Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'seeing stone'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        saving stone
                                    
                                
                                    
                                        sending stone
                                    
                                
                                    
                                        seen stone
                                    
                                
                                    
                                        seeing score
                                    
                                
                                    
                                        sling stone
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the
                                                
                                            
                                                
                                                     up to her speed without provoking opportunity attacks.
Snaky Hair. Hythonia makes one attack with her snaky hair.
Petrified Earth (Costs 2 Actions). Hythonia causes stone spikes to erupt from the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
                                                
                                            
                                                
                                                     Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
                                                
                                            
                                                
                                                     1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
                                                
                                            
                                                
                                                     constantly starting fights in the hope of seeing bloodshed.”
81–00
“I keep trophies from the bodies I have slain, turning them into adornments.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                    Ki-rin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true
                                                
                                            
                                                
                                                     10 feet on a side. The third version creates enough objects made of stone or metal to fill a cube 2 feet on a side, but any materials created in this way last for only 1 hour.
 
Regional Effects
The ki
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
                                                
                                            
                                                
                                                     environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.
Deep Dragon Lair Features
A deep dragon lair might
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
                                                
                                            
                                                
                                                     searching out new environments and seeing new vistas, they usually leave their lairs protected by servitors, allies, magic, traps, or some combination of these protections.
Deep Dragon Lair Features
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
                                                
                                            
                                                
                                                     ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
                                                
                                            
                                                
                                                     rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Gnoll Lair Features The cave has the following features: Ceilings. The cave’s ceilings are 10 feet high. Doors. The doors to area J2 are made of stone. Environment. Past its entrance, the cave’s
                                                
                                            
                                                
                                                     natural rock gives way to crumbling stone blocks and flagstone tiles. Its walls are decorated with painted motifs of grinning demons and marching skeletons. Lighting. The cave is unlit, and its denizens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Shunned Cave Features The cave has the following features: Ceilings. The cave’s ceilings are 15 feet high. Door. The stone door to area G6 is ajar. Environment. The eastern half of this cave (areas
                                                
                                            
                                                
                                                     G1–area G5) has naturally formed spaces with wet walls and damp dirt floors. The western half of the cave (areas G6–area G7) has walls made of cut stone blocks and floors made of cracked tiles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Environment. The walls are made of rough-hewn stone in some places and neat-fitting stone blocks in others. Stone tiles cover the floor. Lighting. The cave is unlit, and its denizens rely on Darkvision
                                                
                                            
                                                
                                                     to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     stone. Lighting The tomb is dark. Area descriptions assume the characters have a light source or some other means of seeing in the dark. Doors The heavy doors throughout the tomb are made of stone and
                                                
                                            
                                                
                                                     suffuses their tomb. Creatures in the tomb or the portico outside it can’t muster the will to support others and thus can’t take the Help action. Stone Construction The tomb is made of old, durable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The temple’s stone remains strong despite millennia of neglect. Surviving furnishings, such as
                                                
                                            
                                                
                                                     tables and beds, are also made of stone. Wall carvings of mountain peaks and multifaceted gemstones predominate, as these images are sacred to Dumathoin. Darkness The temple’s sconces haven’t held
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
                                                
                                            
                                                
                                                     its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mesa in their dreams, seeing others like themselves in passing, and meeting otherworldly beings. The secret behind these dreams is found in the oldest legends, which speak of the Ghost Orchid Tepui
                                                
                                            
                                                
                                                     existing simultaneously in the Llanos and in the Feywild, parallel to Atagua. The source of the dreams is a powerful crystal called the Sleeping Stone, which many who dream have seen, alongside magical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     have 15-foot-high ceilings. Doors and Secret Doors. Interior doors are heavy stone slabs that can be pushed open from either side. Secret doors blend in with their surroundings. A character who
                                                
                                            
                                                
                                                     chambers aren’t illuminated. Area descriptions assume the characters have a light source or other means of seeing in the dark. Humanoids encountered in the ziggurat have darkvision out to a range of 60 feet, as they’ve adapted to life underground.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 
  Conjure Fey
 Create Undead
Eyebite
 Flesh to Stone
 
  Mass Suggestion
 True Seeing
7th Level   Etherealness
 
  Finger of Death
Forcecage
 
  Plane Shift
8th Level   Demiplane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     denizens rely on darkvision to see. Descriptions of unlit areas assume that the characters have a light source or some other method of seeing in the dark. Doors Doors throughout Gibbet Crossing are made of
                                                
                                            
                                                
                                                     2-inch-thick slabs of stone. Any door opening into a natural tunnel has grooves to place a reinforcing bar, but the bars are nowhere to be found, except in the passage to Talhundereth (area G11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Dispel Magic
 Glyph of Warding
 Magic Circle
 Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 Sending
 Speak with Dead
 Spirit Guardians
 Tongues
 Water
                                                
                                            
                                                
                                                     Walk
 4th Level
 Banishment
 Control Water
 Death Ward
 Divination
 Freedom of Movement
 Guardian of Faith
 Locate Creature
 Stone Shape
 5th Level
 Commune
 Contagion
 Dispel Evil and Good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Create Undead
 Eyebite
 Flesh to Stone
 Mass Suggestion
 True Seeing
 7th Level
 Etherealness
 Finger of Death
 Forcecage
 Plane Shift
 8th Level
 Demiplane
 Dominate Monster
 Feeblemind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Food and Water
 
  Daylight
 Dispel Magic
 Feign Death
 Glyph of Warding
 Magic Circle
Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 
  Sending
                                                
                                            
                                                
                                                    
 Speak with Dead
 Spirit Guardians
 Tongues
 Water Walk
4th Level   Banishment
 Control Water
 
  Death Ward
 Divination
Freedom of Movement
 Guardian of Faith
 
  Locate Creature
 Stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     appearances, the walls and ceilings are still very much in place, and a true seeing spell or similar magic reveals them. A magic calendar stone in area 6k allows one to change the time of day, the weather
                                                
                                            
                                                
                                                    , and the season in Wyllowwood’s forests. Wyllow the archdruid (see “What Dwells Here?” below) is the only one permitted to use the calendar stone. When the characters first arrive, Wyllowwood is enjoying a warm autumn — Wyllow’s favorite season.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    A Wizard’s Theory The wizard claims that each standing stone is keyed to one of the eight schools of magic (abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and
                                                
                                            
                                                
                                                     do indeed relate to the eight schools of magic. The wizard requests that each character places a hand upon a different stone, to “assist in channeling the streams of magic.” When their hands are in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Stoneskin
 Wall of Fire
 5th Level
 Animate Objects
 Cloudkill
 Cone of Cold
 Creation
 Dominate Person
 Hold Monster
 Insect Plague
 Seeming
 Telekinesis
 Teleportation Circle
 Wall of Stone
                                                
                                            
                                                
                                                    
 6th Level
 Chain Lightning
 Circle of Death
 Disintegrate
 Eyebite
 Globe of Invulnerability
 Mass Suggestion
 Move Earth
 Sunbeam
 True Seeing
 7th Level
 Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Level   Animate Objects
 Cloudkill
 Cone of Cold
 
  Creation
 Dominate Person
 Hold Monster
Insect Plague
 Seeming
 Telekinesis
 
  Teleportation Circle
 Wall of Stone
6th Level
                                                
                                            
                                                
                                                       Arcane Gate
 Chain Lightning
 Circle of Death
 
  Disintegrate
 Eyebite
 Globe of Invulnerability
Mass Suggestion
 Move Earth
 
  Sunbeam
 True Seeing
7th Level   Delayed Blast Fireball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pyramid’s rooms are unlit. Area descriptions assume the characters have a light source or other means of seeing in the dark. Temperature. The pyramid’s interior is perpetually cool and dry, insulated
                                                
                                            
                                                
                                                     attempt to do so is wasted. Warded Walls. Magic that would alter the pyramid’s stone—such as the Stone Shape or Passwall spells—has no effect on the pyramid.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     “Royal Oozes” sidebar). The Pudding’s King’s throne is made of chiseled stone and sculpted with lidless eyes and gaping mouths. A patch of green slime covers it (see “Dungeon Hazards” in chapter 5 of
                                                
                                            
                                                
                                                     footstool contains 55 gp, 30 ep, a potion of poison in a gourd, two spell scrolls written on sheets of dried trillimac (conjure minor elementals and speak with plants), and a varnished nothic eye that functions as a crystal ball of true seeing that can be used only once.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     land, over fifty feet tall. Cracked flakes of faded pigments speckle the stone like fungus.
 The monument was a likeness of Ozzadraz, the githyanki commander who once ruled this land. The head rests 3
                                                
                                            
                                                
                                                     initiates combat as soon as it spots one of the characters. After seeing the roc, characters who successfully identified the claw marks on the statue’s head at Godshead Crossing (area V2) recognize that this massive creature is responsible for damaging the statue, likely having mistaken it for prey.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Reading 13–16 Crystal Ball of Telepathy 17–20 Crystal Ball of True Seeing 21–22 Cubic Gate 23 Deck of Many Things 24–27 Enspelled Staff (level 6, 7, or 8 spell) 28–31 Ioun Stone (greater absorption
                                                
                                            
                                                
                                                     Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     
   4  A vaguely human-shaped creature made of slime 
   5  A fey-like shape, either brooding or passionate 
   6  A body constructed of metal, stone, or machinery 
   Transformation. You can
                                                
                                            
                                                
                                                     Catalyst table to determine what triggers your involuntary change. Change Catalyst    d6 Catalyst 
     1  Seeing a particular phase of the moon 
   2  The smell of a certain type of flower 
   3  The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     drawbridge over a moat. Unless the text says otherwise, areas in and around the Three Moons Vault share a number of features. Ceilings The vault’s ceilings are 10 feet high. Doors The vault’s doors are stone
                                                
                                            
                                                
                                                     other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynn’s moons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Greater Invisibility
 Hallucinatory Terrain
 Ice Storm
 Locate Creature
 Phantasmal Killer
 Polymorph
 Stone Shape
 Stoneskin
 Wall of Fire
 5th Level
 Animate Objects
 Cloudkill
 Cone of Cold
                                                
                                            
                                                
                                                    
 Telekinesis
 Teleportation Circle
 Wall of Force
 Wall of Stone
 6th Level
 Chain Lightning
 Circle of Death
 Contingency
 Create Undead
 Disintegrate
 Eyebite
 Flesh to Stone
 Globe of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the south wall is stone magically rendered transparent from this side only. A successful dispel magic (DC 17) cast on the stone causes it to lose its transparency. If the tomb guardian is prevented from
                                                
                                            
                                                
                                                     seeing into areas 38B and 38C, it won’t pull the lever. Iron Lever. The lever protrudes from a vertical slot cut into the northwest wall. It rests in the up position. Pulling the lever down activates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     librarians), the library subtly directs the character toward its target within minutes. The three stone giants who serve as Gravenhollow’s librarians don’t specifically welcome visitors — or even notice their
                                                
                                            
                                                
                                                     the “dream” of the surface world. Urmas exchanges messages with Stonespeaker Hgraam (see chapter 4), keeping abreast of events as they pertain to the stone giant community in the duergar city of
                                                
                                            
                                        





