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                        Returning 35 results for 'scrying strange adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Strange Scepter attacks.
Strange Scepter. Melee or Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Strange Scepter"}, reach 5 ft. or range 120 ft. Hit: 20 (5d6 + 3
                                                
                                            
                                                
                                                    );{"diceNotation":"5d6+3", "rollType":"damage", "rollAction":"Strange Scepter", "rollDamageType":"Lightning"} Lightning damage.
Spellcasting. The kuo-toa casts one of the following spells, requiring no
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halasterâs abilities far
                                                
                                            
                                                
                                                     groups of adventurers try to gain decisive control of just a small section of Undermountainâs halls, Halaster constantly alters the dungeonâs perils to thwart them.
Halasterâs true
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a
                                                
                                            
                                                
                                                     peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby.
The mold is found only
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     russet mold came from. One historical account tells of adventurers in a mountain range discovering russet mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     by copying simple construction they have witnessed.
Russet Mold
Few know for sure where russet mold came from. One historical account tells of adventurers in a mountain range discovering russet
                                                
                                            
                                                
                                                     mold and vegepygmies in a peculiar metal dungeon full of strange life. Another story says that explorers found russet mold in a crater left by a falling star, with vegepygmies infesting the forest nearby
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
âOld Snarl,&rdquo
                                                
                                            
                                                
                                                     might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
                                                
                                            
                                                
                                                     reunited with my wife, Alisanda.â
Flaw. âI am slow to trust strangers â adventurers in particular.â
Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     canât be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When Zargon dies, its body dissolves into foul slime, leaving only its horn behind. Zargon re
                                                
                                            
                                                
                                                     water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest.
Eerie Weather. The area within 10 miles of the lair experiences strange weather
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defensesâif
                                                
                                            
                                                
                                                     ancient pact to advise a monarchy on matters of defenseâuntil someone bests the dragonâs security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , making even the coolest, most experienced adventurers prone to outbursts of destructive frustration. When mites are about, even the simplest task can turn into a disaster, and a mild disagreement can
                                                
                                            
                                                
                                                     creature experiences strange dreams the next time it sleeps, then sleepwalks to the nearest tree or other large plant, digs a small hole, screams into the depression, and refills the hole. When it awakes the
                                                
                                            
                                        
                                                    Firbolg
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    â presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
                                                
                                            
                                                
                                                     overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate of the individuals seized by the xills, they perhaps form the bulk of
                                                
                                            
                                                
                                                     target young but promising adventurers, those whose natural talent and aptitude point to a bright future but whose skills have not yet grown sharp enough to repel a dedicated assault.
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
â Toblen Stonehill, innkeeper
Hailing from a strange and distant land
                                                
                                            
                                                
                                                     replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is in Undermountain, the following effects can occur in any location within the dungeon or in any extraplanar extension of the dungeon: A magical scrying sensor appears, taking the form of a ghostly
                                                
                                            
                                                
                                                     in its space. The eye canât be harmed or dispelled, but it winks out within an antimagic field. A scrying eye lasts until Halaster ends the effect (no action required). A minor illusory effect is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Chapter 12: Doom of the Desert  Upon his return to Maelstrom, King Hekaton is quick to act against the evil that threatens all giants. With the help of his scrying pool, Hekaton figures out where
                                                
                                            
                                                
                                                     Iymrith has gone to ground. Seated upon the Wyrmskull Throne, Hekaton summons the adventurers before him, thanks them for their help thus far, and asks them to join him as he takes the fight to Iymrith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dwarvish and has been showing it off. It looks old and important. Larmon Greenboot, a shepherd, says he found strange new graves out in the Sumber Hills. He hangs around Gaelkurâs store (area 17). When
                                                
                                            
                                                
                                                     the characters return to Red Larch after leaving to investigate one of the other leads, they hear that Thorsk Thelorn, the wagonmaker (area 5), has had some strange new customers lately. To find out how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Travel to the Inn One morning, the adventurers awake to a beautiful, sunny day. To the north, however, in the direction of the Wayside Inn, storm clouds are gathering: very strange storm clouds in
                                                
                                            
                                                
                                                     the shape of three swirling lightning bolts. The town council sees this strange phenomenon and becomes concerned. Earlier that morning a group of settlers left to pick up supplies at the inn. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Flumph Strange Ally from a Strange Place Habitat: Underdark; Treasure: Arcana Axel Defois  Bizarre creatures with aberrant agendas inhabit the Underdark. Flumphs number among the few that are helpful
                                                
                                            
                                                
                                                     often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     local Jorasco enclave suddenly manifest strange abilities they never could before â and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
                                                
                                            
                                                
                                                     Adventure Hook   1 A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house. 2 House Deneith is recruiting adventurers to oppose a sudden rise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
                                                
                                            
                                                
                                                    , scrying, flame strike, legend lore, and raise dead can have a significant impact on their adventures. They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Chapter 2: Creating a Multiverse When adventurers reach higher levels, their path extends to other dimensions of reality: the planes of existence that form the multiverse. The characters might be
                                                
                                            
                                                
                                                     Limbo to contact a wizened githzerai sage. Planes of existence define the extremes of strange and often dangerous environments. The most bizarre locations present settings undreamed of in the natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Outcast Adventurers As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might
                                                
                                            
                                                
                                                     firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to complete their quests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Seekers of New Lore Nothing excites an artificer quite like uncovering a new metal or discovering a source of elemental energy. In artificer circles, new inventions and strange discoveries create the
                                                
                                            
                                                
                                                     adventurers. Eberronâs main travel routes and populated regions have long since been explored. Thus, artificers seek the frontiers of civilization in hopes of making the next great discovery in arcane research.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     following events in the adventure, employing scrying magic, or methodically searching the Sumber Hills. Some or all of the player characters might begin the adventure already in possession of useful
                                                
                                            
                                                
                                                     Rivergard Keep. Standing Offer or Strange Map: The character knows the location of the Sacred Stone Monastery. Suspicious Fellow: The character knows the location of Feathergale Spire and heard that Thurl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Seekers of New Lore Nothing excites an artificer quite like uncovering a new metal or discovering a source of elemental energy. In artificer circles, new inventions and strange discoveries create the
                                                
                                            
                                                
                                                     adventurers. Eberronâs main travel routes and populated regions have long since been explored. Thus, artificers seek the frontiers of civilization in hopes of making the next great discovery in arcane research.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Chapter 4 â Into the Outlands While Shemeshka investigates the charactersâ origins and the strange magic affecting the adventurers, the party travels to the Outlands in search of a fugitive modron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
                                                
                                            
                                                
                                                     Dragon Mask, and Leosin Erlanthar has recently learned that the dwarf Varram was seen in the trade settlement of Boareskyr Bridge, near the Serpent Hills. With the Harpers already spread far and wide on their intelligence-gathering missions, the adventurers are a perfect choice to pursue the wyrmspeaker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     vicinity of Conyberry catch glimpses of Wyvern Tor to the south as they go. The tor was formerly the home of a large and dangerous nest of wyverns, but a band of bold adventurers dealt with the monsters
                                                
                                            
                                                
                                                    , these raiders noticed the Triboar Trailâs increase in traffic and have been ambushing travelers and stealing their wares. Recently, strange goblins with elongated skulls have occasionally joined the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D adventures. Just as these dungeons have made an
                                                
                                            
                                                
                                                     Portal dims to a deep crimson, adventurers from across the Sword Coastâand even some visiting from other D&D worldsâspin tales and rumors of lost treasures. A wanderer from the distant Shou Empire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the âQuest for the Giant Relicsâ section). Klauth, one of the largest and most terrifying red dragons in FaerĂ»n, has been scrying on the giants. It amuses him to watch his old enemies fumble about at
                                                
                                            
                                                
                                                     the whims of their gods. âOld Snarlâ knows that the civilizations of the North wonât abide the giantsâ depredations for long. The dragon fully expects adventurers to mobilize and take the fight to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
                                                
                                            
                                                
                                                     on their intelligence-gathering missions, the adventurers are a perfect choice to pursue the wyrmspeaker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    The Tower After making their way through the dangers of the hedge maze, the adventurers can enter Xonthalâs Tower. Once inside, they learn that Iskanderâs fellow cultists have discovered his treason
                                                
                                            
                                                
                                                     chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthalâs ability to manipulate space.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of existence are strange and often dangerous environments undreamed of in the natural world. Adventurers can stroll along streets of fire, test their mettle on battlefields where the fallen are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     infusing his own blood with strange and dangerous properties. Moghadam learned of all this and captured Nolzur. He is now held in the tomb, with his blood used as a base material for magic pigments
                                                
                                            
                                                
                                                    . Whoâs Who
 According to game lore, Nolzur belonged to the Company of Seven, a famed group of adventurers whose names are immortalized in spells, artifacts, and magic items such as Keoghtomâs ointment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
                                                
                                            
                                                
                                                     their ancestorâs message. Defending the Land. Djaynaiâs leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
                                                
                                            
                                        






