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Returning 35 results for 'secret some adventures'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
their heads, and a faint white aura surrounds their bodies.
For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faeries
The faeries of Eldraine are
creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than
Monsters
Fizban's Treasury of Dragons
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
table offers suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Monsters
Fizban's Treasury of Dragons
)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Monsters
Fizban's Treasury of Dragons
mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon
Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
Backgrounds
Sword Coast Adventurer's Guide
the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see “Practicing a Profession” under “Downtime Activities” in
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
Backgrounds
Sword Coast Adventurer's Guide
access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Safe Haven As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Amphitheater (DAARKEN) Music, dance, poetry, drama, comedy, and satire are all performed and celebrated in the amphitheaters of Theros. These public spaces are also the scene of secret hand offs
. Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 6: The Final Enemy This adventure builds on the events of two previous adventures, The Sinister Secret of Saltmarsh and Danger at Dunwater. The following section provides a summary of those
adventures for characters who did not participate in the missions. The Final Enemy is designed for four to six characters of 7th level. If you want to use story-based character advancement (see
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Consider the possibilities on the Underworld Adventures table should a character find themselves trying to escape the realm of the dead. Underworld Adventures d20 Plot
1 In Phylias, find
long-dead foe and learn how they’re keeping you from being magically resurrected.
8 Discover a secret from an infamous member of your family who became a typhon (see chapter 6).
9 Save a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Factions and Organizations Temples, guilds, orders, secret societies, and colleges are important forces in the social order of any civilization. Their influence might stretch across multiple towns
individual nonplayer characters. When characters join these organizations, they become part of something larger than themselves, which can give their adventures a context in the wider world. From left to right: Harpers, Order of the Gauntlet,
Emerald Enclave, Lords’ Alliance, Zhentarim
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
. Corruption can be found among the ranks of government, the watch, the temples, and large businesses. This atmosphere makes Sharn a perfect location for adventures inspired by the noir genre. Sharn can also
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of this secret is up to you to decide, and learning more about it might color future adventures of your own design. Secrets of Phenax d6 Result
1 As a mortal, Phenax was destined to free the
, sharing disjointed half-memories and dreamy opinions about its surroundings. On a success, the eidolon reveals a snippet of the cipher’s meaning. What the eidolon reveals is a worthy secret … and one
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way.
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that leads up and down to other levels in the nightclub’s tower. The club’s main entrance opens into an entry vestibule. The attached cloakroom has a hidden door that leads to a secret room where
-roller games (and more criminal meetings and illegal activities) are accessible from the casino floor. Boromar’s security and management offices are connected by a hallway to the casino floor, the secret
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 17-20: Masters of the World By 17th level, characters have superheroic capabilities, and their deeds and adventures are the stuff of legend. Ordinary people can hardly dream of such heights of
and very rare magic items at their disposal, and begin discovering legendary items such as a vorpal sword or a staff of the magi. Adventures at these levels have far-reaching consequences, possibly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Use Riddles Puzzle-loving antagonists and mischievous monsters are the most common ways to introduce a riddle. Here are some suggestions for how to incorporate riddles into adventures
helpful magic, or permission to pass through the monster’s lair unscathed. If combat is inevitable, the answer to a monster’s riddle might reveal useful information like the monster’s secret weapon or
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while carefully recruiting like-minded individuals. They maintain a secret redoubt on the Sword
objectives or even simply as training to pursue them, they find themselves participating in all sorts of expeditions and adventures alongside the factions. As a general note, the Sha’sal Khou isn’t a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, mysterious, or otherworldly To explain why no one has ever discovered something hidden close at hand To reveal a secret no one knows and magic can’t reveal Some puzzles can take considerable time to
solve, so be mindful of how often you use them in your adventures. Remember, most puzzles don’t need to be solved immediately, and they might be all the more satisfying if their riddles linger unresolved for multiple sessions.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Hooks In the course of previous adventures, the characters might have come up against a special magical-mechanical dilemma too challenging to overcome. Perhaps a secret door in a dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure is obtainable. Don’t hide important secrets or discoveries in places where the characters aren’t likely to uncover them. Make sure they can’t miss an important secret or discovery simply by
failing an ability check, not talking to the right person, or not looking in the right place. See also “Perception” in this chapter for more advice on hidden secrets in adventures. Giving Information
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Introduction Welcome to Ghosts of Saltmarsh. This book collects seven D&D adventures, each famous for their unique challenges, for their deadly threats, and for embracing the danger and wonder of
the high seas. Some of these adventures initially charted their courses in the earliest days of D&D’s history, while others set sail in more recent years. In each case, these tales of plunder and peril
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, reveal a vital secret, or end a destructive conflict. When the other gods send their champions to circumvent divine agreements, Kruphix often calls upon his champions to set things right. The Kruphix’s
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
STEAL’s rival, the Golden Vault.) If you’re weaving multiple adventures from this anthology into your campaign, one or more villains from earlier adventures might have secret ties to this evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaani fort built into a cliff face. It consists of four tiers in varying states of ruin. The cellar, including a cistern and storage areas, is accessed by way of secret trap doors in the floor above. The
for battle. Map 4.3: Ruined Dhakaani Fort View Player Version Ruined Dhakaani Fort Adventures The Ruined Fort Adventures table offers some ideas for drawing a party to the location. Ruined Fort
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
backgrounds, give them the opportunity to choose a dark secret. This secret might have exciting or ominous ramifications as the party’s adventures unfold.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
often as they do assassins and poisoners. The Pharika’s Quests table suggests a few adventures the god’s champions might involve themselves in. Pharika’s Quests d6 Adventure Goal
1 Concoct the
secret someone carried with them to the grave.
4 Track down and eliminate someone who is trying to keep a radical discovery a secret.
5 Assassinate an important figure whose death would
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
Coordinates Characters in search of a crucial secret at the circle find the sequence of star charts they need is damaged. The only place the charts still exist is in the Forsaken Deep (in this chapter), in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
backgrounds, give them the opportunity to choose a dark secret. This secret might have exciting or ominous ramifications as the party’s adventures unfold.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
grand galas and salons. Beneath this gilded veneer, the members of the Aurum use their shared wealth and power to pursue their selfish goals, and a secret cabal at the heart of this fraternity dreams
resources of the Aurum and a greater voice in society meetings. The Aurum isn’t a secret society, and its meeting halls can be found in most major cities. Many powerful people openly wear the eight






