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                        Returning 35 results for 'scores spirit adventurer'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    
97â00
97â00
Void
Each cardâs effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
                                                
                                            
                                                
                                                     one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
                                                
                                            
                                                
                                                     cast a spell, you canât cast that spell again from it until the next dawn.
Spirit of Kas. While the sword is on your person, you gain the following benefits:
Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    âd never see her againâthen, to our horror, we did.â
âHopewell Lightfinger, Sword Coast Adventurer
When the spirit of a malevolent trickster or callous rogue refuses to
                                                
                                            
                                                
                                                     enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that, in their true forms, look like person-shaped blobs of shining light. More often
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , and other unsuspecting targets to destroy.
A murder cometâs creator can bind their spirit to the comet. In this form, the cometâs creator becomes ageless and immortal, free to race across
                                                
                                            
                                                
                                                     Intelligence, Wisdom, and Charisma scores with those of its creator.
Replace the cometâs alignment and languages with those of its creator.
Fire, Poison
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
                                                
                                            
                                                
                                                    .
Condition Immunities. While attuned to the book, you canât be charmed or frightened.
Evil Presence. The book houses an evil spirit that is hostile toward you. When you become attuned to the
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Deadly Critical. Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.
Innate Spellcasting. Rak Tulkhesh's spellcasting ability is Charisma
                                                
                                            
                                                
                                                     (spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
                                                
                                            
                                                
                                                     stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. At the very least, he can order a charmed character to guard him
                                                
                                            
                                                
                                                    .
Strahd summons the angry spirit of one who has died in the castle. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. The
                                                
                                            
                                        
                                                    Sword of Kas
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isnât bathed in blood
                                                
                                            
                                                
                                                     has the following random properties:
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
1 major detrimental property
Spirit of Kas. While the sword is on
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
                                                
                                            
                                                
                                                     Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realmâs
                                                
                                            
                                                
                                                     fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    24. Dead Adventurer What was once a dwarven shrine is now the tomb of a long-dead adventurer. Splayed across a broken stone bench in the middle of the room are the skeletal remains of a tiefling clad
                                                
                                            
                                                
                                                     spell on the skeleton reveals that the tiefling, Savir, was a monk who fell prey to a cloaker. Savirâs spirit doesnât know what became of his adventuring companions or the cloaker. If questioned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    .
 But Lord Godefroyâs suicide didnât stop his torment. His spirit lingered in Gryphon Hill, and the ghosts of his wife and daughter haunted him day and night. Moreover, the spirit of his murdered
                                                
                                            
                                                
                                                     father soon appeared to join the chorus of condemnation. Lord Godefroy possessed an adventurer and attempted to use the living body to put his familyâs spirits to restâbut the adventurer died, and then his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Create Your Character Here are the steps to make a character; each step is explored in detail in this chapter: Choose a Class. Every adventurer is a member of a class. A class broadly describes a
                                                
                                            
                                                
                                                     life of adventure? Who are the characterâs ancestors? You can also choose your characterâs languages. Determine Ability Scores. Much of what your character does in the game depends on the characterâs six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Create Your Character Here are the steps to make a character; each step is explored in detail in this chapter: Choose a Class. Every adventurer is a member of a class. A class broadly describes a
                                                
                                            
                                                
                                                     life of adventure? Who are the characterâs ancestors? You can also choose your characterâs languages. Determine Ability Scores. Much of what your character does in the game depends on the characterâs six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
                                                
                                            
                                                
                                                     affects your ability scores and traits but also provides the cues for building your characterâs story. Each raceâs description in this section includes information to help you roleplay a character of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     one of these peoples. Not every intelligent race of the multiverse is appropriate for a player-controlled adventurer. Dwarves, elves, halflings, and humans are the most common races to produce the sort
                                                
                                            
                                                
                                                     affects your ability scores and traits but also provides the cues for building your characterâs story. Each raceâs description in this chapter includes information to help you roleplay a character of that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    .
  The creature that emerges from the contraption is a tomb guardian â a flesh golem encased in plate armor (AC 17). This guardian was fashioned using the salvaged remains of Seward, an adventurer with
                                                
                                            
                                                
                                                     lantern (see appendix C) that once belonged to Seward. It lies on a bench next to some tools. The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Mirror Shade When the spirit of a malevolent trickster or callous rogue refuses to enter the afterlife, the spirit sometimes becomes a mirror shade instead. Mirror shades are incorporeal Undead that
                                                
                                            
                                                
                                                     great at picking locks but had a terrible cruel streak. When the cloaker got her, we were glad weâd never see her againâthen, to our horror, we did.â
 âHopewell Lightfinger, 
Sword Coast adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
                                                
                                            
                                                
                                                     an epic boon. These two options can be awarded to a character more than once.
 Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     to do. Sometimes one player speaks for the whole party, saying, âWeâll take the east door,â for example. Other times, different adventurers do different things: one adventurer might search a treasure
                                                
                                            
                                                
                                                     resolve those actions.
 Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the âaccidents
                                                
                                            
                                                
                                                     Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Keresta Delvingstone Keresta Delvingstone grew up in the streets of Waterdeep and is no stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and
                                                
                                            
                                                
                                                     enfeeblement, spiritual weapon 3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians 4th level (3 slots): blight, death ward, divination 5th level (1 slot): antilife shell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     reward for one of the following accomplishments: Restoring a godâs most sacred shrine Foiling an apocalyptic plot by a godâs enemies Helping a godâs favored servant complete a quest An adventurer might
                                                
                                            
                                                
                                                     Gift (Blessing) This Blessing grants you the power to summon spirit warriors, as if you are blowing a silver Horn of Valhalla. Once you use this Blessing, you canât use it again until 7 days have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
                                                
                                            
                                                
                                                    , you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     can bind their spirit to the comet. In this form, the cometâs creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder cometâs face
                                                
                                            
                                                
                                                     takes on the appearance of its creatorâs, and its statistics change as follows: Replace the cometâs Intelligence, Wisdom, and Charisma scores with those of its creator. Replace the cometâs alignment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     â 88â91 Talons 89â96 92â96 Throne 97â00 97â00 Void  Each cardâs effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
                                                
                                            
                                                
                                                     another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     â 88â91 Talons 89â96 92â96 Throne 97â00 97â00 Void  Each cardâs effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
                                                
                                            
                                                
                                                     another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    .
 Over the decades, millions of people have played D&D, and scores of writers, game designers, and artists have made their mark on it through its various editions. When our team released the current
                                                
                                            
                                                
                                                     understood. Together you and friends create an exciting story of adventurers who confront perils. Sometimes an adventurer might come to a tragic end. Even so, the other adventurers can search for powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     readily get involved in social interactions, you can create situations tailored for their characters. Perhaps the NPC in question is a family member or a contact of a particular adventurer and
                                                
                                            
                                                
                                                     is less comfortable with roleplaying, you can get them involved by asking them to describe their characterâs actions during the conversation. Use Other Ability Scores. Consider the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    2. Choose a Class Every adventurer is a member of a class. Class broadly describes a characterâs vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
                                                
                                            
                                                
                                                     character of that class, including how to assign your highest ability scores, a background suitable to the class, and starting spells.
  Hit Points and Hit Dice Your characterâs hit points define how tough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Halfling Adventurer Who knows where a heroâs spirit will grow? Even the smallest seed can produce the mightiest tree.
  â Elminster Aumar, Sage of Shadowdale
 Everything about halflings, from
                                                
                                            
                                                
                                                     the adventurer-to-be is regaled by tales of other âfancy-footedâ heroes of halfling history.  Halflings have a reputation as thieves. It is well deserved.
  Legends in the Making Halflings who take up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    : Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a godâs favored servant complete a holy quest An adventurer might also receive a blessing in advance of
                                                
                                            
                                                
                                                     and other magical effects. Blessing of Understanding Your Wisdom score increases by 2, up to a maximum of 22. Blessing of Valhalla This blessing grants you the power to summon spirit warriors, as if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     swordâs demand is met. Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10
                                                
                                            
                                                
                                                     to cast a spell, you canât cast that spell again from it until the next dawn. Spirit of Kas. While the sword is on your person, you gain the following benefits: Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Elven spirit of a Silvanesti ambassador Chapter 7 Clystran kly-STRAN Human explorer from Heartâs Hollow Chapter 5 Dalamar DHAL-ah-mar Elf mage researching the Northern Wastes Chapter 5 Darrett Highwater
                                                
                                            
                                                
                                                     adventurer Chapter 3 Istar ISS-tar Land destroyed during the Cataclysm Chapter 6 Jeyev Veldrews jay-EV VELL-drews Human mercenary scout commander Chapter 3 Kalaman KAL-ah-man Walled trade city in
                                                
                                            
                                        





