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                        Returning 35 results for 'senses shifting adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
                                                
                                            
                                                
                                                     adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along
                                                
                                            
                                                
                                                     experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     object. The shard can cause the object to fly using the shard’s own flying speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions.
If a creature
                                                
                                            
                                                
                                                    . In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
                                                
                                            
                                                
                                                    .
Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s high mage. She has befriended famous adventurers such as Drizzt Do’Urden, worked with prominent
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of
                                                
                                            
                                                
                                                     adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
                                                
                                            
                                                
                                                     adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
                                                
                                            
                                                
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
                                                
                                            
                                                
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
                                                
                                            
                                        
                                                    Cloaker
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in
                                                
                                            
                                                
                                                     whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.
A duplicate has the cloaker's AC and
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
                                                
                                            
                                                
                                                     adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
                                                
                                            
                                        
                                                    Mirror Image
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is
                                                
                                            
                                                
                                                     hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
                                                
                                            
                                                
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     +5, Insight +4, Nature +2, Perception +4
 Senses darkvision 60 ft., passive Perception 14
 Languages Common
 Challenge 1/2 (100 XP)
 Shifting (Recharges after a Short or Long Rest). As a bonus
                                                
                                            
                                                
                                                     over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
 Medium humanoid (shifter), any alignment
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     or heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
                                                
                                            
                                                
                                                     change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you
                                                
                                            
                                                
                                                     destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Attitude Choose the starting attitude of a creature the adventurers are interacting with: friendly, indifferent, or hostile. A friendly creature wants to help the adventurers and wishes for them to succeed
                                                
                                            
                                                
                                                     the adventurers try to persuade an indifferent creature to do something. A hostile creature opposes the adventurers and their goals but doesn’t necessarily attack them on sight. For example, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
                                                
                                            
                                                
                                                    -reading abilities aid them in creating near-perfect disguises and plucking secrets from unguarded minds. Occasionally, doppelgangers use their shape-shifting ability in more overt ways, transforming into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you
                                                
                                            
                                                
                                                     destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Mapping a Wilderness In contrast to a dungeon, an outdoor setting presents seemingly limitless options. The adventurers can move in any direction over a trackless desert or an open grassland, so how
                                                
                                            
                                                
                                                     routes, where explorers and caravan drivers have discovered areas of wind-blasted rock that are easier to traverse than shifting sand. If the party veers off track, you might be able to relocate one or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     ceiling.
 Daylight will enable adventurers to dimly see what appear to be two separate doors at the end of the corridor. The paving stones on the floor 50 feet south of the entrance are unmortared
                                                
                                            
                                                
                                                     character can use thieves’ tools to keep the stones from shifting by taking 1 minute and succeeding on a DC 20 Dexterity check. On a failed check, the shims are put in place but they fail when someone moves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     appear before a band of adventurers, they demonstrate the qualities that make them spectacular to behold: Giants Are Huge. Most giants can easily peer in a second-floor window. The larger ones would have
                                                
                                            
                                                
                                                     sits on a wagon, its wheels and axles are liable to snap like twigs. A giant can crush a house or capsize a ship simply by carelessly shifting its weight. An ox that strays too close to a sleeping giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     study the shifting balance of the planes and the path of the Draconic Prophecy. Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Compositions   1d6 The Air Elemental’s Body Features...   1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
                                                
                                            
                                                
                                                    , Slashing
 Immunities Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     wereboars suffer their shape-shifting nature as a curse, with some involuntarily transforming any time they perform a greedy act or indulge their selfish nature.   Wereboar Medium or Small Monstrosity
                                                
                                            
                                                
                                                      +2 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +0 
  Cha  8  −1  −1 
   
 Skills Perception +2
 Gear Javelins (6)
 Senses Passive Perception 12
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Oni Wickedness Drawn to the Wicked Habitat: Forest, Urban; Treasure: Armaments  Oni are elusive entities that inhabit dark forests and other wildernesses. By shape-shifting into the form of an
                                                
                                            
                                                
                                                      +2 
  Wis  12  +1  +4 
  Cha  15  +2  +5 
   
 Skills Arcana +5, Deception +8, Perception +4
 Resistances Cold
 Senses Darkvision 60 ft.; Passive Perception 14
 Languages Common, Giant
 CR 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
                                                
                                            
                                                
                                                     of battle. Only by wading into the battle can they fulfill their responsibility to carry out the commands of the warleaders by adapting their tactics to the shifting situation on the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     she will abide by the terms of any bargain, but she turns against the adventurers if she senses a hint of betrayal. In addition to various treasures plundered from this level, Skella has a dagger she
                                                
                                            
                                                
                                                     they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Mimic Mimics are shape-shifting monsters described in the Monster Manual. The variant presented here is a particularly large and voracious specimen—the result of Netherese experiments on ordinary
                                                
                                            
                                                
                                                    )
 
  CON
 17 (+3)
 
  INT
 9 (−1)
 
  WIS
 15 (+2)
 
  CHA
 10 (+0)
Skills Stealth +7
 Damage Immunities acid
 Condition Immunities prone
 Senses darkvision 60 ft., passive Perception 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     like living sandstorms, they create mesmerizing dances with their ever-shifting forms. It’s tempting to view the various hulks as symbols of the long, slow decline of the giants as a people. But that’s
                                                
                                            
                                                
                                                     Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
 Senses darkvision 60 ft., passive Perception 11
 Languages Giant, Terran
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Air Form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Fire Beetle A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire
                                                
                                            
                                                
                                                     Class 13 (natural armor)
 Hit Points 4 (1d6 + 1)
 Speed 30 ft.
   STR
  8 (−1)
 
  DEX
  10 (+0)
 
  CON
  12 (+1)
 
  INT
  1 (−5)
 
  WIS
  7 (−2)
 
  CHA
  3 (−4)
Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Giant Fire Beetle Big Bright Bug A giant fire beetle takes its name from its pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands
                                                
                                            
                                                
                                                     Save 
    Str  8  −1  −1 
  Dex  10  +0  +0 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  1  −5  −5 
  Wis  7  −2  −2 
  Cha  3  −4  −4 
   
 Resistances Fire
 Senses Blindsight
                                                
                                            
                                        





