Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'see constrictor'.
Other Suggestions:
see constrict
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge
, Weasel
1/8
Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge
1/4
Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within
, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Sprite, Wolf
Yuan-ti Anathema
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
and other magical effects.
Ophidiophobia Aura. Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must
giant constrictor snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Six Heads. The anathema has advantage on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
can also help you and your DM determine which animals you might see on your travels. In addition, the tables include each beast’s challenge rating and note whether a beast has a flying or swimming
1/8 Mule — 1/8 Poisonous snake Swim 1/8 Stirge Fly 1/4 Constrictor snake Swim 1/4 Giant lizard — 1/4 Giant poisonous snake Swim 1/4 Giant wolf spider — 1 Giant hyena — 1 Giant spider — 1 Giant toad
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
can also help you and your DM determine which animals you might see on your travels. In addition, the tables include each beast’s challenge rating and note whether a beast has a flying or swimming
1/8 Mule — 1/8 Poisonous snake Swim 1/8 Stirge Fly 1/4 Constrictor snake Swim 1/4 Giant lizard — 1/4 Giant poisonous snake Swim 1/4 Giant wolf spider — 1 Giant hyena — 1 Giant spider — 1 Giant toad
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 druid 10 1d8 + 1 swarms of insects 11–13 1d12 ghouls 14–16 2d8 scouts 17–19 2d10 orcs 20–22 2d4 giant spiders 23–24 Tainted water that exposes creatures that move through it to sight rot (see
corpse floating facedown in the water 39–41 1 shambling mound 42–44 1d4 + 1 will-o'-wisps 45–47 2d6 crocodiles 48–50 1d4 + 1 giant constrictor snakes 51–54 1 lizardfolk shaman with 1d3 swarms of poisonous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 druid 10 1d8 + 1 swarms of insects 11–13 1d12 ghouls 14–16 2d8 scouts 17–19 2d10 orcs 20–22 2d4 giant spiders 23–24 Tainted water that exposes creatures that move through it to sight rot (see
corpse floating facedown in the water 39–41 1 shambling mound 42–44 1d4 + 1 will-o'-wisps 45–47 2d6 crocodiles 48–50 1d4 + 1 giant constrictor snakes 51–54 1 lizardfolk shaman with 1d3 swarms of poisonous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon. Each relief depicts a different kind of demon (see below).
Skeleton. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south
skull cavity.)
Snake Skeleton. The skeleton of a giant constrictor snake coils up the top half of the northernmost pillar. The snake skeleton is harmless and falls apart if disturbed, clattering
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon. Each relief depicts a different kind of demon (see below).
Skeleton. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south
skull cavity.)
Snake Skeleton. The skeleton of a giant constrictor snake coils up the top half of the northernmost pillar. The snake skeleton is harmless and falls apart if disturbed, clattering
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(Pureblood Only). The yuan-ti can use its action to polymorph into a Medium giant poisonous snake, or into a Large constrictor snake, or back into its true form. Its statistics are the same in each
creature it can see within 60 feet of it. The target must succeed on a Wisdom saving throw or be transformed into a Tiny poisonous snake, as if affected by the polymorph spell. The save DC is the same as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(Pureblood Only). The yuan-ti can use its action to polymorph into a Medium giant poisonous snake, or into a Large constrictor snake, or back into its true form. Its statistics are the same in each
creature it can see within 60 feet of it. The target must succeed on a Wisdom saving throw or be transformed into a Tiny poisonous snake, as if affected by the polymorph spell. The save DC is the same as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
it as Lord Onovan IV, of the Dales.) 12 A charred elf’s skeleton inside a charred constrictor snake’s skeleton. (Both were killed by a lightning bolt spell.) 13 The rotting body of a giant frog with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
is Zarn Kassifax. Petrified Creatures Area Creature(s) 25b 4 bullywugs 25c 3 gricks 25d 2 drow 25e 4 rust monsters 25f 5 troglodytes 25g 6 goats 25i 1 boar 25j 1 constrictor snake 25k 1 kenku 25l
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
is Zarn Kassifax. Petrified Creatures Area Creature(s) 25b 4 bullywugs 25c 3 gricks 25d 2 drow 25e 4 rust monsters 25f 5 troglodytes 25g 6 goats 25i 1 boar 25j 1 constrictor snake 25k 1 kenku 25l
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reach or enter. Ankylosaurus. An ornery ankylosaurus is gorging on plants, but it attacks any characters who disturb it. Brontosaurus. A lone brontosaurus (see appendix D) lumbers toward the characters
a hunting pack of 1d4 + 2 deinonychuses (see appendix D). The predators decide the characters are more interesting prey. Dimetrodon. A pack of 2d6 dimetrodons (see appendix D) are spotted along a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reach or enter. Ankylosaurus. An ornery ankylosaurus is gorging on plants, but it attacks any characters who disturb it. Brontosaurus. A lone brontosaurus (see appendix D) lumbers toward the characters
a hunting pack of 1d4 + 2 deinonychuses (see appendix D). The predators decide the characters are more interesting prey. Dimetrodon. A pack of 2d6 dimetrodons (see appendix D) are spotted along a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chwinga (see appendix D) appear, cast guidance or resistance on the character, and then disappear on its next turn. Wilderness Encounters — — — Jungle — — —
Encounter
Beach
No Undead
Lesser
–74 77 46 28 81 74 63 — — Salamander — — — — — — — — — Sea hags 75–84 — — — — 75–76 — — — Shambling mound — — — — — — 73–76 — Snake, constrictor — 78–79 47–48 29–31 — 77–79 — 77–80 — Snake, giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chwinga (see appendix D) appear, cast guidance or resistance on the character, and then disappear on its next turn. Wilderness Encounters — — — Jungle — — —
Encounter
Beach
No Undead
Lesser
–74 77 46 28 81 74 63 — — Salamander — — — — — — — — — Sea hags 75–84 — — — — 75–76 — — — Shambling mound — — — — — — 73–76 — Snake, constrictor — 78–79 47–48 29–31 — 77–79 — 77–80 — Snake, giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to determine what they find. Then roll once on the Treasure Drops table to see what, if anything, can be found on or near the remains. Dead Explorers d20 Remains 1 The bloated corpse of a dead
it as Lord Onovan IV, of the Dales.) 12 A charred elf’s skeleton inside a charred constrictor snake’s skeleton. (Both were killed by a lightning bolt spell.) 13 The rotting body of a giant frog with
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
one giant constrictor snake, plus an additional snake for every character, including sidekicks, emerges from the pit looking for a meal. Any magical or normal fire larger than a torch could ignite the
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand can’t breathe (see
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
one giant constrictor snake, plus an additional snake for every character, including sidekicks, emerges from the pit looking for a meal. Any magical or normal fire larger than a torch could ignite the
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand can’t breathe (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
, or worse, devour me.”
See “Snakes” below for more information about the two serpents. The characters can’t see Sir Talavar from the ground, because he is locked in a birdcage inside the basket that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
free me. You see, I was in the midst of a daring escape from the vile Bavlorna Blightstraw when our balloon was set upon by an ill wind and sent plummeting to its current unfortunate location. My pilot
, or worse, devour me.”
See “Snakes” below for more information about the two serpents. The characters can’t see Sir Talavar from the ground, because he is locked in a birdcage inside the basket that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling with an experimental bent has created a “garden” of gray oozes.
6 An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s
red shadow dragon as a protégé.
2 Two ancient dragon lovers—one deep and one white—see each other only once every hundred years, when they choose targets for a deadly hunting spree.
3 Two
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon wyrmling with an experimental bent has created a “garden” of gray oozes.
6 An orphaned deep dragon wyrmling is cared for by a giant constrictor snake that is the recipient of a druid’s
red shadow dragon as a protégé.
2 Two ancient dragon lovers—one deep and one white—see each other only once every hundred years, when they choose targets for a deadly hunting spree.
3 Two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spymaster Yahru and his bodyguards (see area 17). Yahru asks questions about their mission. He and his bodyguards then escort the characters to Ras Nsi or Fenthaza. Yahru enjoys political games and uses the
Laborers’ Tasks table. (More than one character can be given the same task.) As they perform labors, characters see how the temple functions and might find ways to escape. If the characters perform
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spymaster Yahru and his bodyguards (see area 17). Yahru asks questions about their mission. He and his bodyguards then escort the characters to Ras Nsi or Fenthaza. Yahru enjoys political games and uses the
Laborers’ Tasks table. (More than one character can be given the same task.) As they perform labors, characters see how the temple functions and might find ways to escape. If the characters perform
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves stop fighting and become Friendly. If they become Friendly, the elves return to Redwood Watch. Before leaving, Jherris tells the characters about a vial of Acid he has hidden in his bedroll (see
room.
This pit is home to the snake pets of Marilissa, the yuan-ti in area L3. The pit contains two Giant Venomous Snakes, one Constrictor Snake, and six Venomous Snakes. The snakes don’t leave the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elves stop fighting and become Friendly. If they become Friendly, the elves return to Redwood Watch. Before leaving, Jherris tells the characters about a vial of Acid he has hidden in his bedroll (see
room.
This pit is home to the snake pets of Marilissa, the yuan-ti in area L3. The pit contains two Giant Venomous Snakes, one Constrictor Snake, and six Venomous Snakes. The snakes don’t leave the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lock (see “Crown Locks” earlier in the chapter). Broken oil burners, grimy glassware, and jars of pickled fungus clutter this ruined laboratory. A beanstalk as long and thick as a constrictor snake
a lion crown lock (see “Crown Locks” earlier in the chapter). This thirty-foot-high balcony overlooks the banquet hall. A harpsichord decorated with painted panels is situated at one end of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lock (see “Crown Locks” earlier in the chapter). Broken oil burners, grimy glassware, and jars of pickled fungus clutter this ruined laboratory. A beanstalk as long and thick as a constrictor snake
a lion crown lock (see “Crown Locks” earlier in the chapter). This thirty-foot-high balcony overlooks the banquet hall. A harpsichord decorated with painted panels is situated at one end of the