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                        Returning 35 results for 'serving service adventure'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned
                                                
                                            
                                                
                                                     commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     easily manipulated into serving their more forceful brethren. Having purpose forced upon them, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their
                                                
                                            
                                                
                                                    . Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     strict, a gazer familiar can be unruly, behaving aggressively toward other Tiny creatures. A gazer serving as a familiar has the following trait:
Familiar. The gazer can serve another creature as a
                                                
                                            
                                                
                                                     they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the telepathic bond.
Aggressive. The gazer can move up to its speed toward a hostile creature that it can see.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Despite this, even the most languorous Returned defend themselves if threatened and might be pressed into the service of their more willful brethren.
Returned have escaped the Underworld and dwell among
                                                
                                            
                                                
                                                     effectively another sapient being’s face. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
                                                
                                            
                                                
                                                     familiar can be unruly, behaving aggressively toward other Tiny creatures. A gazer serving as a familiar has the following trait:
Familiar. The gazer can serve another creature as a familiar, forming a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for stories and adventures involving sapphire dragons
                                                
                                            
                                                
                                                    .
Sapphire Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Posing as an avatar of an evil earth elemental-god, a
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
                                                
                                            
                                                
                                                     sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     possess for the duration of this adventure.
Knight. You gain the service of any of the NPCs in the “Hirelings” section not currently with the party, who appears in a space you choose
                                                
                                            
                                                
                                                     the duration of the adventure. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single-handedly
                                                
                                            
                                        
                                                    Planar Binding
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is
                                                
                                            
                                                
                                                     must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter
                                                
                                            
                                        
                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
                                                
                                            
                                                
                                                     unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
                                                
                                            
                                                
                                                     kind of adventures you undertake.  Religious Service   d6 Service   1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks    d8 Adventure Hook 
     1  A red dragon
                                                
                                            
                                                
                                                     creatures as potential servants or pawns, valuable only as long as they fulfill the dragon’s needs. Many red dragons terrorize creatures into serving them—and sometimes into worshiping them as well. Others
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Adventures Giants often appear in adventures that aren’t about giants, serving as powerful enemies or allies to adventurers. This section offers inspiration if you want to make giants or the realms
                                                
                                            
                                                
                                                     they inhabit a central element of an adventure. This section has two parts: “Adventure Models” outlines five categories of adventures to help you think about the role you want giants to play. “Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Service. Karrns have a strong tradition of military service, and soldier or sailor are appropriate backgrounds for any character. The laws of Karrnath are harsh, and criminals and charlatans have a
                                                
                                            
                                                
                                                    . How do you feel about the undead? Are you a follower of the Blood of Vol who considers the undead to be a practical tool? Do you have a relative or friend currently serving? Or do you despise the Blood of Vol and the use of necromancy?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Serving Zariel The characters might decide after meeting Zariel that they wish to serve her, joining her army and smiting demons in the Blood War. They also might wind up serving her if they fail to
                                                
                                            
                                                
                                                     Elturel. As a sign of favor, she bestows a charm upon each character (see “Archdevil Charms”). Characters who die in Zariel’s service are reborn as lemures from the River Styx. They lose all memories of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
                                                
                                            
                                                
                                                     can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
                                                
                                            
                                                
                                                     serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     encounter and adventure design. As you craft an encounter, an adventure, or an entire campaign around a dragon, you can decide how many creatures are in the dragon’s service.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Running This Chapter This chapter focuses on the characters’ exploration of the ice caves. There’s a good chance that Vellynne Harpell is present as well, serving as an NPC guide. If she died earlier
                                                
                                            
                                                
                                                     in the adventure, the characters can use Professor Skant as a substitute guide, assuming they retrieved Vellynne’s professor orb from Auril’s island in chapter 5. If neither Vellynne nor Professor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Lurking Undead, tormented spirits, and Strahd’s other servants haunt the vast castle, each serving the count’s schemes; reflecting some aspect of his depraved past; or protecting his coffin, which lies
                                                
                                            
                                                
                                                     hidden within the castle’s vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the count’s home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . While Lord Soth is well known in tales of the Dragonlance setting, this adventure doesn’t assume the characters, or most of Kalaman’s people, know the death knight’s legend or expect him to be at work
                                                
                                            
                                                
                                                     in the world. The characters can learn relevant details about Lord Soth throughout the adventure. Even as the characters reach their highest levels, Lord Soth likely remains too great a threat for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                    Continuing the Campaign Though this sect of cultists has been neutralized, others still lurk in the shadows of Neverwinter, with even more nefarious schemes in service of Vecna. Lord Neverember might
                                                
                                            
                                                
                                                     call on the characters to continue rooting out these cultists, culminating in an adventure through the sprawling catacombs beneath Neverwinter’s Neverdeath Graveyard. If you need help planning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Lost Laboratory of Kwalish You can make use of this adventure in conjunction with 2018’s Extra Life adventure Lost Laboratory of Kwalish in one of two ways. If you want to use Infernal Machine
                                                
                                            
                                                
                                                     Rebuild as a prelude to Lost Laboratory of Kwalish, the conclusion of this adventure can involve the characters learning that one of the functions of the Infernal Machine leads to Kwalish and his hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Adventure Summary “The Lost Caverns of Tsojcanth” begins with a meeting between the characters and an agent serving the margrave of a nation whose rivals surround the Yatil Mountains, where the Lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    : Military Service. Did the character fight in the war? If so, which nation did they serve and what role did they fill? If more than one of the characters fought in the war, did they serve together (or as
                                                
                                            
                                                
                                                     allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     that he will never reclaim his throne. Some of these giants look for purpose in the service of other gods or powers. Giants who remain faithful to the gods of the Ordning call these other powers
                                                
                                            
                                                
                                                     interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section (including “Redwood Watch” and “The Council”). Step 2. Familiarize yourself with the Key
                                                
                                            
                                                
                                                     NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the “Village Green” section. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     your service. Did you fight for Breland, or did you serve in a foreign army?    1d4 Soldier 
     1  The war is never over. You know your enemies are still plotting, and you’re going to do whatever it
                                                
                                            
                                                
                                                     takes to protect your nation. If you’re not from Breland, that means serving the interests of your nation in Sharn—whatever those may be. 
   2  You’re an old soldier: you served with distinction and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     entirely to a single god, usually serving as a priest or champion of that god’s ideals. Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you
                                                
                                            
                                                
                                                     can choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     control of any investigation and to command the service of any guard or sentinel. Typically the Citadel leaves the daily chores of law enforcement (including the conflicts between the criminal
                                                
                                            
                                                
                                                     are elite soldiers used in the most dangerous military operations. The King’s Wands are wizards and sorcerers, serving the crown in all arcane matters. The headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also serves as the city jail.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     entirely to a single god, usually serving as a priest or champion of that god’s ideals. Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can
                                                
                                            
                                                
                                                     choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are revered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Adventure Patrons Many adventures begin with a patron asking the characters to undertake a quest or mission, offering a reward in exchange for this service. Take the time to flesh out an NPC who
                                                
                                            
                                                
                                                     trust any future patrons and possibly suspicious about any adventure hooks you put in front of them. The Patron Hooks table offers some suggestions for ways a patron can lead characters to an adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Conclusion The adventure ends when the characters return to Verity Kye with the fruits of their heist, Quentin’s letter, or nothing: Returning with the Loot. If the characters obtained the statuette
                                                
                                            
                                                
                                                     and the money and return both to Verity Kye, she is pleased. She pays the characters and thanks them for their service. Returning Empty-Handed. If the characters return empty-handed, Verity is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     suggests a few adventures the god’s champions might involve themselves in. Mogis’s Quests    d6 Adventure Goal 
     1  Foment a war between rival poleis. 
   2  Bring about anarchy and lawlessness in
                                                
                                            
                                                
                                                     structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     highly intelligent and can help the characters arrive at a solution. You, as the DM, can use them to keep the adventure from grinding to a halt. Both Vellynne and Avarice will do almost anything to
                                                
                                            
                                                
                                                     helpful as Vellynne nor as dangerous as Avarice, but he’s just as greedy and self-serving. Roleplay him accordingly.
                                                
                                            
                                        





