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Returning 35 results for 'sees spirits adventurers'.
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Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run âŠ
Some adventurers and sages whisper that deep crows were first spawned as
almost any creature. Their preferred attack is a snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey
Monsters
Bigby Presents: Glory of the Giants
to a djinni and is sometimes mistaken for one by adventurers.
Some tempest spirits cannot accept their new form and seek to undo the transformation in solitude. Others are overcome with rage and hew a
path of destruction. Massive hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them.Lightning, ThunderCold, Necrotic, Poison; Bludgeoning
Monsters
Mythic Odysseys of Theros
tirelessness, which makes them exceptional guards. In the necropoleis, this sees many Returned employed as sentries, though they might also be messengers or laborers. If threatened, groups of these Returned
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Fizban's Treasury of Dragons
they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
The Book of Many Things
dangerously curious spirits manifested as physical beings when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards
as likely to give a deck to adventurers in dire need as they are to wrest cards from an innocent person by any means necessary.
Both the Solar Bastion (see chapter 10) and the Grim Harrow (see chapter
Monsters
Eberron: Rising from the Last War
competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers. Their ability
to manipulate the fears of mortals sees tsucoras often sent to Eberron as Inspired (Tsucora variant);Inspired. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of
Monsters
The Wild Beyond the Witchlight
, teleport, wishNegate Spell (2/Day). When Iggwilv sees a creature within 60 feet of her casting a spell, she tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or
, including the ability to summon demons and demonic spirits. But in her quest for absolute power, she made too many enemies and underestimated their determination to destroy her, so she fled to other worlds
Monsters
Fizban's Treasury of Dragons
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragonâs lair.
4
Powerful infernal creatures have opened a
Monsters
Fizban's Treasury of Dragons
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Magic Items
Storm King's Thunder
energy when the throneâs powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
creature seated on the throne can hear faint whispers in Draconic â the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Monsters
Fizban's Treasury of Dragons
kindred spirits and like to rub affectionately against their keels.
4
I like to show visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
tames the spirits in his haunted mansion, but only when he sacrifices a memory.
2 The Darklordâs skin is haunted, but she can temporarily release spirits from her elaborate scars.
3 A
dozen phantoms cater to the Darklord; each spirit is an emotion he can no longer feel.
4 Vampiric spirits keep the Darklord forever young, but physical sensation fled them long ago.
5 Despite
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
for her freedom from a bargain she made with the Entity. Theodora Halvhrest. The sorrowful former lady of the house hides the spirits of her children in area 24. Sheâs wary of trespassers but sees
SĂ©ances At certain times in the adventure, characters have the opportunity to commune with the House of Lamentâs spirits, contacting them directly through a series of sĂ©ances involving a spirit
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
unearthly howls. Only you can perceive the spirits, unless you allow them to speak through you. The spirits are intangible and invisible; anyone who can see invisible creatures sees only fleeting glimpses of
these spirits as they haunt you. Roll on or choose an option from the Whispering Spirits table to determine what haunts you. Additionally, you gain the traits that follow. Whispering Spirits d6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest--time to sleep and eat, tend their
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the Darklordâs sins cover their body.
5 Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue.
6 A choir of spirits follows the Darklord
, endlessly singing her sins.
7 The Darklord endlessly cries tears of blood, ink, poison, or molten iron.
8 The Darklord knows how heâs going to die and sees evidence of impending doom everywhere.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and strange, pointed hatsâall these and more march forth from the graveyard, their numbers growing by the second. These arenât the spirits of the people buried here, but of previous adventurers who
March of the Dead Every night at midnight, one hundred spirits rise from the cemetery (area E6) and march up the Old Svalich Road to Castle Ravenloft. An eerie green light suffuses the graveyard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.
Resting Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest â time to sleep and eat, tend their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quest Goals To complete the Mountainâs Toe Quest, the adventurers must escort Don-Jon Raskin safely to the mine. Once he sees that wererats have infested it, Raskin urges the characters to eradicate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
few hours of travel, Serapio sees them and flies overhead in his owl form. Though his mind is twisted by fiendish hunger, he is too wary to approach adventurers. A character who succeeds on a DC 14
Wisdom (Perception) check sees sudden movement in the darkness overhead as a spotted owl silently circles the party and then flies away.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield â specifically the layer of Nishrek
, where they join Gruumshâs army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varramâs recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Bridge to a forgotten Anaurian ruin in the Serpent Hills. The divination pool that Varram seeks is there â but so too is a clan of yuan-ti that are a threat to the wyrmspeaker and the adventurers alike.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of it, he sends the characters to Boareskyr Bridge, instructing them to seek information on Varramâs recent movements and probable destination. This chapter sees the characters journey from Boareskyr
Bridge to a forgotten Anaurian ruin in the Serpent Hills. The divination pool that Varram seeks is thereâbut so too is a clan of yuan-ti that are a threat to the wyrmspeaker and the adventurers alike.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Plundered Halls This corner of the dungeon sees little traffic, though other adventurers have plundered it in the past. 9a. Pillared Way Pillars. Six pillars pockmarked with tiny indentations
armor that was destroyed years ago by adventurers).
9b. Rotted Corpse The maggot-ridden corpse of a dead human lies facedown on the floor next to a discarded scimitar, a light crossbow, and a money
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
possibility. Character death â even if temporary â can crush some playersâ spirits. For those players, donât make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
possibility. Character deathâeven if temporaryâcan crush some playersâ spirits. For those players, donât make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ez dâAvenir. These adventurers want to learn what made the House of Lament what it is and free the spirits that haunt it. Ireena Kolyana is a reincarnation of the fateful spirit named Tatyana detailed
appears to be alone, investigating the house to test methods of freeing lingering spirits. He has no ideaâand refuses all evidenceâthat he is accompanied by the spirit of his son, Erasmus. Mentions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the shaft. Snigbatâs job is to watch for intruders and report what she sees to Boss Hark. Snigbat considers this duty a form of punishment. If she sees one or more well-armed adventurers, Snigbat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the ritual can be performed in any location in the Underdark imbued with faerzress. Vizeran has kept this information from the adventurers only because he sees the ritual as his chance to destroy
Victory without Vizeran It is up to you whether or not the adventurers can succeed against the demon lords without Vizeranâs aid. They might be able to implement his plan on their own, particularly
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Types of Hauntings The Spirit of
Lady Theodora Halvhrest When the party enters the house, few menaces initially present themselves. As characters explore, though, spirits gradually stir to life
, the activities of the living alert the houseâs spirits. Once this occurs, the House of Lament closes the domainâs borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercantile ventures regularly hire adventurers for trade excursions and explorationâsuch as journeys to the island of Lambakluha. Lambakluha The island of Lambakluha is known as the âVale of Tearsâ in
where islandersâ souls went after death. Some of these souls transcended into ninunosâdryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that welcomes all manner of suspicious customers⊠which makes it a haven for adventurers. Clifftop is a home away from home for explorers and mercenaries. The Sharn Watch maintains a fortress garrison
in Daggerwatch. The Highhold district is an upscale dwarven neighborhood; itâs said that the strongest spirits in Sharn are served at Morraginâs Tavern. Hopeâs Peak is a temple district, notable for
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
magical abilities are put to the test, the characters might find their emotions, values, and spirits challenged as well.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragon, Faerie An invisible green faerie dragon takes an interest in the adventurers and follows them for a while. If the characters are in good spirits, the tiny dragon plays harmless pranks on them






