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Returning 31 results for 'serves cards'.
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Magic Items
Dungeon Master’s Guide
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of Moloch, one of either agents’ couriers, and so forth. As she does in Lost Laboratory of Kwalish, she offers to let the characters draw from her deck of several things. Some of the deck’s cards
determines. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You draw no more cards. Flames. A powerful artificer (Moghadam or Thessalar, at the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
guardian naga named Jyada lives in the garden and serves as its protector. Should a creature try to sneak into the garden or pluck a flower without Euryale’s permission, Jyada attacks. Cair Ophidian
contains both women’s private living quarters as well as a small observatory and library. Asteria keeps a fantastic collection of magical cards in this library, including multiple versions of the Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
Star as it is shown on the Comet card in a Deck of Many Things. In the northwest corner of the house, an antechamber serves as a place where aspirants gather before the rite of initiation begins. Arcane
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
pit fiends’ attention.
Physical methods of deceit (hidden cards, weighted dice, and so on) are more likely to pass unnoticed. A character attempting to cheat in this way must make a DC 30 Dexterity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and their cause. Stern and stubborn, Morista sees it as her duty to protect the people of Gauntlgrym from the often savage nature of the Underdark and to remind them of its natural beauty. She serves
Riding Lizard stat card (one for each enclave scout and player character). If you don’t want to control the scouts and giant lizards yourself, you can distribute their stat cards among the players and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
, which contains a tinderbox, a smoking pipe, a stuffed teddy bear, and boxed set of Three-Dragon Ante cards (worth 1 gp). 4h. Xelbrin Residence The Xelbrins were an elderly human couple who moved to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rickety scaffolding along the east wall serves as makeshift sleeping spaces.
This temple was once consecrated to a god other than the Sunweaver, but it was abandoned years ago and became home to
presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the crystal menhirs (see “Standing Gate to Level 19” below). Nycaloth. Raxxus serves as the planetar’s executioner, ready to step forward and slay whatever Fazrian commands it to kill. Raxxus can
of the tunnel are 1,300 sp, 600 gp, and a thin gold playing card stamped with the image of a masked man and titled “The Thief.” The card is worth 10 gp and completes a deck of cards found in area 10b.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
music, a man with two heads. He lives in a place of great hunger and sorrow.
This card refers to Clovin Belview (see chapter 8, area S17), the two-headed mongrelfolk. Clovin serves the Abbot out of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ruffians in leather armor play cards at one table, while two town guards eat at the bar and chat with the dwarf bartender. All eyes turn to you as the door opens.
This area is used as a mess hall for
giant. Hallways lead east and west, and doors lead north and south. Seated at a table in the northeast corner are two identical human women playing cards.
The women playing cards are two doppelgangers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, attractive dealers sit behind the tables, distributing cards to the players while small crowds look on. No actual currency passes into the hands of the hired help. Instead, bets are made with coin
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a ring of onlookers keeps a wary distance from a massive, scaled devil and a fiery demon playing a game of cards. Thousands of stars in the night sky bear red or green nimbuses.
Tiefling
to the characters and the nearby audience. On the table is a deck of indestructible iron playing cards and several hundred similarly indestructible iron tokens. In the skies above are thousands of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
segment.
If the characters haven’t met Ilren already, Ilren is here playing cards with Daveras.
Talking with Daveras. Though gruff, Daveras is friendly. He shares the following information:
Missing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix D: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
the scenes at Motherhorn. He also serves as the theater’s master of ceremonies.
Stagefright carries a fool’s scepter topped with a visage similar to his, and he talks to the inanimate scepter as if
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Appendix: Roleplaying Cards Agdon Longscarf the Harengon
CHAPTER 2: HITHER
This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
the scenes at Motherhorn. He also serves as the theater’s master of ceremonies.
Stagefright carries a fool’s scepter topped with a visage similar to his, and he talks to the inanimate scepter as if it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
south wall. The mess hall serves breakfast, lunch, and dinner. The characters can meet here without arousing any suspicion. R7: Councilors’ Quarters These ten rooms are furnished identically. Each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
and succeeds on a DC 22 Intelligence (Arcana) check finds a page that serves as a spell scroll of sequester. (The thesis is worth 500 gp.) Each item is protected by two separate abjuration runes that
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
Three guards (veterans) are stationed in each of these two rooms. The guards pass the time by playing cards, sharpening their weapons, and complaining about the weather. Embedded in the north wall of
south wall. The mess hall serves breakfast, lunch, and dinner. The characters can meet here without arousing any suspicion. R7: Councilors’ Quarters These ten rooms are furnished identically. Each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
it. Harmonium. A faction of rugged peacekeepers, the Harmonium occupies the Barracks and serves as the city watch. Noble do-gooders and vengeful chastisers alike join their ranks, eager to quash crime
luxurious carpeted casino hall, which thrums with a chorus of shuffling cards, rattling dice, and whirring clockwork slot machines. These games take razorleaf gambling chips, golden tokens that bear a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the cask.
The cask holds weak, sour wine. Two Eternal Flame guardians (see chapter 7) are drinking and playing cards at the table. They attack anyone who isn’t wearing cult apparel and suspiciously
been beaten.
Ignatia, a flamewrath (see chapter 7), lives here. She leads the warriors outside and serves as the watch commander for the hobgoblins guarding the south barricades (area E27). Prisoner
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from a wealthy line of prominent sorcerers. He’s never manifested any sorcerous power and wants to know if he’ll ever gain such power, or if he should give up hope. T3: Entrance Chamber This hall serves
smell of pipe smoke greets visitors to this raucous hall. Four gnomes sit here laughing, eating, and playing cards.
Three members of the Griswill Garrison (lawful neutral, gnome guards) sit here






