Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'scores sitting adventurers'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        score singing adventurers
                                    
                                
                                    
                                        score signing adventurers
                                    
                                
                                    
                                        score setting adventurers
                                    
                                
                                    
                                        score settings adventurers
                                    
                                
                                    
                                        score settling adventurers
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     energy when the throneâs powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
                                                
                                            
                                                
                                                     property doesnât expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesnât
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are
                                                
                                            
                                                
                                                     buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
                                                
                                            
                                        
                                                    Ability Scores
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. 
Each ability also has a modifier, derived from
                                                
                                            
                                                
                                                     training and competence in activities related to that ability. 
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
                                                
                                            
                                                
                                                     adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
                                                
                                            
                                                
                                                    Ability Scores and Modifiers Each of a creatureâs abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has
                                                
                                            
                                                
                                                    Ability Scores and Modifiers Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
                                                
                                            
                                                
                                                     who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Noticing Threats The passive Wisdom (Perception) scores of characters in the party count toward noticing hidden threats only if both the following conditions are met: The characters are able to see
                                                
                                            
                                                
                                                     Wisdom (Perception) scores to notice threats. You might also decide that only characters in a particular rank of the marching order are able to notice a specific threat. Surprise When an encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, âCreating Nonplayer Characters,â of the Dungeon Masterâs Guide. You
                                                
                                            
                                                
                                                     can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Kenku Adventurers Kenku adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and
                                                
                                            
                                                
                                                     daring than their fellows. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it. Kenku adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , Wisdom, and Charisma, and they typically range from 3 to 18 for most adventurers. (Monsters might have scores as low as 1 or as high as 30.) These ability scores, and the ability modifiers derived from
                                                
                                            
                                                
                                                     die, a d20, to determine success or failure. Every character and monster in the game has capabilities defined by six ability scores. The abilities are Strength, Dexterity, Constitution, Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wizards, for example, can be unusual but memorable characters.
 Your race also increases one or more of your ability scores, which you determine in step 3. Note these increases and remember to apply
                                                
                                            
                                                
                                                     them later.
 Record the traits granted by your race on your character sheet. Be sure to note your starting languages and your base speed as well.
  BUILDING BRUENOR, STEP 1
 Bob is sitting down to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     ability scores, which you determine in step 3. Note these increases and remember to apply them later. Record the traits granted by your race on your character sheet. Be sure to note your starting
                                                
                                            
                                                
                                                     languages and your base speed as well. BUILDING BRUENOR, STEP 1
 Bob is sitting down to create his character. He decides that a gruff mountain dwarf fits the character he wants to play. He notes all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of adventurers who make up typical parties. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon. Your choice of race
                                                
                                            
                                                
                                                     affects your ability scores and traits but also provides the cues for building your characterâs story. Each raceâs description in this section includes information to help you roleplay a character of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     of adventurers who make up typical parties. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon. Your choice of race
                                                
                                            
                                                
                                                     affects your ability scores and traits but also provides the cues for building your characterâs story. Each raceâs description in this chapter includes information to help you roleplay a character of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     rescued prisoner, pleading for mercy from an orc chieftain, or persuading a talkative magic mirror to show a distant location to the adventurers. The rules in part 2 (especially "Using Ability Scores" and
                                                
                                            
                                                
                                                    The Three Pillars of Adventure Adventurers can try to do anything their players can imagine, but it can be helpful to talk about their activities in three broad categories: exploration, social
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     passive Wisdom (Perception) scores to notice hidden threats. Encountering Creatures. If the DM determines that the adventurers encounter other creatures while theyâre traveling, itâs up to both groups to
                                                
                                            
                                                
                                                    Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the groupâs journey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     passive Wisdom (Perception) scores to notice hidden threats. Encountering Creatures. If the DM determines that the adventurers encounter other creatures while theyâre traveling, itâs up to both groups to
                                                
                                            
                                                
                                                    Activity While Traveling As adventurers travel through a dungeon or the wilderness, they need to remain alert for danger, and some characters might perform other tasks to help the groupâs journey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
                                                
                                            
                                                
                                                     adventurers is one in which the characters complement each other and cover the weaknesses of their companions. The adventurers must cooperate to successfully complete the adventure. The adventure is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     these threats defy imagination. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it. This supplement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     intact. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it. Despite the decades since her
                                                
                                            
                                                
                                                     trespassers. Other creatures have simply taken up residence in the cave system, adding to its dangers. âThe Lost Caverns of Tsojcanthâ is designed for four to six 9th-level characters. Zoltan Boros  Adventurers clash with the Behir Lludd in his lair within the Lost Caverns of Tsojcanth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     with iron-fisted resolve. As a rule, he does not treat with adventurers; heâd rather rob them and feed on their blood. If combat breaks out here, the werebats throughout area 16 investigate, converging
                                                
                                            
                                                
                                                     on this location. Treasure Mobarâs cave is unfurnished except for a moldy old wooden chest sitting on a natural shelf 10 feet off the floor in the roomâs southwest corner. The chest is unlocked and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     toddlers can be dangerous, theyâre no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them can raise
                                                
                                            
                                                
                                                     be a toy or anything else the child picks up to use as a weapon).
 For a giant teenager, use the ogre stat block. Increase the Intelligence, Wisdom, and Charisma scores to 10 or match the parents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Adventurerâs Guide. Not depicted on the maps are scores of tiny hamlets and hundreds of isolated homesteads scattered throughout the North. These places are too small to be of consequence. Even so
                                                
                                            
                                                
                                                    , adventurers traveling along a road or a trail might come across a tiny settlement consisting of a handful of homesteads built around an inn or tavern where locals gather. (If you need a tavern name, use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     they spot a bundled-up figureâa human commoner named Elvaâstomping out of a snow-covered cottage. Upon seeing the adventurers, she starts yelling at the wind and warning the characters to watch out
                                                
                                            
                                                
                                                    , and one chwinga is sitting at the edge of the plate while the two others are moving a fork and a knife as if to cut and eat the âfood.â When the characters enter the clearing, the chwingas look up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     scores. The abilities are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, and they typically range from 3 to 18 for most adventurers. (Monsters might have scores as low as 1 or as
                                                
                                            
                                                
                                                    How to Play The play of the Dungeons & Dragons game unfolds according to this basic pattern.
 1. The DM describes the environment. The DM tells the players where their adventurers are and whatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     crystal sphere and left it here as a guardian, but adventurers released and slew the creature long ago. The wyvernâs remains lie alongside the fragments of its crystalline prison. Bone Throne. The throne is
                                                
                                            
                                                
                                                     impervious to all damage. Its velvet seat cushion serves as the hinged lid of an empty hidden compartment. Whatever treasure the compartment once held was stolen by adventurers long ago. The throneâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Homesteads Scores of isolated homesteads are scattered across the Dessarin Valley, but only a few that are featured in the adventureâs side treks are shown on the regional map. Additional homesteads
                                                
                                            
                                                
                                                     livestock, a feed crib, and crops or pastures nearby. Most homesteaders are human or halfling commoners. They gladly welcome travelers (especially adventurers who look like theyâre trying to chase away
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
                                                
                                            
                                                
                                                     forcefully pulled from this work and thrust into life-or-death situations, with or without help from more hardened adventurers. The knowledge and experience of a Civil Servant can often be useful, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Sitting on a wooden stool by the lantern is a balding, beardless old male human in patched and faded work trousers and a matching tunic. He is idly whittling a stick.
 The human is an elder of Red
                                                
                                            
                                                
                                                    . He is quite intimidated by Larrakh, and more scared of the earth cultists than he is of the adventurers. Baragustas isnât as innocent as he acts. He denies knowledge of murders or any other foul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     walls of this pit, providing access to the entry hall of the catacombs (area E1). On the surface, the entrance looks like nothing more than a timber latrine sitting in the middle of nowhere. The shaft
                                                
                                            
                                                
                                                     mausoleum is completely unlit and pitch dark. Adventurers require darkvision or their own light sources to see in here.
 Construction. Ceilings, walls, and floors throughout the mausoleum are made from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
 The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
                                                
                                            
                                                
                                                     of adventurers with the aid of the intellect devourersâ Detect Sentience trait and therefore canât be surprised. As intruders approach their location, the bugbears withdraw down the southern tunnel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Improvising Ability Checks The adventure often tells you what ability checks characters might try in a certain situation and the Difficulty Class (DC) of those checks. Sometimes adventurers try
                                                
                                            
                                                
                                                     ability check? How hard is it? Whatâs the result? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of ability check to use. Then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     important information to the general masses (such as a new royal decree), or convey a dire omen or warning. Brawl. A brawl erupts near the adventurers. It could be a tavern brawl; a battle between rival
                                                
                                            
                                                
                                                     gather information on the adventurers. Contest. The adventurers are drawn into an impromptu contest â anything from an intellectual test to a drinking competition â or witness a duel. Corpse. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     eastern doors is mounted the skull of a dragon.
 Cyrus Belview (see area K62) created this enormous work of art out of the bones of dead servants and slain adventurers. It has taken him many years
                                                
                                            
                                                
                                                     with Strahd in this area, he is sitting comfortably at one end of the table, holding the skull of a long-dead foe.
                                                
                                            
                                        






