tool Proficiency: Weaver's Tools Equipment: Choose A or B: (A) Dagger, Weaver's Tools
of compulsory military service, you bristled at that authoritarian attempt to control your life. You forsook your nationhood, discarded your given name, and worked as a freebooter with the first ship
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renown scores decay if they don’t work to keep the public’s interest. At the height of their fame, characters might be recognized by strangers on the streets, given free room and board, or invited to
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renown scores decay if they don’t work to keep the public’s interest. At the height of their fame, characters might be recognized by strangers on the streets, given free room and board, or invited to
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renown scores decay if they don’t work to keep the public’s interest. At the height of their fame, characters might be recognized by strangers on the streets, given free room and board, or invited to
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
renown scores decay if they don’t work to keep the public’s interest. At the height of their fame, characters might be recognized by strangers on the streets, given free room and board, or invited to
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities
. “Playing the Game” explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
. Job.
3
I must set an example of hope for those who have given up.
4
I’m searching for a fellow marine captured by an elusive enemy.
5
Fear leads to tyranny, and both must be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Step 3: Determine Ability Scores To determine your character’s ability scores, you first generate a set of six numbers using the instructions below and then assign them to your six abilities. Chapter
1 explains what each ability means. Generate Your Scores Determine your ability scores by using one of the following three methods. Your DM might prefer you to use a particular one. Standard Array
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Thuranni Heir Arthur Loftis Ability Scores: Dexterity, Intelligence, Charisma
Feat: Mark of Shadow (see “Dragonmark Feats”)
Skill Proficiencies: Performance and Stealth
Tool Proficiency
: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP
Given House Thuranni’s short history and focus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Artisan LUCA BANCONE Ability Scores: Strength, Dexterity, Intelligence
Feat: Crafter (see chapter 5)
Skill Proficiencies: Investigation and Persuasion
Tool Proficiency: Choose one kind of
artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Artisan LUCA BANCONE Ability Scores: Strength, Dexterity, Intelligence
Feat: Crafter (see chapter 5)
Skill Proficiencies: Investigation and Persuasion
Tool Proficiency: Choose one kind of
artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Thuranni Heir Arthur Loftis Ability Scores: Dexterity, Intelligence, Charisma
Feat: Mark of Shadow (see “Dragonmark Feats”)
Skill Proficiencies: Performance and Stealth
Tool Proficiency
: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP
Given House Thuranni’s short history and focus
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Thuranni Heir Arthur Loftis Ability Scores: Dexterity, Intelligence, Charisma
Feat: Mark of Shadow (see “Dragonmark Feats”)
Skill Proficiencies: Performance and Stealth
Tool Proficiency
: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP
Given House Thuranni’s short history and focus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Artisan LUCA BANCONE Ability Scores: Strength, Dexterity, Intelligence
Feat: Crafter (see chapter 5)
Skill Proficiencies: Investigation and Persuasion
Tool Proficiency: Choose one kind of
artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Thuranni Heir Arthur Loftis Ability Scores: Dexterity, Intelligence, Charisma
Feat: Mark of Shadow (see “Dragonmark Feats”)
Skill Proficiencies: Performance and Stealth
Tool Proficiency
: Choose one kind of Musical Instrument
Equipment: Choose A or B: (A) Musical Instrument (same as above), Costume, Fine Clothes, 13 GP; or (B) 50 GP
Given House Thuranni’s short history and focus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Artisan LUCA BANCONE Ability Scores: Strength, Dexterity, Intelligence
Feat: Crafter (see chapter 5)
Skill Proficiencies: Investigation and Persuasion
Tool Proficiency: Choose one kind of
artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.