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Returning 30 results for 'serving spark adventures'.
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Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Tournament Rules If you wish to emulate the competitive adventures of old, you can run this adventure as a tournament-style scenario by following the guidance in this section. Rather than pitting
characters against one another, adventuring parties are scored as a group. These rules are optional. You donât need to score your players to run this adventure. The scoring system included in this supplement is meant to spark joy, not contention.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Adventures Giants often appear in adventures that arenât about giants, serving as powerful enemies or allies to adventurers. This section offers inspiration if you want to make giants or the realms
they inhabit a central element of an adventure. This section has two parts: âAdventure Modelsâ outlines five categories of adventures to help you think about the role you want giants to play. âGiant
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
kenku make an easy living serving as messengers, spies, and lookouts for thievesâ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you playâwhich likely shapes the
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your orderâs name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist
tale previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
coming of Tiamat. As events unfold, dragons rampage across the Sword Coast, serving at the vanguard of a legion of cultists, fiends, and worse. To oppose these forces, new heroes must rise and resist them
previously presented in the adventures Hoard of the Dragon Queen and The Rise of Tiamat. The result of a collaboration with Kobold Press, those adventures comprised the first fifth edition Dungeons
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
sports (wrestling, boxing, and pankration) are all common events in arenas, especially during the Iroan Games, an annual series of athletic competitions held in Akros. Arena Adventures Adventures in an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventures This is a series of three linked adventures. It is designed for a group of four or five player characters of 11th level. If the characters persevere, they are likely to advance
a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving an Immortal The tasks you perform for your immortal patron can be mysterious, even trivial seeming, but they always have implications within the immortalâs larger plans. Often itâs hard to
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character is why you have left the Holds. The Leaving the Mror Holds table offers some suggestions that might spark further ideas. Leaving the Mror Holds d8 Reason for Leaving 1 A feud with a rival clan
hope to make a name for yourself in the wider world. 3 Your clan has arranged your marriage and your future, and youâve decided to have a few adventures before you settle down. 4 Youâre pursuing a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Red Dragon Adventures The Red Dragon Adventure Hooks table offers suggestions for stories and adventures involving red dragons. Red Dragon Adventure Hooks d8 Adventure Hook
1 A red dragon
creatures as potential servants or pawns, valuable only as long as they fulfill the dragonâs needs. Many red dragons terrorize creatures into serving themâand sometimes into worshiping them as well. Others
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
.
5 A bronze dragon wyrmling has been captured by sahuagin raiders and manipulated into serving as the bandâs icon and war leader.
6 A group of merrow stole a bronze dragon wyrmlingâs hoard
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Adventures The Black Dragon Adventure Hooks table offers suggestions for stories and adventures involving black dragons. Black Dragon Adventure Hooks d8 Adventure Hook
1 A
.
2 A band of troglodytes is cowed into serving a black dragon wyrmling as bodyguards.
3 The recent appearance of a black dragon wyrmling has altered the local ecosystem, allowing various
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
to your class, your background, your race, or some other aspect of your characterâs history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
personal level. Find links in the charactersâ backÂstories or the events of recent adventures that explain what sparked the rivalâs actions. The best trouble to put the characters in is trouble they
enough to spark one 7 Childhood rival or member of a rival clan 8 Scorned sibling or parent 9 Merchant who blames the characters for any business woes 10 Newcomer out to make a mark on the world 11
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
an idea, suggest options that might work. Use Your Imagination. Adventures are an outline for your game. Change or add anything that makes the game more fun. What does a monster smell like? Thatâs up
game can spark great storytelling and acting moments.
Remember, though, that part of the DMâs job is to keep the gameâs story moving forward. If describing every single attack roll in a long combat gets boring, just say how much damage the attack deals and get to the next exciting moment.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a dwarven king. Each new would-be hero hopes to have adventures that merit exciting stories of their own, to inspire and delight new generations for years to come. Of course, not every journey
into the world involves risking oneâs life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
characteristics that you can use to spark your imagination. Youâre not bound to those options, but theyâre a good starting point.
Personality Traits Give your character two personality traits. Personality
course of your adventures.
Flaws Finally, choose a flaw for your character. Your characterâs flaw represents some vice, compulsion, fear, or weaknessâin particular, anything that someone else could
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnicaâs population is guildless. That proportion is higher for some races than others: nearly all
advance the goals of your guild through your adventures, you become an increasingly important part of the guildâs activities. You might rise through the ranks, eventually taking up a position at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
section presents a collection of villains from the introductory adventures and side treks in chapter 6. Drannin Splithelm Drannin is a self-serving dwarf who has always felt that, due to his heritage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
Alignment. Neutral (neutral evil without the maggot).
Personality
of honor.
Alignment. Lawful good.
Personality Trait. âMy speech is riddled with references to adventures I have undertaken.â
Ideal. âA little kindness goes a long way.â
Bond. âI am but a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
lives in his head, because he fears losing it might turn him back into the uncaring, self-serving person he was previously.
Alignment. Neutral (neutral evil without the maggot).
Personality Trait
honor.
Alignment. Lawful good.
Personality Trait. âMy speech is riddled with references to adventures I have undertaken.â
Ideal. âA little kindness goes a long way.â
Bond. âI am but a humble
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see âInscriptionâ below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
Marrowâ). SECRET OF THE OBELISKS
In this adventure, we learn the secret of the obelisks that have appeared in other fifth edition adventures published by Wizards of the Coast, including Tomb of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
careful manipulation. Adventure Hooks. Eberron: Rising from the Last War contains abundant ideas for adventures related to the Chamberâs activities on Eberron. The Chamber Adventure Hooks table here
techniquesâfrom alchemical brews to elaborate ritesâto help spark the first flickering awareness of a dragonâs echoes on other worlds. They freely perform these techniques on any dragons who yearn for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
to area 37 or 39. 37. The Bladeworks In what was Durgeddinâs smithy and workplace, the duergar are currently engaged in a secret project, hoping to capture a spark of the master smithâs vengeful magic
more scrolls, useful information tying in to future adventures, items of value to a collector, or other interesting lore, as you see fit.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Some allow trolls to roam free in rarely used parts of their fortresses, serving as perimeter guards of a sort. Trolls require little maintenance, able to survive on the fire giantsâ scraps and on
. Often in legends these contests are bloody battles, but some tales have the brothers acting side by side on grand adventures. Surtur is seen as the more clever of the two, and fire giants emulate his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
townsfolk consider him a magnet for disaster. He lives surrounded by trophies of his past adventures, and rarely emerges from his estate. He never condescends to protect the town or use his wealth to aid
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves before you. They are joined by a waddling cauldron of soup, a piping-hot tea kettle, and a pair of lit candles in candlesticks. A serving spoon hops onto the cart, bows, and says in Common
family with influence in the Summer Court, making her a useful retainer if the characters choose to remain in the Feywild after their adventures in Prismeer have ended. Treasure. Kelek carries a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and lend a helping hand in unseen ways. In the guise of an animal, the dragon might befriend a lost child, a wandering minstrel, or an innkeeper, serving as a companion for days or weeks on end
several generations of humanoids within a single family as a result. Respect for Humanity. Silver dragons befriend humanoids of all races, but shorter-lived races such as humans spark their curiosity in






