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                        Returning 35 results for 'servants shot adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
                                                
                                            
                                                
                                                     tower in the tundra (see “Lost Spire of Netheril”), and Dzaan went out of his way to eliminate anyone who knew of it, including the adventurers who found it and several Ten-Towners with
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never
                                                
                                            
                                                
                                                     devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
7
A crystal dragon seeks bold adventurers to steal an egg from an ancient white dragon who is infamous for abject cruelty and utter remorselessness.
8
A crystal dragon has ripped open holes to
                                                
                                            
                                                
                                                     go on dangerous excursions so they’ll return with interesting stories to tell the dragon.
5
A crystal dragon wyrmling finds ice mephit;ice mephits to be the perfect household servants
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    ;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
                                                
                                            
                                                
                                                     heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.
Throughout the lair complex, servants erect monuments to the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    , whether to raise Undead servants, terrorize the living, or extract secrets known only to the deceased. Most are more interested in amassing knowledge than power or wealth. Many cultists of Myrkul are
                                                
                                            
                                                
                                                    .
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
                                                
                                            
                                                
                                                     servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . It’s where one sends one’s servants.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer
                                                
                                            
                                                
                                                     creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
                                                
                                            
                                                
                                                     taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
                                                
                                            
                                                
                                                     taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless. Three human servants (commoners) sleep here when they are
                                                
                                            
                                                
                                                     resentful servants are the chief butler Gastyn, head maid Arlaenga, and former chief hunter and now chief groom Angrath Woodwise. They resent the cultists, especially Trepsin the troll. The human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless.
 Three human servants (commoners) sleep here when they are
                                                
                                            
                                                
                                                    . These resentful servants are the chief butler Gastyn, head maid Arlaenga, and former chief hunter and now chief groom Angrath Woodwise. They resent the cultists, especially Trepsin the troll. The human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Gods as Campaign Villains You can build a campaign around the villainous plans and deeds of a god, pitting the heroic adventurers against that god’s servants and emissaries throughout their careers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
                                                
                                            
                                                
                                                     chandelier is a dead giant spider.
 19b. Old Bedchamber Dead Spider. A dead giant spider, its body shot full of arrows and scorched by fire, lies next to a broken wooden bed against the east wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Fighting the Faceless Lord Under normal circumstances, Juiblex (see appendix D) would be an overwhelming foe. Fortunately for the adventurers, the Faceless Lord’s battle with Zuggtmoy has weakened it
                                                
                                            
                                                
                                                    -two drow spore servants (see appendix C) to fight alongside the characters. Their attacks are incapable of harming Juiblex. However, as they swarm around the demon lord, one time per round (as agreed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Blingdenstone If the adventurers encountered the Pudding King and uncovered evidence of Juiblex’s presence near Blingdenstone, they might want to return there to confirm that the svirfneblin
                                                
                                            
                                                
                                                     point after the Pudding King is dealt with, Juiblex and its servants make their way toward the caverns of Araumycos to crash Zuggtmoy’s wedding (see chapter 16, “The Fetid Wedding”). If the Pudding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Planar Travel When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete
                                                
                                            
                                                
                                                     their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     behind the pillars to the north. The grells attack visitors and can use their tentacles to open and close doors as needed.
 Apparitions. Spectral images of dead servants and adventurers occasionally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     on Eberron are devoted servants of the light. They are most often found guarding the prison of the ancient fiendish overlords, and individuals sometimes act directly to aid adventurers who fight the forces of darkness.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Planar Travel When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete
                                                
                                            
                                                
                                                     their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Plan of Attack This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be their best option if
                                                
                                            
                                                
                                                    . Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     paraphernalia left behind by adventurers.
 Druidic Totems. Eerie totems hang from the trees. Made from twigs, feathers, and tattered bits of cloth, they look like crude dolls. (Each one is modeled
                                                
                                            
                                                
                                                    , each of which has been the recipient of an awaken spell: four awakened trees, an awakened brown bear, two awakened elks, and three awakened giant wasps. These creatures are loyal servants of the archdruid.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Servants of the Queen The shadar-kai are bound to the Raven Queen, cursed to forever serve her in the Shadowfell. They dwell in places outside the Fortress of Memories, usually too terrified of the
                                                
                                            
                                                
                                                     youthful features similar to those of other elves, although their skin remains deathly pale. Immortal Servants. The shadar-kai know that when they die, the Raven Queen captures their souls and returns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Plan of Attack 
 Dragon Cultist
 This encounter should challenge the adventurers in every way. The characters should be no easy match for the attacking force, such that retreat and escape might be
                                                
                                            
                                                
                                                     before will be known. Only a special escape route — a secret passage known only to a palace’s most trusted servants, for example — should come as a surprise to the cultists and Red Wizards. Frontal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
                                                
                                            
                                                
                                                     survivors of the first encounter) and six Winged Kobolds (all Neutral) approach the wagon. These kobolds humbly ask the adventurers to help them. They promise to return the goods they stole from Nondy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Into the Gray Dream The rapport with Araumycos affects the adventurers like an astral projection spell, sending their astral bodies out into the Astral Plane where Araumycos’s vast, dreaming mind
                                                
                                            
                                                
                                                     adventurers, now psychically linked with both the myconid sovereign and Araumycos, are aware of the demon queen and her minions performing Zuggtmoy’s demonic ritual. Through your link with Basidia, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    -mechanical device, worked on by a half-dozen servants. With no visible means to move it, the Infernal Machine of Lum the Mad must presumably have the power to teleport itself from place to place. It appears
                                                
                                            
                                                
                                                     longing.
 Your host laughs, gesturing toward the figure with a flourish. “Adventurers! May I present Lum the Mad!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahd’s Vistani Servants During one of Strahd’s military campaigns, years before he became a vampire, a group of Vistani rescued him after he was wounded in battle. These Vistani not only nursed
                                                
                                            
                                                
                                                     serve Strahd are less lively and friendly than normal Vistani, and their hearts are poisoned with dark intentions. Strahd uses them to lure adventurers into his domain and keep him informed about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     meant to raise an alarm and deter petty thieves, not to stop determined adventurers. If the guards spot an intruder, they do the sensible thing: call the authorities. The City Watch has small, single
                                                
                                            
                                                
                                                     servants who work at the villa live in dingy homes in the Dock Ward or the Field Ward and travel across the city in the wee hours of the morning to arrive before the Cassalanters awake. With the exception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers don’t leave immediately, six myconid adults, four
                                                
                                            
                                                
                                                     quaggoth spore servants, and four awakened zurkhwoods (see appendix C) loyal to Sovereign Phylo cut off their retreat. They surround the characters and their followers, offering to escort them to Phylo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , and his minions are always eager to cause strife. The servants of Sul Khatesh entice cruel and selfish people to become warlocks, drawing mystical powers from their mistress. These activities won’t
                                                
                                            
                                                
                                                     take a while for adventurers to realize that an apparently unconnected series of encounters early in a campaign are actually all part of the complex schemes of the Lords of Dust. These fiends are so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Though the characters don’t know it yet, a drow scout patrol arrived in Neverlight Grove ahead of them, anticipating that the escaped adventurers might seek shelter among the myconids. Unfortunately for
                                                
                                            
                                                
                                                     the drow scouts, an encounter with one of Zuggtmoy’s servants led them to a grisly fate. See area 5, “The Garden of Welcome,” for more information. While the characters remain in Neverlight Grove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     helpless to intervene further in the conflict going on within the entity’s mind. You can have a group of oozes or spore servants from the Araumycos Encounters table appear in the cavern where the
                                                
                                            
                                                
                                                     adventurers entered into rapport with Araumycos, so that characters shunted out of that rapport can defend their compatriots’ helpless bodies while the fight continues. If all the characters are defeated on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Temple of Tiamat. As they do, the adventurers take on the crucial assignment of infiltrating the temple and making a final stand against the servants of the Dragon Queen and their evil goddess. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
                                                
                                            
                                                
                                                     finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Strahd” section to determine the incarnation’s relationship to Barovia’s Darklord. Alternatively, if you wish Tatyana’s incarnation to appear outside Barovia and potentially lead adventurers to
                                                
                                            
                                                
                                                     village of Krezk 
   4  The identical twins Yasmine and Nasseri, who are devout servants of the god Ezra 
   5  Renoir Laurent, the teenage son of Chantal Laurent, a woman Strahd abducted years ago
                                                
                                            
                                        





