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Returning 14 results for 'scores studying'.
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Player’s Handbook
Ability Scores: Constitution, Intelligence, WisdomFeat: Magic Initiate (Wizard)Skill Proficiencies: Arcana and HistoryTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B
odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
ability scores again.
Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of your devotion to vile
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Magic Items
Keys from the Golden Vault
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sage Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see “Feats”)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s Supplies
Equipment
, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The book can’t adjust your ability scores again. Mark of Darkness. After you spend the requisite amount of time reading and studying the book, you acquire a physical disfigurement as a hideous sign of
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in any way they desire. The character retains their ability scores and class features, but changes their racial traits if applicable. Youth. A character who bargains for youth has their age reduced to
painting knows that the painting is impervious to damage unless its magic can be momentarily disrupted. Without full knowledge of the procedure, it takes 1 hour of studying a painting and a successful DC
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See “Spells” for the rules on spellcasting
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B) lean over the table, intensely studying it. They can be surprised by a character who succeeds on a DC 8 Dexterity (Stealth) check. Magical Map. The magical map on the table changes
priest, while retaining his alignment, damage immunities, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores. This transformation ends if he is reduced to 0 hit points or uses a bonus
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See chapter 7 for the rules on spellcasting
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first
boxers and wrestlers. It doesn’t pull its punches and leaves opponents with bruises, dislocated limbs, and fractured bones—the android has even been known to bite. When it scores a hit, a trip gong rings
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, biochemical, and chemical projects related to cosmic life forms and, when it appeared, studying the strain of mold that devastated the ship’s Humanoid population. The three larger rooms are general
, archivists compressed scores of important information from the ship’s origin world into microforms—durable reproductions of diagrams, documents, maps, and entire manuscripts shrunk to microscopic scale. These






