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                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     until the end of its next turn.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothicâs Wisdom
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and
                                                
                                            
                                                
                                                    );{"diceNotation":"1d6+2","rollType":"damage","rollAction":"War Lute","rollDamageType":"slashing"} slashing damage.
Song of Domination (3/day). Brahma targets one creature that can see or hear her
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Across the Hells, Hutijinâs name fills lesser devils with fear and loathing, for this duke commands two companies of pit fiend;pit fiends (see the Monster Manual). With such soldiers under his
                                                
                                            
                                                
                                                     command, Hutijin can easily crush any rival who gets in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
                                                
                                            
                                                
                                                     convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
                                                
                                            
                                        
                                                    Intellect Devourer
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     damage.
Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or
                                                
                                            
                                                
                                                     Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isnât protected by protection from evil and good. If it wins
                                                
                                            
                                        
                                                    Nothic
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Rotting Gaze","rollDamageType":"necrotic"} necrotic damage.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its
                                                
                                            
                                                
                                                     Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6);{"diceNotation":"3d6","rollType
                                                
                                            
                                        
                                                    Telekinesis
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no
                                                
                                            
                                                
                                                     contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Lorehold apprentice; see chapter 3) has offered a belt of dwarvenkind as the prize for this contest. Her parents sent her the belt as a gift, but she thinks itâs more fun to offer the belt as a trophy. In
                                                
                                            
                                                
                                                    The Contest Stacking mascots without the creatures toppling over is a major bragging right, and the characters have the opportunity of earning that now. Further, Greta Gorunn (chaotic good dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Playerâs Handbook includes examples of what each ability score is
                                                
                                            
                                                
                                                     adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guardâs Wisdom (Insight), the same lie told again wonât work. The characters can come up with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     Glorium are a hearty lot. Locals can offer directions anywhere the characters want to go, but some might make a good-natured demand for a contest first (see the following section). If the characters ask
                                                
                                            
                                                
                                                     100 gp for the ride, but he allows the characters free passage if one of them beats him in a sea-urchin-eating contest. This contest (see the âContestsâ section) requires a participating character to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     archery contest or a game of darts. Assign an Armor Class to the target, decide whether the character is proficient with the weapon used, then have the player make an attack roll. (See also âDegrees of Successâ in this chapter.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     feasting tables are lined with merrymakers, and dances spring up at the drop of a hat. Faerie Cake Eating Contest This contest runs repeatedly throughout the evening and costs 1 ticket punch to enter. The
                                                
                                            
                                                
                                                     contest table is piled high with small, glazed cupcakes, each filled with a dollop of berry custard. The goal is simple: eat as many cupcakes as you can within 60 seconds. A contestant can swallow a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                                
                                                     contested by the swarmâs Wisdom check. If you lose the contest, the swarm behaves as it normally would and canât be swayed by the pipesâ music for the next 24 hours. If you win the contest, the swarm is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
                                                
                                            
                                                
                                                     the wounded aarakocra at Wyrmdoom Crag (see area W6). Both chieftains intend to bring an entourage of goliath warriors with them to the meeting, and it takes some additional diplomacyâand perhaps a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Small Stalls  Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
                                                
                                            
                                                
                                                     of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games   Game Key Ability   Almiraj Ring Toss
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below
                                                
                                            
                                                
                                                     smaller creature. Make an ability check with your spellcasting ability contested by the creatureâs Strength check. If you win the contest, you move the creature up to 30 feet in any direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below
                                                
                                            
                                                
                                                     smaller creature. Make an ability check with your spellcasting ability contested by the creatureâs Strength check. If you win the contest, you move the creature up to 30 feet in any direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
                                                
                                            
                                                
                                                     contested by the swarmâs Wisdom check. If you lose the contest, the swarm behaves as it normally would and canât be swayed by the pipesâ music for the next 24 hours. If you win the contest, the swarm is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     invited to participate in a magical skating contest. Ideally, itâs a student the characters have interacted with, or you may choose another student from the âFellow Studentsâ section in chapter 3. The
                                                
                                            
                                                
                                                     characters notice that the front of Bowâs End Tavern is oddly deserted, but then they see a familiar face. The student says: âHey, friends! Tulkâs drained the retention pool behind the tavern for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     both to the last drink call of the night andâwhen locals challenge visitors to a drinking contestâto the last drink that sends a losing contestant under the table. Glen gets his ale from the dwarves who
                                                
                                            
                                                
                                                     live in the valley at the foot of Kelvinâs Cairn, and he pays Jarthra the dwarf (see âFrozenfar Expeditionsâ below) to fetch it for him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     characters: âThatâs the other Mage Tower team! Theyâre trying to steal your fans!â
 The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
                                                
                                            
                                                
                                                     takes place in the easternmost portion of area B8 (see map 3.1 in chapter 3). Though rowdiness isnât allowed in the library, the librarians are fascinated by the challenge and want to see how the characters handle this situation.  Some students live for performing and burst into song
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Encounters (F-H) Frost Druid and Friends A frost druid (see appendix C) approaches the characters in the form of a mountain goat or a snowy owl. The frost druid, who is human and can be of any gender
                                                
                                            
                                                
                                                     enraged and fight to the bitter end. One of the frost druidâs prepared spells is moonbeam, which can reveal the true form of any character who has the Doppelganger secret (see appendix B). Frost Druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothicâs Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the creature. The target automatically wins if it is immune to being charmed.
                                                
                                            
                                                
                                                     feet of it that it can see. The target must succeed on a DC 12 Constitution saving throw against this magic or take 10 (3d6) necrotic damage.
 Weird Insight. The nothic chooses one creature it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Stack âEm High When the characters arrive at the Rose Stage, read or paraphrase the following: You hear the party before you see it. Laughter, whooping, and shouting waft from the stage as a chaotic
                                                
                                            
                                                
                                                     those goofs, covered in pest bait! I donât know whatâs in it, but the pests love it. Weâll give them their snacksâwe were just waiting on you. We knew youâd want in on this mascot-stacking contest! The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ) slashing damage.
 Devour Intellect. The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against
                                                
                                            
                                                
                                                     regains at least one point of Intelligence.
 Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isnât protected by protection from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . The event concludes with a student getting ill (see âOne Too Many?â)âforeshadowing events later in this adventureâand disgruntled students demanding the characters face them in a magical contest (see âThe Challengeâ). This challenge works best if it comes from a characterâs Rival.
                                                
                                            
                                                
                                                     professor of order; see chapter 7). Characters recognize her as the professor of their Advanced Arcane History course. If approached, the dean proves pleasant and professional. Her attendance at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Contest 8 Corpse 9 Draft 10 Drunk 11 Fire 12 Found trinket 13 Guard harassment 14 Pickpocket 15 Procession 16 Protest 17 Runaway cart 18 Shady transaction 19 Spectacle 20 Urchin  Animals on the Loose
                                                
                                            
                                                
                                                    . The characters see one or more unexpected animals loose in the street. This challenge could be anything from a pack of baboons to an escaped circus bear, tiger, or elephant. Announcement. A herald, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     exceptionally devout, consider reviewing the deities presented in chapter 2 and see if you gravitate toward one. Perhaps this god has a special interest in you, is the deity your family has hailed as a
                                                
                                            
                                                
                                                    .
 
 Myths of the Iroan Games
 Competitors seeking a place among the athletes of legend endlessly push themselves to claim victory during Akrosâs world-renowned annual contest, the Iroan Games. The deeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     dissatisfied with simpler prey, she draws sapient quarry into a fatal contest. Pitted against other conscripted players in a game of cat and mouse, Chakunaâs prey struggle to survive the deadly Valachan
                                                
                                            
                                                
                                                     built. Every shivering leaf and every creatureâs eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     personal rune. Floating 10 feet above the rug is a golden wand with spinning orbs of colored glass at one end (see âTreasureâ below). It attacks any creature that enters the room unaccompanied by Halaster
                                                
                                            
                                                
                                                     spirit inside it. The spirit can do nothing other than animate and discharge the wand, which currently has 7 charges. The animated wand has the statistics of a Tiny animated object (see the animate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     has no heartâliterally. At the height of her contest with von Kharkov, she ripped it out of her chest with her fingers and placed it at the center of the Yaguara Mountain maze, then replaced it by
                                                
                                            
                                                
                                                     the Borders. When Chakuna chooses to close the borders of her domain, the seas grow rough and the Mists rise. In addition to their normal effects (see âInfluence of the Mistsâ at the start of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     who has fled from a polis into the wilderness. 
   5  Triumph in a contest of strength or charisma to prove Heliodâs superiority over the other gods. 
   6  Defeat a champion of another god (most
                                                
                                            
                                                
                                                     disobedient or comes to see them as a threat, he might turn against them. At that point, characters might either try to regain his favor or seek protection with another god.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks
                                                
                                            
                                                
                                                     Domination (3/day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Adventures set in Borca often involve characters participating in the machinations of the domainâs nobles, whether as involuntary pawns or as part of schemes to see them indebted to amoral patrons. The
                                                
                                            
                                                
                                                     villagers beseech the party to defend their families in court. 
   5  The eligible noble Vladimir Nobriskov hosts a contest for his affections. Participants turn up murdered, victims of Nobriskovâs
                                                
                                            
                                        






