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                        Returning 35 results for 'secrets for umemiyahajime lore from with 20th'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     lore about demons. When you do so, you have Advantage on that check.
At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
                                                
                                            
                                                
                                                     book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal
                                                
                                            
                                                
                                                    ":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
                                                
                                            
                                                
                                                     it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull
                                                
                                            
                                                
                                                     master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
                                                
                                            
                                                
                                                    ","rollAction":"Scorching Ray","rollDamageType":"fire"} fire damage per ray.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the creation of an allip. Secrets protected in this manner range in scope from a demon lordâs true name to the hidden truths of the cosmic order. The creature acquires the secret, but the curse
                                                
                                            
                                                
                                                    , months, and sometimes years after their fateful encounter.
Insidious Lore
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . They then revel in the grand devastation their plotting brought aboutâlooting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
                                                
                                            
                                                
                                                     helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following, plus whatever else you
                                                
                                            
                                                
                                                    The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evilâs thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
                                                
                                            
                                                
                                                    ", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , though Constantoriâs mouth doesnât move. Whenever conversation occurs within the portraitâs auditory range, the painting eagerly gathers secrets, the names of secret tellers, significant
                                                
                                            
                                                
                                                    , Constantoriâs Portrait has quietly observed countless conversations and now possesses an unquantifiable amount of loreâeverything from criminal conspiracies to secret passwords. The DM decides what
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     sinister manipulators who hoard necromantic lore and gather in cults to share their gruesome secrets. Such secrets often require unsavory experimentation, which these heartless cultists relish
                                                
                                            
                                                
                                                    , whether to raise Undead servants, terrorize the living, or extract secrets known only to the deceased. Most are more interested in amassing knowledge than power or wealth. Many cultists of Myrkul are
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Kiona the Dread Lord;Kiona has filled nearly thirty books with notes and secrets about the Codex Mortis. If you spend 80 hours studying Kionaâs notes, you gain the following benefits:
You
                                                
                                            
                                                
                                                     have advantage on Intelligence checks to recall or understand lore about necromancy and the Codex Mortis.
You have advantage on death saving throws.
When you cast a necromancy spell, the gold piece cost of the spellâs material components is halved.
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following
                                                
                                            
                                                
                                                    The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evilâs thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
                                                
                                            
                                                
                                                     stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
                                                
                                            
                                        
                                                    Sage
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a
                                                
                                            
                                                
                                                    
Wizardâs apprentice
8
Scribe
FEATURE: RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     with opportunities for arcane study, although its masters are dispersed across individual wizardsâ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
                                                
                                            
                                                
                                                    : RESEARCHER
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
                                                
                                            
                                                
                                                    , within which are hidden divine secrets and treasures beyond the reach of mortals.
Lair Actions
On initiative count 20 (losing initiative ties), the sphinx can take a lair action to cause one of the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your homeânot to abandon it, but to quest for new lore to add to its storehouse
                                                
                                            
                                                
                                                     assume roles of greater responsibility and prominence. You might be one of Candlekeepâs own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    : Legend Lore (as an action), Sequester
Time-Warping Breath. Wisdom Saving Throw: DC 22, each creature that isnât currently affected by this breath in a 90-foot Cone. Failure: The targetâs Speed
                                                
                                            
                                                
                                                     empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient empires.
The region
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
                                                
                                            
                                                
                                                     magic.
5
Netheril, an empire of arcane secrets.
6
Ostoria, the first kingdom of the giants.
Spirit Dragon Lairs
Spirit dragons haunt the ruined cities and buried monuments of ancient
                                                
                                            
                                        
                                                     Backgrounds
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.
Roll
                                                
                                            
                                                
                                                     of wisdom
7
Arawn, god of life and death
8
Hecate, god of magic and moons
9
Celestian, god of stars and wanderers
10
Ptah, god of knowledge and secrets
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
                                                
                                            
                                                
                                                    âs the point in saving people if theyâre going to die anyway? (Chaotic)
d6
Bond
1
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Celestial Animal Lord
 Couatl
 Deva
 Empyrean
 Empyrean Iota
 Giant Eagle
 Giant Elk
 Giant Owl
 Guardian Naga
 Pegasus
 Planetar
 Solar
 Sphinx of Lore
 Sphinx of Secrets
 Sphinx of Valor
 Sphinx of Wonder
 Unicorn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    House of Thalivar Gallio Elibro is a brooding middle-aged male Rashemi human mage (with the legend lore spell prepared instead of cone of cold). He came to Neverwinter to find and unlock the secrets
                                                
                                            
                                                
                                                     plane. Gallio does not talk much about his work with adventurers but is willing to cast the legend lore spell in exchange for 400 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     (determined by rolling a d20 and consulting the Ythryn Lore table below) 
   Once a haven for wizards, Ythryn is now a tomb filled with ancient secrets
                                                
                                            
                                                
                                                     objects (250 gp each) 
   12â14  1d4 pieces of jewelry (100 gp each) 
   15  A driftglobe (or another common magic item of your choice) 
   16â20  A frieze that reveals one piece of Ythryn lore
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     (d12)
 4
 20
 4
 3
 3
 3
 2
 1
 1
 1
 1
 18th
 +6
 Magical Secrets
 4
 22
 4
 3
 3
 3
 3
 1
 1
 1
 1
 19th
 +6
 Ability Score Improvement
 4
 22
 4
 3
 3
 3
 3
 2
 1
 1
 1
 20th
 +6
 Superior Inspiration
 4
 22
 4
 3
 3
 3
 3
 2
 2
 1
 1
                                                
                                            
                                                
                                                    , following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Magical Secrets
 4
 22
 4
 3
 3
 3
 3
 1
 1
 1
 1
 19th
 +6
 Ability Score Improvement
 4
 22
 4
 3
 3
 3
 3
 2
 1
 1
 1
 20th
 +6
 Superior Inspiration
 4
 22
 4
 3
 3
 3
 3
 2
 2
 1
 1
                                                
                                            
                                                
                                                    
 3
 2
 â
 â
 â
 â
 â
 9th
 +4
 Song of Rest (d8)
 3
 12
 4
 3
 3
 3
 1
 â
 â
 â
 â
 10th
 +4
 Bardic Inspiration (d10), Expertise, Magical Secrets
 4
 14
 4
 3
 3
 3
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     he has the legend lore spell prepared instead of cone of cold). He came to Neverwinter to find and unlock the secrets of the House of Thalivar. Gallio has found many coded journals inside the ruin
                                                
                                            
                                                
                                                    , which he decrypted. He has now rebuilt the towerâs planar beacon and is using it to study the creatures of the Ethereal Plane. Gallio does not talk much about his work with adventurers but is willing to cast spells in exchange for gold. The mage casts the legend lore spell for 400 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
                                                
                                            
                                                
                                                     lore. 8 A soothsayer who advises rulers. 9 A war mage who aids soldiers in battle. 10 A witch who shares secret wisdom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     to power up once more, and not even the Blackstaff can shut them down. Old histories suggest that Kwalishâs lore might hold the secrets of doing so, and the characters are sent to seek that lore out
                                                
                                            
                                                
                                                     secrets to overcoming such inventions can be found only in Kwalishâs lab. As a more integral part of a Waterdeep: Dragon Heist campaign, characters who successfully discover the location of the Vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     delve too deeply into forbidden secrets â perhaps at the behest of their guildsâ leaders, or sometimes in defiance of them â might unearth lore regarding the âold godsâ of Ravnica. These mysterious beings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     that he has the legend lore spell prepared instead of cone of cold). He came to Neverwinter to find and unlock the secrets of the House of Thalivar. Gallio has found many coded journals inside the
                                                
                                            
                                                
                                                     ruin, which he decrypted. He has now rebuilt the towerâs planar beacon and is using it to study the creatures of the Ethereal Plane. Gallio does not talk much about his work with adventurers but is willing to cast spells in exchange for gold. The mage casts the legend lore spell for 400 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     buried in bogs, leaving them as secrets for others to exhume years later. Many people pray to her before undergoing a medical procedure, picking herbs, or confronting a venomous animal. Nights of a waxing
                                                
                                            
                                                
                                                     godâs most exalted lore.
  Aestrasteâs Reward. So impressed was she with the deeds of her champion Aestraste that Pharika offered to fill her kylix with any draught for Aestraste to imbibe. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     on a damage roll, does a College of Lore Bardâs Cutting Words apply to any kind of damage roll including an auto-hit spell like Magic Missile? You can use Cutting Words to reduce the damage from any
                                                
                                            
                                                
                                                     spells from the Bard list plus spells from Magical Secrets? A Bard can use any Spell Scroll that has a Bard spell on it. This includes any spells the Bard has prepared through their Magical Secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic  Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
                                                
                                            
                                                
                                                     indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
                                                
                                            
                                        






