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Returning 35 results for 'services striking adventure'.
Other Suggestions:
service striking adventurers
service striking adventurer
service striking adventures
services striving adventurers
service striving adventure
Monsters
Fizban's Treasury of Dragons
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
Monsters
Fizban's Treasury of Dragons
strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most
)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons.
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them.
Sapphire dragons watch for signs of
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
minstrels, artists, or sages. Human nobles compete for the services of elf instructors to teach swordplay or magic to their children.
Exploration and Adventure
Elves take up adventuring out of wanderlust
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
an ally, a patron, or even an enemy as the adventure unfolds. When the adventurers hire an NPC for long-term work, add the cost of that NPCâs services to the charactersâ lifestyle expenses. See the âAdditional Expensesâ section of chapter 6, "Between Adventures," for more information.
Hirelings Adventurers can pay NPCs to provide services in a variety of circumstances. Information on hirelings appears in chapter 5, "Equipment" of the Playerâs Handbook. Hireling NPCs rarely become
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
type of sidekick to use or let the players choose. Itâs up to you and the players to decide who controls the sidekick in play. If the characters have already played through Storm Lordâs Wrath, they can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
who can cast spells to harm your foes or heal you and your friends Warrior, a martial companion who specializes in striking your foes or defending you and your allies You can tell the players which
Dragonâs Wake, they can use the same sidekicks from that adventure. This appendix can also help you level up those sidekicks.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bugbear. Born from Khorrâs frustration at being unable to find clothes that fit his frame, Khorrâs shop has since gained a reputation as a source of untraditional and striking outfits for Humanoids
services, which cost 5 gp. Loch Wynnis Docks Wharf A few rowboats are tethered to these wooden docks. Visitors and residents who like to fish are free to use them. A thin layer of ice has formed around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and its citizens. Services Trench can discover any secret in Waterdeep, for a fee. Use your judgment when pricing its services; 50 gp is sufficient for most investigations, but if the characters
want to learn secrets relating to the major antagonists of this adventure, the rakshasa might require a service in payment, such as slaying enemies that are hunting it, posting advertisements for its business in their tavern, or keeping tabs on someone Vincent has been hired to spy on.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
Turtle Bay. Chult is a land of adventure, and this chapter aims to make the charactersâ wilderness journey a memorable one. By design, the adventure locations are not tailored to characters of a specific
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different monsters can work together in unusual ways and how their special abilities could be used outside combat. Droaam offers a way to introduce monsters into any adventure, and for characters to
bent could appear anywhere in Khorvaire. House Tharashk brokers the services of Droaamish monsters across the continent. Some of these monsters can appear in traditionally aggressive roles, as mercenary
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
attention of adventurers. These merchants canât provide the services normally found in a city. For instance, when the characters are in need of a library or a dedicated sage, a trainer who can handle
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
his most trusted subordinates. Bak Mei is joined by four Immortal Lotus monks (see their stat block earlier in the adventure). To increase the difficulty of this encounter, add more monks who have just
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
transitioning from another published adventure to this one. Nightstone is a fortified settlement located a few miles south of the Ardeep Forest, in the untamed hills between Waterdeep and Daggerford. A
Nightstone have incurred the elvesâ wrath on multiple occasions. However, elves are the least of the settlementâs problems, as fledgling heroes who come to Nightstone in search of adventure quickly discover
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a bedroom, and a storage area.
Rain Barrel. A large barrel near the building holds clean water for washing dishes and clothes.
Apartments Services The apartments offer the following services
:
Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Adventure Hooks Here are some hooks you can use to lure characters to the Snout of Omgar: While traveling by ship around the Chultan peninsula, the characters are caught in a storm and washed ashore
payment for its services, requests their help in ridding the palace of monsters.
The merchant princes of Port Nyanzaru are worried about the growing number of yuan-ti spies in their city and fear that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to their dominion, but also because striking in force anywhere else would play into the devilsâ hands. YUGOLOTHS: FICKLE ALLIES
Yugoloths are major players on both sides of the Blood War. The death
. This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
New Characters Players might create a 10th-level character from scratch for this adventure. For ease of introduction, the character might be from Neverwinter or somewhere else nearby. If one or more
lair. While examining the items, the character stumbled upon a Cubic Gate that sent them to Neverwinter. The character agreed to work for Lord Neverember in exchange for the spellcasting services they
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Travel-Montage Approach Sometimes the destination is more important than the journey. If the purpose of a wilderness trek is to get the characters to where the real adventure happens, gloss over the
(in fact, thatâs a good phrase to search for) both real and fantastical. As striking as real-world scenery can be, wilderness travel can be used to remind the players that their characters are in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Meeting the Queen The point system starts working when the adventure begins, but its ramifications arenât apparent until the PCs meet the queen for the first time. This most likely occurs after they
) and perhaps tipping the scales by offering the queen some of their valuables or the use of their services. Initial Attitude Characters Have⊠Penalty or Benefit Killed lizardfolk adults -1 per
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throwing something toward the cart. An instant later, a cloud of pink ashes bursts from a sachet, striking the two guards. Kalaâs Attack The parade route appears on map 5.1. The characters are either at
. Guards. The two guards are affected by the poison bizaâs breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poisonâs effect. The guards
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the tone of a ward. Upper wards are home to the wealthy and powerful. Here youâll find the finest goods and the most expensive services. The typical quality of meals and inns is wealthy or
. Middle wards are home to the middle classes. Here youâll find bustling markets and taverns, along with a wide range of entertainment and housing. Services range from modest to comfortable, with a few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurersâ Guild Among its various services, the Clifftop Adventurersâ Guild offers a launchpad for all manner of adventures. Potential employers
personal vendetta, or simply reacting to disastrous events around you. The Guild Adventures table refers to the descriptions of other patrons in this section; your DM can use the adventure ideas in
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
). Such travelers can provide the following services adventurers might find useful: Evidence of other domains News, rumors, and requests for help Information on Mist talismans Guidance or traveling
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapters of the adventure, or they should be kept busy with other commitments and quests before returning to the surface world. These quests could come either from the deep gnomes or from earlier chapters
of the adventure.
The svirfneblin wonât help the party reach the surface world until their attitude toward the characters is friendly. The characters can achieve this through minor acts and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
courtyard is surrounded by weapon racks, balance beams, sandbags, and wooden training posts for striking. From sunrise to sunset, the inhabitants of the temple train here under harsh conditions. Violence is
their stat block earlier in the adventure) are training in this area. When the fighting starts, read: âIntruders!â shouts the woman. âTheyâre here to steal the secrets of Master Bak Mei! Students, show
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Assassinate a member of the Boromar Clan. 5 Convince a dragonmarked noble to offer the houseâs services to Daask for free. 6 Mug someone to steal a magic item in their possession. Daask Adventure Hooks
The Daask Adventure Hooks table presents ideas for additional adventures themed around Daask. Daask Adventure Hooks d4 Adventure Hook 1 Daask harpies raid a Skyway mansion and tear the place apart
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gained during an adventure. HoardsÂpersons pay particular attention to making sure that supplies are requisitioned through Acquisitions Incorporated-approved sources whenever possible, and ensuring that
items; track resources Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to negotiate a price for goods and services, assess the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
framed in bronze. Light beams are broken by the mirror into myriad flames, and ghostly shapes seem to flicker in its depths.
On the northern wall are two mirrors: a striking black one of obsidian framed
next to its own reflection. This mirror falsely predicts the viewerâs death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Starting Points Sharn holds the potential for endless adventures. The City of Towers can serve as the foundation of a single adventure or an entire campaign. Defining a starting point is a way to
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Styes Encounters The adventure presents only those encounters and events that drive the plot, but any character who spends time in the Styes is bound to have additional unpleasant interactions. As
swarmed by 3d6 urchins (commoners), who beg for coins and food, offer their services as guides or baggage porters, or pluck clumsily at the charactersâ unsecured items. The young urchins can be hired as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
up to you, but they should have enough time to take a long rest before the Harmonium spoils the fun (see the âSigil Encountersâ section). Map of Sigil If the characters accept Parisaâs services, show
adventure surrounds the charactersâ identities and the nature of their deaths. While the characters retain vague, surface-level details about themselves, theyâre likely to seek more information in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
western side of the Dessarin Valley. This small town services passing caravans and has a large quarry from which local folk mine marble favored by the wealthy of Waterdeep. A wagon can reach Waterdeep
restaurant. As the characters soon discover, this is not a coincidence. The Princes of the Apocalypse adventure contains more information on Red Larch and the surrounding region. As with Phandalin






