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                        Returning 35 results for 'senses shocking adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spell attacks). He has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (4 slots): detect magic, disguise self, magic missile
                                                
                                            
                                                
                                                     “Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): light,* message,* prestidigitation, shocking grasp (see “Actions” below)
1st level (4 slots): mage armor,* shield
                                                
                                            
                                                
                                                     (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit (with advantage on the attack if the target is wearing armor made of metal), reach 5
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     shocking recklessness. Smiler thinks he can accomplish anything with a positive attitude and some death-defying stunt. Although he admits others might end up getting killed by his actions, he believes he
                                                
                                            
                                                
                                                    . Smiler escaped and tears around Avernus on a Devil's Ride, looking for adventurers willing to help him get revenge on the warlords who ganged up on him. Mad Maggie remains his only ally, though he refuses to join her gang.
 Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     object. The shard can cause the object to fly using the shard’s own flying speed, use its senses, speak verbally or telepathically, cast spells, and use its legendary actions.
If a creature
                                                
                                            
                                                
                                                    . In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even accompanying adventurers in the guise of an intelligent magic item and steering
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
                                                
                                            
                                                
                                                    .
Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s high mage. She has befriended famous adventurers such as Drizzt Do’Urden, worked with prominent
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultists’ zealous bloodlust overwhelms their senses.
Cultists
The
                                                
                                            
                                                
                                                     adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
                                                
                                            
                                                
                                                    , wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , Wis +3
 Skills Arcana +5, History +5
 Senses passive Perception 11
 Languages Common, Draconic, Dwarvish, Elvish
 Challenge 1 (200 XP)
 Spellcasting. The mage is a 4th-level spellcaster that
                                                
                                            
                                                
                                                    , shocking grasp
 1st Level (4 slots): charm person, magic missile
 2nd Level (3 slots): hold person, misty step
 Actions
 Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 – 1) bludgeoning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    
 14 (+2)
 CON
 12 (+1)
 INT
 15 (+2)
 WIS
 13 (+1)
 CHA
 11 (+0)
 
 Skills Arcana +4
 Senses passive Perception 11
 Languages Common, Thayan
 Challenge 2 (450 XP)
 Doomvault Devotion
                                                
                                            
                                                
                                                     (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving throws
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic missile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 18 (+4)
 
  WIS
 14 (+2)
 
  CHA
 10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
 Languages
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , Religion +5
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
 Challenge 3 (700 XP)
 Fey Ancestry. Dralmorrer has advantage on saving
                                                
                                            
                                                
                                                     spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
 Cantrips (at will): fire bolt, prestidigitation, shocking grasp
 1st level (4 slots): longstrider, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 18 (+4)
 
  WIS
 14 (+2)
 
  CHA
 10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
 Languages
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+2) 
 
  INT
  18 (+4) 
 
  WIS
  14 (+2) 
 
  CHA
  10 (+0)
Saving Throws Int +7, Wis +5
 Skills Arcana +7, Deception +3, Insight +5, Stealth +6
 Senses passive Perception 12
                                                
                                            
                                                
                                                    ): fire bolt, minor illusion, prestidigitation, shocking grasp
 1st level (4 slots): chromatic orb, color spray, mage armor, magic missile
 2nd level (3 slots): detect thoughts, mirror image
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ) 
 
  WIS 
  18 (+4) 
 
  CHA 
  11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
 Senses passive Perception 14
 Languages Common
                                                
                                            
                                                
                                                     plus any five languages
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     slashing (from stoneskin)
 Senses passive Perception 12
 Languages any six languages
 Challenge 12 (8,400 XP)
 Magic Resistance. The archmage has advantage on saving throws against spells and other
                                                
                                            
                                                
                                                     self and invisibility at will and has the following wizard spells prepared:
 Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    .
   STR
 12(+1)
 
  DEX
 16(+3)
 
  CON
 14(+2)
 
  INT
 11(+0)
 
  WIS
 10(+0)
 
  CHA
 11(+0)
Damage Resistances acid
 Senses passive Perception 10
 Languages Common plus any one
                                                
                                            
                                                
                                                    )
 
  INT
 8(−1)
 
  WIS
 11(+0)
 
  CHA
 9(−1)
Senses passive Perception 10
 Languages Common plus any one language
 Challenge 2 (450 XP)
 Amphibious. The hybrid can breathe air and water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  DEX
 14(+2)
 
  CON
 15(+2)
 
  INT
 12(+1)
 
  WIS
 12(+1)
 
  CHA
 18(+4)
Saving Throws Wis +4, Cha +7
 Skills Arcana +4, History +4
 Damage Resistances psychic
 Senses
                                                
                                            
                                                
                                                     a short or long rest. It knows the following warlock spells:
 Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     (+2) 
 
  INT
  16 (+3) 
 
  WIS
  13 (+1) 
 
  CHA
  11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Sora Kell, this land grows stronger with each passing year. The Voice of
 BRELAND
 Boranel Cedes Western Reaches
 In a shocking move, King Boranel has ordered that all Brelish citizens who live west
                                                
                                            
                                                
                                                     continent’s cities. Gargoyle couriers are in high demand. Though monstrous workers of these sorts are still rare in many nations, their numbers are growing. Conversely, a visit to Droaam gives adventurers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 13 (+1)
 
  CHA
 11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
 Languages
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     slashing damage from nonmagical attacks not made with silvered weapons
 Senses darkvision 60 ft., passive Perception 11
 Languages any two languages (usually Abyssal or Infernal)
 Challenge 7 (2,900 XP
                                                
                                            
                                                
                                                    ): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    )
 
  INT
 15 (+2)
 
  WIS
 18 (+4)
 
  CHA
 13 (+1)
Saving Throws Wis +8
 Skills Arcana +6, Investigation +6, Religion +6
 Senses passive Perception 14
 Languages Common, plus one of
                                                
                                            
                                                
                                                    
 Senses passive Perception 12
 Languages Common, plus one of your choice
 Empowered Spells. Whenever the spellcaster casts a spell of the evocation school by expending a spell slot, the spellcaster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
 Senses passive Perception 12
 Languages any six languages
 Challenge 12 (8,400 XP)
 Magic
                                                
                                            
                                                
                                                     hand, prestidigitation, shocking grasp
 1st level (4 slots): detect magic, identify, mage armor,* magic missile
 2nd level (3 slots): detect thoughts, mirror image, misty step
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Arcana +5, Perception +4, Stealth +3
 Senses darkvision 120 ft., passive Perception 14
 Languages Elvish, Undercommon
 Challenge 2 (450 XP)
 Special Equipment. Nezznar has a spider staff.
 Fey
                                                
                                            
                                                
                                                     spell list:
 Cantrips (at will): mage hand, ray of frost, shocking grasp
 1st Level (4 slots): mage armor, magic missile, shield
 2nd Level (3 slots): invisibility, suggestion
 Actions
 Spider
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    
 14 (+2)
 
  INT
 16 (+3)
 
  WIS
 13 (+1)
 
  CHA
 11 (+0)
Saving Throws Int +5, Wis +3
 Skills Arcana +5, Deception +2, Insight +3, Stealth +5
 Senses passive Perception 11
 Languages
                                                
                                            
                                                
                                                     following spells prepared from the wizard spell list:
 Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
 1st level (4 slots): fog cloud, magic missile, shield, thunderwave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    )
 
  INT
 19 (+4)
 
  WIS
 16 (+3)
 
  CHA
 16 (+3)
Saving Throws Con +5, Int +8, Wis +7
 Skills Arcana +8, Insight +7, Medicine +7
 Senses passive Perception 13
 Languages Abyssal, Common
                                                
                                            
                                                
                                                     spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): dancing lights, light, message, shocking grasp
 1st level (4 slots): comprehend languages, cure wounds, grease
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone — and Halaster’s influence — have rendered him utterly
                                                
                                            
                                                
                                                    )
 
  WIS
 13(+1)
 
  CHA
 18(+4)
Saving Throws Con +8, Int +9
 Skills Arcana +9, Athletics +9, Perception +6, Stealth +5
 Senses darkvision 120 ft., passive Perception 16
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     racket in Bryn Shander and tried to turn the town against its speaker, Duvessa Shane, with the goal of supplanting her. He also tried to destabilize the economy of Ten-Towns. A party of adventurers
                                                
                                            
                                                
                                                    )
 
 Skills Arcana +5, Deception +4, Persuasion +4
 Senses passive Perception 10
 Languages Common, Draconic, Infernal, Orc
 Challenge 1 (200 XP)
 Spellcasting. Prisoner 237 is a 5th-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
 Condition Immunities poisoned
 Senses passive Perception 13
 Languages Common, Draconic, Elvish, Primordial
 Challenge 12 (8,400 XP)
 Special Equipment. Thessalar wields a +1 dagger coated with
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): light, mending, message, shocking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    )
 
  INT
 10 (+0)
 
  WIS
 10 (+0)
 
  CHA
 7 (−2)
Damage Immunities poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses passive Perception 10
                                                
                                            
                                                
                                                    )
 
  WIS
 10 (+0)
 
  CHA
 7 (−2)
Damage Immunities lightning, poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses passive Perception 10
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ft.
  
   STR
 10 (+0)
 
  DEX
 14 (+2)
 
  CON
 12 (+1)
 
  INT
 17 (+3)
 
  WIS
 10 (+0)
 
  CHA
 11 (+0)
Skills Arcana +5, Investigation +5, Performance +2
 Senses passive
                                                
                                            
                                                
                                                     has the following wizard spells prepared:
 Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
 1st level (4 slots): detect magic, mage armor, magic missile, sleep
 2nd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Acererak Acererak is an archlich who travels between worlds and is known to take sick pleasure in devouring the souls of adventurers, whom he lures into trap-ridden dungeons where they suffer
                                                
                                            
                                                
                                                     powerful adventurers. Their deaths and souls are my nourishment.”
 Flaw. “I underestimate the resolve of my enemies.”
 Acererak
 Medium undead, neutral evil
 Armor Class 21 (natural armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (+2)
 
  INT
  10 (+0)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Skills Athletics +3, Deception +2, Perception +4, Sleight of Hand +5, Stealth +5
 Senses darkvision 60 ft., passive Perception 14
                                                
                                            
                                                
                                                     mark, replacing the spells in the stat block’s Innate Spellcasting trait.
   Aberrant Dragonmark Innate Spells    d6 At Will 1/Day 
     1  Fire bolt (2d10)  Burning hands (3d6) 
   2  Shocking
                                                
                                            
                                        





