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Returning 19 results for 'seize secrets'.
Other Suggestions:
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knowledge and personal secrets. The Zhentarim wouldn’t have become the organization it is today—one where treachery and subterfuge are the order of the day—without Manshoon’s
someone else in disguise, which is just as Manshoon prefers.
Manshoon seeks power and is checked only by the many enemies who want to see him dead. He recently failed to seize control of Waterdeep in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
rumors of treasure were a trick to lure them into a death trap. Perhaps the so-called spy in the queen’s court is actually a scheme concocted by the monarch herself to seize even more power. At the same
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Villain
1 A charismatic crime boss (bandit captain) unites local gangs in a bid to seize control of the polis.
2 A Returned palamnite (see chapter 6) wreaks havoc across the countryside in
sectarian civil war in Meletis.
5 An information broker (spy) holds damaging secrets about important folk and is blackmailing them.
6 A group of vocal iconoclasts (nobles) are fomenting social
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Jhesiyra Kestellharp Among the greatest of Undermountain’s secrets is the story of Jhesiyra Kestellharp, who was one of Halaster’s most gifted apprentices until it became clear to her that Halaster
that she can seize control of Undermountain. To that end, she does everything in her power to keep adventurers in Undermountain alive. Her abilities are, however, limited in her current, bodiless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destruction is bad for business, even by House Tsalaxa’s standards. If the house’s agents can seize the cult’s secrets in the process of eliminating the threat, so much the better.
allegiance to the Veiled Alliance would primarily be interested in stopping the defilers who serve the elemental cults and making sure the sorcerer-kings do not get their hands on the secrets of elemental
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Quests table suggests a few adventures the god’s champions might involve themselves in. Kruphix’s Quests d6 Adventure Goal
1 Seize a powerful magic item from those who would misuse it, study
balance, either to enrich themselves or to serve what they see as the greater good. Kruphix would then become a villain, as he sends other agents to suppress the secrets the adventurers carry with them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, after which Halaster will seize power as the city’s Shadow Lord. The Shadowdusk family motto used to be “No secrets without truth.” After the family’s fall, its motto changed to “We do not fear the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
known on Theros, so he and only he decides which secrets should be loosed upon the world, and which must be kept forever hidden. He has existed since before mortals occupied Theros and numbers among
among the gods. He seldom acts against Heliod openly, preferring to warn others about the sun god’s efforts to seize power at their expense. Since every mortal soul must eventually pass beyond the horizon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in pursuit of fleeing creatures. If the characters defeat the golem or lure it away, any duergar in the temple seize the chance to approach the black basalt doors and inspect them more closely
Dwarvish inscriptions carved into them that translate as follows: “It is the will of the Keeper of Secrets under the Mountain that only the hand of the king may open these doors. Let all who enter gaze
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ strengths and weaknesses, with the ultimate goal of finding a way to dispense with all of them at once. Subversion. As a compromise between control and destruction, a colony might attempt to seize control of
wizardry to attract intelligent minds for the colony to feed upon Rediscovering the secrets of nautiloid manufacture to take to the sky Drawing a surface city into the Underdark so as to have a population of ready victims
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
scroll. Research. Relying on an ancient being’s network of contacts, the being’s vast collection of lore, or perhaps the being’s direct teaching helps you unearth hidden secrets. If you can contact
compromised. Perhaps they are defecting to a rival, attempting to seize the ancient being’s power. Whatever the case, you must catch them to end their threat. 6 Astral Heist. A powerful rival of your patron
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
seize control of the town. Stella knows none of her mother’s secrets, apart from her mother’s desire to overthrow the burgomaster. Stella has nothing kind to say about the burgomaster or his son
informed about everything that happens in town. Ernst knows Lady Wachter’s secrets, and he would blackmail her in a heartbeat if their relationship went sour. N4a. Front Door and Vestibule The front door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
abound for those ready to seize them. Residents live unhampered by bureaucracy or judgment, free to pursue their deepest passions or indulge their guiltiest pleasures. Hive Ward Encounters d8 Encounter
Heralds of Dust in high-ranking positions under their factol, the dreaded lich Skall. Hall of Vigils. As Sigil’s mirthless morticians, the Heralds of Dust are afforded the secrets of life and undeath. In
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult. Cult Ranks. A follower of Myrkul wields a flail that has a skull
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to go after what they want—everyone makes their own fate. At the same time, nothing’s free. It takes work, dedication, and sometimes blood to seize greatness. There’s no inherent malice in the Fated’s
prize. With brutal efficiency, he exploits the financial stranglehold his faction has over Sigil, richly rewarding informants for secrets that might give the Fated leverage over the other factions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the characters’ presence, the druids seize The Codicil of White and try to escape with it, to keep it from falling into the hands of Auril’s enemies. In combat, the druids like to pelt enemies with
minutes poring over The Codicil of White learns that the poem in its pages, “Rime of the Frostmaiden” (see appendix E), is an incantation that can be used to unlock Auril’s secrets, including ones
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cult drove its usual prey away, and now the umber hulk feasts on cultists that wander into its territory. The umber hulk strikes from behind rock walls to seize its prey before burrowing away again. The
gods bear somber expressions and formal regalia. The doors are spiked shut from the outside.
The reliefs portray Dumathoin, the Keeper of Secrets Under the Mountain, and Marthammor Duin, the Watcher
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
its lair.
6 Defend the location against an external attacker.
7 Seize control of the location.
8 Infiltrate the location and report on what’s happening inside.
Linked Locations
laboratory in the area isn’t damaged or its secrets looted. A Dimir spy might leap at the opportunity to steal some Izzet secrets when the laboratory comes under attack.
The Cross Purposes table can help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and rubble choking the eastern part of the chamber. The nothics took up residence here in the hopes that unwary cult members might be easy prey for an ambush or unwittingly yield secrets of power to
time is right to seize control of the river. Due to her reduced hit points, Bronzefume has a challenge rating of 13 (10,000 XP). If a boat ventures into her half of the lake, Bronzefume surfaces to






