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Returning 23 results for 'senses surviving'.
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sense surviving
Ranger
Legacy
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Classes
Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Senses 10 4 3 3 3 1 19th +6 Ability Score Improvement 11 4 3 3 3 2 20th +6 Foe Slayer 11 4 3 3 3 2 Class Features As a ranger, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Kruthik Hive Lord A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the hive abandon their lair and search for a new one. When a suitable location is found, the
)
Senses darkvision 60 ft., tremorsense 60 ft.,
passive Perception 12
Languages Kruthik
Challenge 5 (1,800 XP)
Keen Smell. The kruthik has advantage on Wisdom (Perception) checks that rely on smell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
—
16th
+5
Ability Score Improvement
9
4
3
3
2
—
17th
+6
—
10
4
3
3
3
1
18th
+6
Feral Senses
10
4
3
3
3
1
19th
+6
Ability Score Improvement
11
4
3
3
3
2
20th
+6
Foe Slayer
11
4
3
3
3
2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
endless shadows of the undercity like hungry predators. LUDMILLA, THE TUNNEL VIPER
Ludmilla is the last surviving member of the Sisters of Stone Death, the trio of power-hungry medusas who slew Svogthir
)
INT
17(+3)
WIS
12(+1)
CHA
15(+2)
Skills Deception +5, Insight +4, Perception +4, Stealth +7
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
5 (−3)
WIS
5 (−3)
CHA
5 (−3)
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive
Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. The duergar has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the spire (area S11). The aarakocra in area V8 come to the characters’ aid in that event. If the characters defeat their attackers, surviving knights flee on hippogriffs and giant vultures. They lead
pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savra’s Revelation. If a character makes a strong impression on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
under the Sleeping Giant connects to Underdark passages. She posits that the magical force that Wheel-of-Fortune senses might be an elder brain, the psychic hub of every mind flayer stronghold. (Gwyn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, and when the hatchlings emerge, they devour the old neogi and one another until only a few of the strongest newborns are left. The surviving neogi hatchlings begin their lives under the control of
Armor Class 11
Hit Points 7 (3d4)
Speed 20 ft., climb 20 ft.
STR
3 (−4)
DEX
13 (+1)
CON
10 (+0)
INT
6 (−2)
WIS
10 (+0)
CHA
9 (−1)
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
)
Saving Throws Con +5, Wis +7, Cha +6
Damage Resistances radiant
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses truesight 120 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world. Archon of Falling Stars The epic
, Con +8, Wis +9, Cha +8
Skills Arcana +6, History +6, Insight +9, Perception +9
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
invasion of nightmarish creatures called Phyrexians devastated the courts, with much of the surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the
(+1)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Knightly Virtue. The knight has one of the following traits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
3(−4)
DEX
13(+1)
CON
10(+0)
INT
6(−2)
WIS
10(+0)
CHA
9(−1)
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Mental
lay their eggs atop it, and when the hatchlings emerge, they devour the great old master and one another, until only a few of the strongest newborns are left. Hierarchy of Ownership. Surviving neogi
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnolls and routed them in the autumn of 1333 DR. Tekeli-li and his surviving kin fled across the tundra with the Reghed tribes in pursuit.
The wounded gnolls found an icy cleft on the edge of the
Damage Resistances necrotic; bludgeoning, piercing, and slashing damage from nonmagical attacks
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Gnoll
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hear her repeatedly say, “They came for it … they came for the timepiece …” If given magical healing or allowed to sleep for an hour after being given food and water, Gildha regains her senses. She
others. Falling rubble knocked her down, then buried her. Surviving on nothing but rainwater and her half-orc endurance, Gildha has been in and out of consciousness since the attack. The Timepiece of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
survived Ythryn’s crash, only to face starvation. Driven mad by trauma and hunger, the group of survivors resorted to cannibalism. These victims rose as shadows to take vengeance upon the last surviving
appendix C) dwell here. Add a sixth if the one from area H4 escaped and made it all the way here. These creatures have sharp senses and know when living creatures are nearby. They use their Spider Climb
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Perception +16, Stealth +9
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages Common, Draconic
Challenge 21 (33,000 XP)
Amphibious. The
(+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +7, Con +10, Wis +6, Cha +8
Skills Perception +11, Stealth +7
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
obtained from prior “food”), or even one of their own young. If the colony’s survival is threatened and it thinks it has a chance of surviving a fight, it can leverage its combined might using special lair
(+1)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Stealth +3
Damage Immunities acid
Condition Immunities prone
Senses darkvision 60 ft., Passive Perception 11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
fails, surviving members of Fate’s Devout can try again, but they might need further help from the characters, as three participants are required. 12: Balcony This balcony overlooks the keep’s rear
cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
“Fountain” below). If one or more myconids are killed, the surviving myconids use their Rapport Spores to signal their surrender. The shambling mound, however, fights until destroyed. Fountain. A narrow
fragments sits on Edino’s desk. The other three fragments are in a desk drawer. Any character who examines a fragment and succeeds on a DC 15 Intelligence (Arcana) check senses there’s a life force trapped
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
immediately awaken two sahuagin hatchling swarms (see appendix C) from the eggs around them. The swarms attack the characters, while the priestesses try to flee, returning promptly with any surviving sahuagin
sahuagin gather. The lobster accompanies the characters if it senses they will help it escape. Shern hopes to hide in a backpack, a cloak pocket, or a hood while the characters explore the rest of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
treacherous, crumbled masonry, which reaches to an unknown depth. To the west looms the surviving structure of what must be the Sunless Citadel. A tower stands on the west side of the courtyard.
The
and answer questions.” Meepo perks up as he senses the possibility of getting the dragon back. True to his word, he guides the characters to area 21. Along the way, he shouts out “Ticklecorn!” (in






