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                        Returning 35 results for 'secret such adventure'.
                    
                
                        
                            
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Some of these memories lodge themselves in the minds of nearby creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure
                                                
                                            
                                                
                                                     seeds that might be released by a slain memory web.
Memory Web Memories
d4
Memory
1
The location of a powerful magic item
2
A secret betrayal by a beloved public figure
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
                                                
                                            
                                                
                                                    ":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cultâand claims the spoils of the cultâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                     suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
                                                
                                            
                                                
                                                     table offers suggestions for stories and adventures involving crystal dragons.
Crystal Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
                                                
                                            
                                                
                                                     the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avariceâs familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    )
6
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Amethyst Dragon Adventures
The Amethyst Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                     suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Adventure Hooks table offers suggestions for stories and adventures involving amethyst dragons.
Amethyst Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure
                                                
                                            
                                                
                                                     Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
                                                
                                            
                                                
                                                     stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook
                                                
                                            
                                                
                                                    "}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Deep Dragon Adventure Hooks table offers suggestions for stories and adventures involving deep dragons.
Deep Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
                                                
                                            
                                                
                                                    ":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a cityâs streets at night and have been overheard talking about the dragon they serve.
2
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
These were the stories of a restless people who long ago took to the seas and rivers in longboats, first to pillage and terrorize, then to settle. Yet there was an energy, a love of adventure, that
                                                
                                            
                                                
                                                     single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
                                                
                                            
                                        
                                                    Sage
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
 
Suggested
                                                
                                            
                                                
                                                     obvious solutions in favor of complicated ones.
5
I speak without really thinking through my words, invariably insulting others.
6
I canât keep a secret to save my life, or anyone elseâs.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
 
Skill
                                                
                                            
                                                
                                                     your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
If youâre considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
                                                
                                            
                                                
                                                     (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
BALDURâS GATE FEATURE: RUMOR MONGER
Via your personal rumor mill and articles
                                                
                                            
                                                
                                                    
Unlocking an ancient mystery is worth the price of a civilization.
4
I overlook obvious solutions in favor of complicated ones.
5
I speak without really thinking through my words, invariably insulting others.
6
I canât keep a secret to save my life, or anyone elseâs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Adventure Maps The maps in this adventure are for the DMâs eyes only. These maps show secret doors and other elements the players arenât meant to see.  Map 1: Stormwreck Isle View Player Version When
                                                
                                            
                                                
                                                     omitting secret details. Itâs not important that your hand-drawn map perfectly match whatâs in the adventure. Try to get the basic shape and dimensions correct and leave the rest to the playersâ imaginations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    No Silent Secret âNo Silent Secretâ is a short adventure for a party of four to six 1st-level characters, who will advance to at least 2nd level by the adventureâs conclusion. At the outset, choose
                                                
                                            
                                                
                                                     choosing a polis allows the group to get a glimpse of their potential âhometown,â this setting serves as a backdrop only briefly, with much of the adventure taking place far from the safety of civilization.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Chapter 3: Secret of the Sumber Hills  The adventure starts in Red Larch, with the characters investigating the disappearance of a delegation from Mirabar. Characters are free to go wherever their
                                                
                                            
                                                
                                                     information, as provided by you, takes them. Clues lead them to Haunted Keeps in the Sumber Hills. These old fortresses have become secret outposts for the cults of Elemental Evil.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     characters not finding them, and donât risk letting your adventure grind to a halt because the only path forward is hidden behind a secret door.
                                                
                                            
                                                
                                                    Secret Doors A secret door is crafted to blend into the wall that surrounds it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret doorâs presence. Other than the fact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Starting the Story Kicking off a dungeon adventure can be as simple as having a mysterious stranger offer the characters a quest while they are at the Yawning Portal (or some other tavern). This
                                                
                                            
                                                
                                                     approach is a cliché, but it is an effective one. Use the following two tables to generate a couple of details, then tailor the particulars of the quest and the quest giver to suit the adventure you plan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Adventure Summary The adventure begins with the characters discovering the recently murdered Returned, Varyas, and confronting his killers. Varyasâs gold mask bears a code on it, one that points
                                                
                                            
                                                
                                                     of Orestes, a site sacred to the god Phenax. She also notes that a recent earthquake has uncovered a cave along the Khystonos River that could be the secret siteâs location. If so, then perhaps within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    About the Adventure Designed for an adventuring party of four to six 1st-level characters, Baldurâs Gate: Descent into Avernus is a Dungeons & Dragons adventure that begins in the city of Baldurâs
                                                
                                            
                                                
                                                     Gate and ends in Avernus, the first layer of the Nine Hells. By the end of the adventure, the characters should be 13th level or higher. To run this adventure, you need the fifth edition Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     persuade the party with one of the following adventure hooks: Royal Agents. Word of a growing evil in the marshes has caused concern in the neighboring kingdom of Furyondy. The characters are secret
                                                
                                            
                                                
                                                    Adventure Hooks At the start of the adventure, the characters are summoned before Queen Yolande, ruler of the nation Celene. If answering the queenâs call isnât sufficient motivation, you can further
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Chapter 2: The Sinister Secret of Saltmarsh  Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. Until twenty years ago, it had been the residence of an aged
                                                
                                            
                                                
                                                     secret hoard of alchemical gold) all returned with naught save grim tales of decaying chambers presided over by monstrous perils. Indeed, such is the reputation of the house that the fields around it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ). Mordenkainenâs Secret. Mordenkainen is duping Alustriel, Tasha, and the characters and is actually Kas in disguise. (The characters arenât likely to learn this until later in the adventure.)
                                                
                                            
                                                
                                                    Power of Secrets The characters can learn two secrets in this chapter or later that are applicable to the rules in âThe Power of Secretsâ section in this bookâs introduction: Gertrudeâs Secret. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    W15. Brown Mold If the characters open the secret door, read: It takes some effort to push open the secret door, and you are greeted by a blast of cold air. A dark tunnel stretches for fifteen feet
                                                
                                            
                                                
                                                     throughout this area, keeping the wine cellar cool, are ten patches of brown mold (see âDungeon Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide). The characters are safe from the mold as long as they keep their distance.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , âAdventure Environments,â of the Dungeon Masterâs Guide). Characters who stray from the unobstructed path through the webs risk becoming stuck. Secret Doors At the west end of the hall are two secret
                                                
                                            
                                                
                                                     doors. The secret door on the west wall canât be opened from this side, except by magic (such as a knock spell). See area K38 for more information on this secret door. If the characters pass through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu 
                                                    
                                                
                                            
                                                    Adventure Background Holrow Homestead is a farm that has been in the Holrow family for generations. The two-story, saltbox farmhouse is built atop a hill with a huge secret (see the âSecret of Holrow
                                                
                                            
                                                
                                                    . Arthur continued his thriving business and lived a quiet, contented life alone at Holrow Homestead. SECRET OF HOLROW HOMESTEAD
 The animals and plants that grow on and around the hill at Holrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     denoted on the score sheet, making note of any events that qualify for a point increase or deduction. Keep these actions and their associated point values secret during the adventure. You can share them
                                                
                                            
                                                
                                                    Scoring Have this adventureâs score sheet (see appendix C) handy as you run the adventure. As the characters traverse the Lost Caverns, silently cross-reference the actions of the party with those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Chapter 6: The Final Enemy  This adventure builds on the events of two previous adventures, The Sinister Secret of Saltmarsh and Danger at Dunwater. The following section provides a summary of those
                                                
                                            
                                                
                                                     chapter 8 of the Dungeon Masterâs Guide), the characters gain a level for completing this adventure.  ABOUT THE ORIGINAL
 Dave J. Brown and Don Turnbull bring the Saltmarsh trilogy to a conclusion in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way.
                                                
                                            
                                                
                                                    Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Vecnaâs location in an attempt to save his life. Itâs up to the characters what happens to Kas next. Learning Vecnaâs location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
                                                
                                            
                                                
                                                    , or in area F3 of the cliffside redoubt. Ekaterina Burmak  At your discretion, the characters
 might have found the legendary
 Sword of Kas in this adventure Kas spares only a few moments to belittle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventure is obtainable. Donât hide important secrets or discoveries in places where the characters arenât likely to uncover them. Make sure they canât miss an important secret or discovery simply by
                                                
                                            
                                                
                                                    Secrets and Discovery In the course of an adventure, the players and their characters will uncover information that was previously unknown to them. Make sure the information they need to complete the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Droaam Adventure Hooks Any adventure that takes place in Droaam or involves creatures that hail from that nation gives the players and their characters a chance to deal with monsters that donât
                                                
                                            
                                                
                                                     always behave monstrously. The Droaam Adventure Hooks table presents a variety of story links involving Droaam, the Daughters of Sora Kell, or both.  Droaam Adventure Hooks   d6 Adventure Hook   1 A medusa
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Important NPCs Here is a quick summary of the most important NPCs in Phandalin, and their relevance to the adventure. Toblen Stonehill: Innkeeper
 Elmar Barthen: Owns a trading post; owes money to
                                                
                                            
                                                
                                                     the party if you are using the âMeet Me in Phandalinâ adventure hook
 Daran Edermath: Member of the Order of the Gauntlet with a quest for the party
 Linene Graywind: Runs a trading post and offers a
                                                
                                            
                                        






