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Returning 10 results for 'secrets springs'.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from the tower to Greysmere, a quarrying town with a large population of dwarves. Mining Towns. Blackstone, Diamond Lake, and Steaming Springs are small mining towns governed and protected by the Free
adventurers from Ekbir, Sanjarah and Chetna Mohsin. The Mohsins brew an extraordinary ale they call Old Peculiar, which lends its name to the manor. Steaming Springs. See “Mining Towns” above. Stone Bridge. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
marionette on a successful check. If freed, Break-a-leg springs to its feet and shakes each character by the finger. Its jaw moves up and down as it talks, and its head can rotate 360 degrees. The skeleton
following secrets: Endelyn is terrified of eclipses (this is Motherhorn’s worst kept secret, Break-a-leg admits). Endelyn wrote a secret about her sister, Skabatha, on a piece of invisible parchment that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
springs to mind, use a captured member of the Order of the Gauntlet named Zalder Faelrond (LG male Tethyrian human knight of Torm, with no armor or weapons). Zalder’s story is that he was kidnapped by
the chapel walls are eight nothics — former disciples of Acererak who lost their minds trying to learn their master’s arcane secrets. The nothics are restrained by the shackles and can’t make melee
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
of Noldrunhold? The Realm Below No one knows the extent or depth of the ancient dwarven empire deep beneath the Ironroot Mountains. Great wealth and arcane secrets remain hidden in these halls, along
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
oligarchs. The resort leverages a network of scalding geysers and terraced volcanic springs to create a paradise of steam rooms, saunas, and luxurious baths. Nobles schmooze with mercenaries and sellswords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
secrets. Losvius doesn’t poke his nose where it’s not wanted in a search for blackmail material. He is just overpoweringly curious about what other people don’t talk about. If he is along, there’s a
met. Speech springs from him like music from the harp of Milil. The fact that he seldom has anything to say never seems to stop him from talking or others from listening. Nyerhite Verther (Male Human
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
secrets. Losvius doesn’t poke his nose where it’s not wanted in a search for blackmail material. He is just overpoweringly curious about what other people don’t talk about. If he is along, there’s a good
. Speech springs from him like music from the harp of Milil. The fact that he seldom has anything to say never seems to stop him from talking or others from listening. Nyerhite Verther (Male Human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inspecting the bookshelf spots the fake book with a successful DC 13 Intelligence (Investigation) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the
likeness of a gaunt, pale-faced man wearing a black cloak.
The statue depicts Strahd, to whom the cultists make sacrifices in the vain hope that he will reveal his secrets to them. Encounter. Roll on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
statues here springs to life. The statue uses the stone golem stat block but is Medium and hostile, attacking whichever creature took the item. The statue remains active until the triggering item is
Secrets rules in this book’s introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the servants’ quarters (area P15), and that he’s slow to trust others. If the characters haven’t already earned Thinnings’s trust, Demitasse advises them to share one or more secrets with the timid
Dazzling Light (Recharge 5–6). Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A






