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                        Returning 35 results for 'serving stone'.
                    
                
                        
                            
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                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
                                                
                                            
                                                
                                                     magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
                                                
                                            
                                        
                                                    Kenku
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
                                                
                                            
                                                
                                                     tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Stone Giants Ten years ago, Halaster lured a family of stone giants to Undermountain and stripped them of most of their memories. The giants remember who they are and can recall events that happened
                                                
                                            
                                                
                                                     within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
                                                
                                            
                                                
                                                     get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
                                                
                                            
                                                
                                                     serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
                                                
                                            
                                                
                                                     broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn.  View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    19. Sitting Room Serving as Thessalar’s private study, this area is richly furnished with ornate tables, chairs, and cabinets all carved from expensive stone. A fireplace along the west wall is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
                                                
                                            
                                                
                                                     in a panoply of architectural styles. Among the stone structures are a few towers made of stranger materials, such as infernal iron and the bones of a long-dead colossal red dragon. Non-Avowed rarely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    -covered remnants of a crumbling stone keep. The village’s modest wooden buildings cluster around a quaint central circle and along the riverbank.
 Jutting into the river—out of place and seemingly
                                                
                                            
                                                
                                                     out of time—stands an incomplete stone bridge of incredible artisanship. The structure clearly dates to before the Cataclysm, eclipsing its modern peers in size and sturdiness. The bridge crosses less
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    . Lorehold Deans’ Wing Features The following are general features of the Lorehold Deans’ Wing: Structure. The exterior walls of the Deans’ Wing are heavy stone construction, while the interior walls are
                                                
                                            
                                                
                                                    . Illumination. Unless otherwise noted, when visited at night, areas of the Deans’ Wing are unlit. Guardian. An invisible stalker roams the halls of the Deans’ Wing after hours, serving as a guard. Until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     old, hunchbacked duergar wearing what amounts to a dusty gray sack stirs the cauldron with an iron spoon. He is without armor or weapons.
 Preparation Area. Short stone tables in the middle of the
                                                
                                            
                                                
                                                     kitchen are used for food preparation. Utensils hang from hooks above them.
 Sink. A stone faucet and handle jut from the south wall, just above a semicircular basin enclosed by a 2-foot-high retaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
                                                
                                            
                                                
                                                     rumors about the disappearance of Oric and Lathna, siblings who were abducted by raiders from a homestead a short distance outside of town. (They are currently serving in the kitchens of Rivergard Keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     stone replacement snarls above the gate’s arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
                                                
                                            
                                                
                                                     convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and remain aloof from others when not serving in their official capacity. Luskan has a temple dedicated to Auril, the white-spired Winter Palace. The structure is a roofless array of pillars and
                                                
                                            
                                                
                                                     arches carved of white stone. The rituals of Auril’s worship often seem cruel to outsiders. In Luskan, visitors gather at the temple to watch the frequent “wet parades,” a ritual in which supplicants don
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    San Citlán Gazetteer The stone-and-iron city of San Citlán stands at a confluence of ley lines, where the veil between the worlds of the living and the dead is thin. It’s a place suffused with magic
                                                
                                            
                                                
                                                     politician, Doña Estela. She was the longest-serving member of the Trecena, and rumors that magical resurrection will restore her to rule indefinitely have shattered the government’s democratic facade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
                                                
                                            
                                                
                                                    Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
                                                
                                            
                                                
                                                     swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    . Otherwise, they are conjuring a storm. CAVE DESCRIPTIONS
 Three caves are set beneath the hilltop, each serving as the lair of an anchorite of Talos. The caves are dug out of the earth, with each cave
                                                
                                            
                                                
                                                     mouth braced by two rectangular stone slabs topped with a heavy lintel stone. All the caves have 7-foot-high ceilings and crude wooden gates for doors. Each cave features a different layout but has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     stone replacement snarls above the gate’s arch. Local legend claims that the stone head will magically spew acid at attackers if the city should ever fall under siege. Citadel Gate. The only entrance
                                                
                                            
                                                
                                                     convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     they receive a chance to earn their freedom by serving the Stone Guard. After waiting a long while in a dungeon cell carved out of impressively thick stone, you are taken to a dark office and met by an
                                                
                                            
                                                
                                                    . (If necessary, use the mangonel statistics in chapter 8 of the Dungeon Master’s Guide.) Conscripted by the Stone Guard If the characters are arrested, they are taken to the hold’s dungeons, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     interloper gods are cast out of society if they are discovered, but they believe the benefits of serving those powers outweigh the risk of exile. Vaprak Some myths suggest Vaprak is a child of Annam and
                                                
                                            
                                                
                                                     and bloodshed are easily lured to the demon lord’s service. Stone giants who feel stifled and repressed by their society sometimes break free in dramatic fashion by embracing Baphomet’s creed (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Magma, which is wedged between the Elemental Planes of Earth and Fire. Within volcanic caverns, lava children form communities, serving primordial beings out of fear or worshiping gods of earth and fire
                                                
                                            
                                                
                                                     defend itself and forage on its own. Lava children eat meat, bones, paper, plants, and just about anything else not made of metal or stone. Cooked meat is their favorite. Lava Child
 Medium humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
                                                
                                            
                                                
                                                     of the following effects: Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes. Predatory beasts within 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
                                                
                                            
                                                
                                                     of the following effects: Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes. Predatory beasts within 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
 Around the stairs, the light reveals a
                                                
                                            
                                                
                                                     circular audience chamber with cold, unlit lanterns hanging from brackets set into the stone wall, heavy carpets covering the smooth stone floor, and a throne-like stone chair on a raised dais to the left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     column of stone rising from its bottom. To the southeast, 25 feet below the surface of the lake, a 20-foot-wide underwater passageway leads to Chuth’s lair in area 10. If the characters did not alert
                                                
                                            
                                                
                                                     Chuth to their approach, a group of elf guards (3 commoners and 1 noble) stand at the northwest entrance to this area, driven by fear into serving the dragon (see area 4). They are expecting more cultists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
                                                
                                            
                                                
                                                    ’ conversations and then blackmails them with the information. 
   5  A stone giant interrupts a session of games and demands a chance to compete. 
   6  A promoter forces athletes to overexert
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fortresses for the city’s predominantly minotaur population. Mighty stone outcroppings tower over the labyrinth, including temples to Mogis (the most prominent), Erebos, Keranos, and Purphoros. The
                                                
                                            
                                                
                                                     city, with individuals serving as tyrants over city districts. The city’s rulers rarely meet in council, and when they do, the quarrelsome tyrants rarely find common cause or any basis for agreement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
                                                
                                            
                                                
                                                     fungus folk are blissfully unaware of the conflict happening outside their caverns, but they’re afraid of the “rock giants” (Halaster’s stone golems) and “rock demons” (gargoyles) that dwell in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a column of stone rising from
                                                
                                            
                                                
                                                     group of elf guards (3 commoners and 1 noble) stand at the northwest entrance to this area, driven by fear into serving the dragon. They are expecting more cultists to arrive at the lair, and savvy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
 Two Black Earth
                                                
                                            
                                                
                                                     characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     flames.
 The salamanders serving Izel have brought the stolen offerings here. One salamander is currently organizing the offerings. It attacks any strangers who enter the chamber. Altar. The stone
                                                
                                            
                                                
                                                     the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
 People who bring their offerings to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     serving his line for as long as any can remember. This oath, however, was given only to the Steelshadow clan. If the throne passes to another dynasty, the stone giants will cease to be the city’s allies
                                                
                                            
                                                
                                                     supersede their original loyalties. See appendix C for more information. Stone Guard. This force of five hundred veteran warriors serves the Deepking as bodyguards, elite troops, and secret police
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     pools known as moonwells, their link between the natural world and the goddess, ringed by standing stone circles, raised by their ancient ancestors. In the Druid Circle class feature in the Player’s
                                                
                                            
                                                
                                                     circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     of giant and try to break from the ordning by exceeding those standards. A strong stone giant, for example, might try to claim a place within the frost giants’ ordning. Third, giants who turn from the
                                                
                                            
                                                
                                                     giant serving a demon lord attacks a town. The town’s leaders ask the characters to retaliate against the giant’s kin—which is exactly what the demon cultist was hoping for. 8 A group of giants seeks adventurers to deal with a surge of demon cult activity within the giants’ community.
                                                
                                            
                                        





