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Returning 5 results for 'sealing skills'.
Other Suggestions:
saving skills
searing skills
serving skills
seeking skills
shaping skills
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
40 ft., climb 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
18 (+4)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws Dex +11, Con +11, Wis +12
Skills Insight +12, Perception +12
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ground Floor (C4-C9) C4. Cloakroom The door leading outside has a wooden crossbar that can be lowered into iron brackets on either side of the doorframe, sealing the door from the inside. A creature
, after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throne, he has proven a capable, inspiring leader over these last few years, and the population has embraced him as Lord Protector. He engineered the sealing of the Chasm and the restoration of the High
no nobles to be petitioned or placated. Those seeking to create a home or start a business can simply do so, and even those without skills or money can use their hands and backs to provide until they
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
description gives details on what a set of supplies or tools is made up of. A character who is proficient with a tool knows how to use all of its component parts. Skills. Every tool potentially
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far end of the area, the chamber narrows to ten feet again, with an ornate double door sealing it off.
Four different traps protect this room, with each of their areas of effect marked on the map
the passage. This task involves a group ability check in which the characters can use different ability checks and skills to represent different tasks. Moving debris requires a DC 10 Strength






