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Returning 35 results for 'secrets score adventurer'.
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Magic Items
Dungeon Masterâs Guide
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
lore about demons. When you do so, you have Advantage on that check.
At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Magic Items
Dungeon Masterâs Guide
one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
enmity is overt. The character should experience the devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
forbidden and dangerous magical secrets. The arcane nature of a witchkiteâs hoard seeps into the dragonâs core, granting it spellcasting abilities and twisting its fiery breath into malevolent
the mostly forgotten adventurer Osval
Dragons of Eldraine
The dragons of Eldraine, are much like those of other D&D worlds. You can use any dragon stat block for a dragon of Eldraine. On
Magic Items
Keys from the Golden Vault
esteemed associates.
Sentience. Constantoriâs Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
, though Constantoriâs mouth doesnât move. Whenever conversation occurs within the portraitâs auditory range, the painting eagerly gathers secrets, the names of secret tellers, significant
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evilâs thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your ability scores again
Magic Items
Guildmastersâ Guide to Ravnica
access to privileged places in its guildâs headquarters and outposts. At the DMâs discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
over someoneâs body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evilâs thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
.
Deep dragons often hoard secrets, delighting in knowledge of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social
deep dragon refuses to leave the cave where the dragonâs best friendâan adventurer who won the dragonâs respect and affectionâlingers as a ghost.
Poison, Psychic
Backgrounds
Tomb of Annihilation
;
Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures
desensitized to violence.
5
I would risk life and limb to discover a new culture or unravel the secrets of a dead one.
6
When I arrive at a new settlement for the first time, I must learn all its
Backgrounds
Tomb of Annihilation
, and a pouch containing 25 gp
Dust Digger
Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts
1
Ever since I was a child, Iâve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magical Secrets
4
22
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
22
4
3
3
3
3
2
1
1
1
20th
+6
Superior Inspiration
4
22
4
3
3
3
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2
2
1
1
Quick Build You can make a bard quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity. Second, choose the entertainer background. Third
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Journalistic Focus d10 Reporting 1 Investigation. Your job is to uncover the secrets that governments, dragonmarked houses, and other powerful people donât want the public to know. 2 Muckraking. You look
for scandalous and titillating secrets that famous people would rather hide. 3 Local News. You care about the local community and report on local events and government. 4 International Affairs. You
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sudden thought when they enter this area: âSome secrets are not meant for mortal minds to know. Look away from the darkness in which such knowledge hides.â Statue Trap When the first adventurer
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. A character who
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
or partyâs Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a characterâs renown, including ranks, titles, and access
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
sudden thought when they enter this area: âSome secrets are not meant for mortal minds to know. Look away from the darkness in which such knowledge hides.â Statue Trap When the first adventurer
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. The character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Inspiration (d10), Expertise, Magical Secrets
4
14
4
3
3
3
2
â
â
â
â
11th
+4
â
4
15
4
3
3
3
2
1
â
â
â
12th
+4
Ability Score Improvement
4
15
4
3
(d12)
4
20
4
3
3
3
2
1
1
1
1
18th
+6
Magical Secrets
4
22
4
3
3
3
3
1
1
1
1
19th
+6
Ability Score Improvement
4
22
4
3
3
3
3
2
1
1
1
20th
+6
Superior Inspiration
4
22
4
3
3
3
3
2
2
1
1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but theyâre
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nothic Witness to the Weird Habitat: Underdark; Treasure: Arcana Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The
enemies, and steal the secrets of those who interrupt their investigations. Some nothics seek to end the curse that warped them into their bizarre forms, but many are unaware ofâor uninterested inâtheir
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fraz-Urbâluu Ability Score Adjustment: Up to a +4 bonus to Wisdom, Charisma, or both Signature Spells: Minor illusion (cantrip), disguise self (1st level), invisibility (2nd level), hypnotic pattern
(3rd level) As a master of deceit, Fraz-Urbâluu teaches his initiates the secrets of lies and illusions. They can also gain the Liarâs Eye trait. Liarâs Eye. This creature has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative â2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 â2 â2
Con 15 +2 +2
Ability
Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 â2 â2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common plus one
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Optional Rule: Firearm Proficiency The secrets of creating and operating gunpowder weapons have been discovered in various corners of the D&D multiverse. If your Dungeon Master uses the rules on
Infuse Item 4 2 2 2 â â â â
3rd +2 Artificer Specialist,
The Right Tool for the Job 4 2 2 3 â â â â
4th +2 Ability Score Improvement 4 2 2 3 â â â â
5th +3
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spined Devil Devil of Intrusion and Suspicion Habitat: Planar (Nine Hells); Treasure: None Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their
individuals. 5 The movements of extraplanar armies. 6 Prophecies or secrets hidden by gods. Taras Susak
Spined Devil Small Fiend (Devil), Lawful Evil
AC 13 Initiative +2 (12)
HP 45 (10d6 + 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
jewels into a bag of holding, creating an explosive portal to the Astral Plane. One of the jewels absorbed some of the portalâs volatile energy to become the shard solitaire. (See âSecrets of the Shard
Solitaireâ at the end of the adventure for what really happened.) Previous Owners. When she was an adventurer many years ago, Zorhanna stole the shard solitaire from a trio of night hags known as the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
trust anyone or anything⊠except the few friends youâve made over the years. Youâd do anything for your friendsâeven become an adventurer.
2 As an orphan, you were recruited by a gang of thieves
place, but thereâs a lot of wonders in these towers⊠and youâre happy to share those secrets with your friends.
4 Youâre a refugee. You were put in the camp in High Walls, but no walls can hold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Warehouse Secrets Grotten Longflint (NE female gnome spy) describes herself as an adventurer, but her current trade is burglar and pickpocket. She is understandably circumspect about her business
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
knives or poison, and secrets and favors are some of your favorite treasures. Oh, please. If anyone is a mastermind around here, itâs me. Youâre like a master doofus or a master dummy. No, you are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Mastermind Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as
knives or poison, and secrets and favors are some of your favorite treasures. Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets. Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 â1 â1
Dex 14 +2 +2
Con
11 +0 +0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Secrets Hazem Ameen Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a
siteâs ruins as they continue their own studies. Sphinxes of secrets fiercely guard their dwellings and research. Sphinx of Secrets Large Celestial, Lawful Neutral
AC 16 Initiative +5 (15)
HP 136
Compendium
- Sources->Dungeons & Dragons->Monster Manual
royals. Some share their techniques with apprentices, while others jealously guard their secrets. Performer Maestro Medium or Small Humanoid, Neutral
AC 18 Initiative +7 (17)
HP 110 (17d8 + 34)
Speed
30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 18 +4 +7
Con 14 +2 +2
Ability Score Mod Save
Int 13 +1 +1
Wis 14 +2 +2
Cha 19 +4 +7
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githzerai Psion These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkmaâhostile forays into mind flayer colonies to slay illithids and uncover secrets of
how the ancient gith were transformed. Githzerai Psion Medium Aberration (Gith), Lawful Neutral
AC 18 Initiative +8 (18)
HP 169 (26d8 + 52)
Speed 40 ft., Fly 40 ft. (hover)
Ability Score
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and sea under the blessings of piscine gods. Kuo-toa undertake contrived plots to propel themselves to dominance, often kidnapping people to learn their secrets or making dubious sacrifices to bizarre
ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0






