Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'secrets glow location'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        secrets glory locations
                                    
                                
                                    
                                        secrets good locations
                                    
                                
                                    
                                        secrets grow locations
                                    
                                
                                    
                                        secrets gloom locations
                                    
                                
                                    
                                        secrets grows locations
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Astral Existence. The apparition can exist only on the Astral Plane. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
Illumination. While it has at least 1 hit point
                                                
                                            
                                                
                                                     the possession ends, the apparition reappears in an unoccupied space within 5 feet of the body. If it reappears in a location not on the Astral Plane, the apparition is destroyed. The target is immune
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15
                                                
                                            
                                                
                                                     burned through your gloves.
6
It has an obnoxious ringtone that you canât work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn canât be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
                                                
                                            
                                                
                                                     reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     there is nowhere to move, in which case it neednât take the Dash action. If the creature ends its turn in a location where it doesnât have line of sight to Moloch, the creature can repeat
                                                
                                            
                                                
                                                     until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , Tenser's floating diskA death giant shrouded one has learned the secrets of death magicâsome say from the Raven Queen herself. A shrouded one collects the skulls of fallen kin and inscribes
                                                
                                            
                                                
                                                     within 10 feet of the location the giant left must succeed on a DC 19 Wisdom saving throw or have the frightened condition until the end of that creatureâs next turn.
Shroud of Souls (Requires
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     worshipers dedicated to Pharika previously hoarded secrets and engaged in dark rituals.
Island of Potent Magic. Although Skathosâs location remains a mystery, stories tell of the islandâs
                                                
                                            
                                                
                                                    ;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Fey Rebirth. If the Gardener dies in the Eternal Garden, they revive with all their hit points 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Fey Rebirth"} days later in a safe location
                                                
                                            
                                                
                                                     resistance to all damage from the triggering spell.The Gardener is an archfey who adores the splendor of nature, the joy of song, and the glow of shared merriment. This ancient being once wandered the
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , though Constantoriâs mouth doesnât move. Whenever conversation occurs within the portraitâs auditory range, the painting eagerly gathers secrets, the names of secret tellers, significant
                                                
                                            
                                                
                                                     Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the paintingâs enemies. The painting performs this function
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deckâs Twist of Fate property, and both you and the
                                                
                                            
                                                
                                                     realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfellâs horrors. Most Vistani bands accept well-intentioned
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of locks used to protect and seal.
House Kundarak
Leader: Morrikan dâKundarak
Headquarters: Korunda Gate (Mror Holds)
If you want to keep something safeâjewels, secrets, prisoners
                                                
                                            
                                                
                                                     Kundarak manticore emblem is legendary. The house also provides a special service to those who can afford it: a system of extradimensional vaults, allowing a client to store their goods in one location and
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
2
A monster
3
A lost civilization
4
A wizardâs secrets
5
A mundane item
6
A magic item
7
A location
8
A legend or tale
 Tabaxi Quirks
                                                
                                            
                                                
                                                     tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
                                                
                                            
                                                
                                                     joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.
3
I had a romance with a Dimir agent whom I still feed secrets to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Learning Secrets Every time the characters learn a powerful secret, note it on the Secrets Tracker. Once the characters learn a secret, they canât learn it again. When one character learns a secret
                                                
                                            
                                                
                                                    , it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . The symbols continue to glow for 1 minute. During that time, any creature that enters the area inside the pillars or starts its turn there is teleported to a similar location in area 8, along with anything it is wearing or carrying.
                                                
                                            
                                                
                                                     can use divination magic to determine the correct answer if they canât work it out. Speaking Melairâs name aloud while standing in the room causes the symbols on the pillars to glow bright colors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fundamental truths, making it the perfect location for the ritual. The combined power of Vecnaâs magic and the collected secrets reaches critical mass at the end of the ritual, triggering an explosion of
                                                
                                            
                                                
                                                    The Ritual of Remaking Vecnaâs Ritual of Remaking involves gathering powerful secrets, extracting energy from them, and interweaving this energy with the lichâs essence and magic. After Vecna and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     three missing gems can be found in area 17. When all eight yellow sapphires are placed in their pillars, they glow brightly as the pillarsâ magic activates. Any creature that enters the area inside
                                                
                                            
                                                
                                                     the pillars or starts its turn there is teleported to a similar location in area 7, along with anything it is wearing or carrying. The sapphires can be pried from their fixtures, but removing even one of them deactivates the pillars. Treasure The yellow sapphires are worth 1,000 gp each.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Dying in the Vault If the characters die in the Vault of Dragons with the Stone of Golorr and the main villain doesnât know the vaultâs location, the secrets of the vault die with them. Though they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     players say otherwise, assume that the characters explore at a cautious rate of 200 feet every 5 minutes. Searching an unnumbered location takes 30 minutes and requires a check for random encounters
                                                
                                            
                                                
                                                    . Roll once on the Ythryn Treasures table to determine if the characters find anything of value in the location. Ythryn Treasures    d20 Treasure 
     1â10  No treasure 
   11  1d4 Netherese art
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    14. Grand Vestibule Rough Walls. The walls of this area are roughly hewn to give the room a cavern-like appearance.
 Quartz Pillars. The glow from four quartz pillars reflects off flecks of quartz
                                                
                                            
                                                
                                                     in Dwarvish, âNeither secrets nor treasures shall ye find! Turn back! Ye are not welcome here!â Characters who have heard Halaster speak recognize the voice as his. Once all creatures leave this area, the magical warning resets.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     (3rd level) As a master of deceit, Fraz-Urbâluu teaches his initiates the secrets of lies and illusions. They can also gain the Liarâs Eye trait. Liarâs Eye. This creature has advantage on Wisdom
                                                
                                            
                                                
                                                     (Insight or Perception) checks. As a bonus action, it automatically detects the location of all illusions and hidden creatures within 15 feet of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     secrets to overcoming such inventions can be found only in Kwalishâs lab. As a more integral part of a Waterdeep: Dragon Heist campaign, characters who successfully discover the location of the Vault
                                                
                                            
                                                
                                                     to power up once more, and not even the Blackstaff can shut them down. Old histories suggest that Kwalishâs lore might hold the secrets of doing so, and the characters are sent to seek that lore out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     eavesdrop on conversations and pass along secrets to its owner. Like its beautiful subject, the painting is notoriously vain.â Sense of Urgency. âItâs likely that the Agile Hand has a buyer for the
                                                
                                            
                                                
                                                     painting. Therefore, itâs vital you recover it as quickly as possible before it ends up in an even more secure location.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     jewels into a bag of holding, creating an explosive portal to the Astral Plane. One of the jewels absorbed some of the portalâs volatile energy to become the shard solitaire. (See âSecrets of the Shard
                                                
                                            
                                                
                                                     about the vaultâs location.) The necklace doesnât teleport if itâs removed from the vault, so stealing it requires that it be taken from that location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a Cult of the Dragon Below into the caverns of Khyber, retrieve one (and only one) of a specific variety of mushroom from a cave where twelve crystals glow. 3 Ensure that the villain you are pursuing
                                                
                                            
                                                
                                                     out another part of your patronâs plan. 5 Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes. 6 Defeat a dragon-blooded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Vecnaâs location in an attempt to save his life. Itâs up to the characters what happens to Kas next. Learning Vecnaâs location counts as a secret for the purposes of the Power of Secrets rules, and it allows the characters to move on to the next chapter of the adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    House Kundarak If you want to keep something safe â jewels, secrets, prisoners â Kundarak is there to help. The Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It
                                                
                                            
                                                
                                                     vaults, allowing a client to store their goods in one location and retrieve them at any other Kundarak enclave. House Kundarak has a close alliance with House Sivis. Like the House of Scribing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Location Overview As the characters played the âAttack on the Wayside Innâ introductory encounter earlier in this adventure, they should be familiar with the place, as well as the key NPCs who work
                                                
                                            
                                                
                                                     and dwell there. However, they probably did not learn all of its secrets! Most of the staff employed at the Wayside Inn are cultists of Talos who follow the dark teachings of Fheralai Stormsworn, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reveals diagrams and descriptions of almost every location in Candlekeep. Secrets of the Barn Door Any character who studies the book comes across a bookmark at an unusual set of renderings for a tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     evil vestiges (remnants of dead, malevolent entities) they had captured and the hoard of forbidden knowledge they had amassed. They dedicated the temple to a god of secrets, whom they trusted to keep it
                                                
                                            
                                                
                                                     hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnât prevent other evil creatures from learning the templeâs location. The wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magic to dismantle the unreality. Manifested Secrets Each unreality section notes the unrealityâs manifested secret. This is a secret that Vecna made foundational to his plan to reshape the part of the
                                                
                                            
                                                
                                                     glows with purple light. The character can see this glow at any distance and through solid objects. The closer the character gets to the unrealityâs secret, the brighter the symbol glows. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , glowing with discordant lights that shimmer, clash, consume one another, and then glow anew.
 Map 5.1 shows the layout of the repository. Furygale Repository Features The following features apply
                                                
                                            
                                                
                                                     the âSorcererâ section of the Playerâs Handbook to determine which wild magic effect occurs. Furygale Repository Secrets If the heroes arrive at the Furygale Repository before the challenge, they have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     can generate power from the secrets his cult has stolen.
 âItâs likely to be a far-flung location, and on a plane weâd not expect. Iâd say itâs like finding a needle in a haystack, but I have
                                                
                                            
                                                
                                                     colleagues who might help us determine the location. Iâll speak with them today, and hopefully weâll have our answer.
 âYouâve all been through a lot. You should rest in your quarters. In the meantime, Iâll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     sense of dread are key to achieving a gothic feel. Set your story in an decrepit mansion, ruined cathedral, or other foreboding location. Gothic heroes are often virtuous, deeply passionate, or
                                                
                                            
                                                
                                                     courageous. Find ways for adventures to test charactersâ beliefs and morality. Gothic villains are unrepentantly evil, but this shouldnât be immediately obvious. Drop hints about your villainâs awful secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahdâs Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahdâthe place in Castle Ravenloft where the
                                                
                                            
                                                
                                                     characters are sure to find him. The first time the characters arrive at the foretold location, Strahd is there, provided he hasnât been forced back into his coffin. Artifact (Joker 1) He lurks in the
                                                
                                            
                                        






