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                        Returning 35 results for 'senses searing adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     object. The shard can cause the object to fly using the shard’s own flying speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions.
If a creature
                                                
                                            
                                                
                                                    . In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
                                                
                                            
                                                
                                                    .
Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s high mage. She has befriended famous adventurers such as Drizzt Do’Urden, worked with prominent
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
                                                
                                            
                                                
                                                     of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
                                                
                                            
                                                
                                                     no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
                                                
                                            
                                                
                                                     find the heir, but no faction trusts the others.
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
                                                
                                            
                                                
                                                     adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
                                                
                                            
                                                
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: You’re traveling through a
                                                
                                            
                                                
                                                     of air shimmers with intense heat, and the canyon’s colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. “Hello, can you help me?”No other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      21  +5  +5 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  16  +3  +7 
  Cha  18  +4  +8 
   
 Resistances Cold
 Immunities Fire, Poison; Poisoned
 Senses Darkvision 150 ft
                                                
                                            
                                                
                                                     spells and other magical effects.
 Actions
 Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    )
 
 Saving Throws Con +10, Wis +8, Cha +6
 Skills Athletics +11, Perception +8
 Damage Immunities fire
 Senses passive Perception 18
 Languages Common, Giant, Ignan
 Challenge 10 (5,900 XP) Proficiency
                                                
                                            
                                                
                                                     Searing Scepter attacks or two Bolt of Imix attacks.
 Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    )
 
 Saving Throws Con +10, Wis +8, Cha +6
 Skills Athletics +11, Perception +8
 Damage Immunities fire
 Senses passive Perception 18
 Languages Common, Giant, Ignan
 Challenge 10 (5,900 XP) Proficiency
                                                
                                            
                                                
                                                     Searing Scepter attacks or two Bolt of Imix attacks.
 Searing Scepter. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 9 (2d8) fire damage, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D adventures. Just as these dungeons have made an
                                                
                                            
                                                
                                                     Portal dims to a deep crimson, adventurers from across the Sword Coast—and even some visiting from other D&D worlds—spin tales and rumors of lost treasures. A wanderer from the distant Shou Empire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the next round. Searing Heat. Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its
                                                
                                            
                                                
                                                    . Precipitation is almost nonexistent within 6 miles of the dragon’s lair, making the land parched and arid and most plant life withered and brown. Fiery Senses. The dragon can hear up to 30 feet through any open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  9  −1  −1 
   
 Gear Half-Plate Armor, Longbow, Longsword, Shield
 Senses Darkvision 60 ft
                                                
                                            
                                                
                                                     
   
 Gear Greatsword, Half-Plate Armor, Longbow
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Common, Goblin
 CR 3 (XP 700; PB +2)
 Traits
 Aura of Authority. While in a 10-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    School of Evocation You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find
                                                
                                            
                                                
                                                     employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . These boons elevate the recipients’ status among their kind, and they become champions or leaders. Sahuagin barons’ blood is infused with profane magic capable of searing their enemies and making these
                                                
                                            
                                                
                                                    
 Gear Breastplate, Trident
 Senses Darkvision 120 ft.; Passive Perception 17
 Languages Sahuagin
 CR 5 (XP 1,800; PB +3)
 Traits
 Blood Frenzy. The sahuagin has Advantage on attack rolls against any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Perception +10, Stealth +9, Survival +6
 Damage Resistances cold, radiant
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20
 Languages Common, Draconic, telepathy 120 ft.
 Challenge
                                                
                                            
                                                
                                                    ). The dragon uses Psychic Step or Spellcasting.
 Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40
                                                
                                            
                                                
                                                     fire, poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception 15
 Languages Giant, Ignan
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Death Burst. When the cinder hulk dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     moonlight guardian’s body is infused with magical moonlight that the creature can channel into its blows. It can also unleash searing blasts of lunar energy that can expose shapeshifters by forcing them into
                                                
                                            
                                                
                                                    , piercing, and slashing from nonmagical attacks
 Damage Immunities poison, radiant
 Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
 Senses truesight 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40
                                                
                                            
                                                
                                                     fire, poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception 15
 Languages Giant, Ignan
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Death Burst. When the cinder hulk dies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     necessary, thwarting foes with magical sleep and searing them with flame. Brass dragons favor warm climes, particularly steppes and rocky or sandy deserts, and they usually dwell near prominent crossroads or
                                                
                                            
                                                
                                                    
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 1 (XP 200; PB +2)
 Actions
 Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Remorhaz Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they
                                                
                                            
                                                
                                                     
    Str  24  +7  +7 
  Dex  13  +1  +1 
  Con  21  +5  +5 
      Ability Score Mod Save 
    Int  4  −3  −3 
  Wis  10  +0  +0 
  Cha  5  −3  −3 
   
 Immunities Cold, Fire
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
 Skills Perception +15, Stealth +13, Survival +9
 Damage Resistances cold, radiant
 Senses blindsight 60 ft., darkvision 120 ft., passive Perception 25
 Languages Common, Draconic, telepathy 120 ft
                                                
                                            
                                                
                                                     attack.
 Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
 Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks  “Some souls’ll do anything a flying head with a candle tells them
                                                
                                            
                                                
                                                     Immunities lightning, radiant
 Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
 Senses darkvision 120 ft., passive Perception 13
 Languages all
 Challenge 2 (450 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     creatures that suffer in the presence of bright light—or to destroy their foes. Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is
                                                
                                            
                                                
                                                     Athletics +3, Perception +2
 Senses passive Perception 12
 Languages Undercommon
 Challenge 2 (450 XP)
 Radiant Eyes. While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     she will abide by the terms of any bargain, but she turns against the adventurers if she senses a hint of betrayal. In addition to various treasures plundered from this level, Skella has a dagger she
                                                
                                            
                                                
                                                     they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Fire Beetle A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire
                                                
                                            
                                                
                                                     Class 13 (natural armor)
 Hit Points 4 (1d6 + 1)
 Speed 30 ft.
   STR
  8 (−1)
 
  DEX
  10 (+0)
 
  CON
  12 (+1)
 
  INT
  1 (−5)
 
  WIS
  7 (−2)
 
  CHA
  3 (−4)
Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Giant Fire Beetle Big Bright Bug A giant fire beetle takes its name from its pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands
                                                
                                            
                                                
                                                     Save 
    Str  8  −1  −1 
  Dex  10  +0  +0 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  7  −2  −2 
  Cha  3  −4  −4 
   
 Resistances Fire
 Senses Blindsight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  CHA
  18 (+4)
Saving Throws Dex +6, Wis +9, Cha +10
 Damage Immunities necrotic, poison
 Condition Immunities exhaustion, frightened, poisoned
 Senses darkvision 120 ft., passive
                                                
                                            
                                                
                                                    , searing smite
 2nd level (3 slots): hold person, magic weapon
 3rd level (3 slots): dispel magic, elemental weapon
 4th level (3 slots): banishment, staggering smite
 5th level (2 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Harrow. Wreathed in searing fire, Wynemar embodies the havoc of violence and war. She rides a flaming steed that uses the nightmare stat block but is an Undead instead of a Fiend. Grim Champion of
                                                
                                            
                                                
                                                    
 Damage Immunities poison
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
 Senses darkvision 60 ft., passive Perception 19
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned, unconscious
 Senses truesight 120 ft., passive Perception 22
 Languages all
 Challenge
                                                
                                            
                                                
                                                     incarnate’s next turn. On a successful save, a creature takes half as much damage only.
 Reactions
 The incarnate can take up to three reactions per round but only one per turn.
 Searing Gaze. In response
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, exhaustion, frightened, poisoned
 Senses truesight 120 ft., passive Perception 24
 Languages all, telepathy 120 ft.
 Challenge 21 (33,000 XP)
 Angelic Weapons. The
                                                
                                            
                                                
                                                     magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
 Searing Burst (Costs 2 Actions). The solar emits magical, divine energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     other detritus to their bodies for protection. These slugs scour the wreck for organic matter to feed on, clinging to torn sections of wall, floor, and ceiling while taking shelter from the searing
                                                
                                            
                                                
                                                    )
 
  CHA
 3 (−4)
Senses darkvision 60 ft., passive Perception 9
 Languages —
 Challenge 1/4 (50 XP)
 Adhesive. The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned, unconscious
 Senses truesight 120 ft., passive Perception 22
 Languages all
 Challenge
                                                
                                            
                                                
                                                     incarnate’s next turn. On a successful save, a creature takes half as much damage only.
 Reactions
 The incarnate can take up to three reactions per round but only one per turn.
 Searing Gaze. In response
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Yawning Portal. Three months ago, out of boredom, Meloon accompanied a fledgling band of adventurers on an expedition to Undermountain. There, his luck ran out. While resting in the dungeon, the
                                                
                                            
                                                
                                                     bond with adventurers, and offers a helping hand whenever doing so feels appropriate. The intellect devourer’s primary goals are to steer adventurers away from Undermountain and get them to undertake
                                                
                                            
                                        





