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                        Returning 35 results for 'shapes game'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    /Day Each: Animal Shapes, SunburstLegendary Action Uses: 3. Immediately after another creatureâs turn, the animal lord can expend a use to take one of the following actions. The animal lord
                                                
                                            
                                                
                                                     a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (Sage Only): Animal Shapes, SunburstLegendary Action Uses: 3. Immediately after another creatureâs turn, the animal lord can expend a use to take one of the following actions. The animal lord
                                                
                                            
                                                
                                                     or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , wall of fire
5th level (3 slots): commune with nature, mass cure wounds, tree stride
6th level (1 slot): heal, heroes' feast, sunbeam
7th level (1 slot): fire storm
8th level (1 slot): animal shapes
                                                
                                            
                                                
                                                     turn.
While in a new form, Wyllow retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magically change their form, but only into shapes that have ten limbs, such as drider;driders and crab;crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while
                                                
                                            
                                                
                                                     transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                    Archdruid
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ): animal shapes
9th level (1 slot): foresightScimitar. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2
                                                
                                            
                                                
                                                     game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and
                                                
                                            
                                        
                                                    Class
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling. Class shapes the way you think about the world and interact with it and your
                                                
                                            
                                                
                                                     larger game. A cleric, by contrast, might see himself as a willing servant in a god's unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
                                                
                                            
                                                
                                                     some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     game rarely need much more complexity than that. Filip Burburan  Nonplayer Characters come in all shapes and sizes
                                                
                                            
                                                
                                                    , and the death knight out to destroy the kingdom. The Monster Manual contains stat blocks you can use to represent NPCs in your game. You can add details to make them distinctive and memorable. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Using This Book Hereâs what youâll find in this book: Chapter 1: Playing the Game. The first chapter explains the fundamentals of the game, with examples to help you understand how to play. Chapter 2
                                                
                                            
                                                
                                                     shapes the characterâs abilities beyond the choice of class. Background and species options are presented in chapter 4. Chapter 5: Feats. The feats in chapter 5 are special features that characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     collecting monsters from the past, weâve endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but
                                                
                                            
                                                
                                                    Introduction This bestiary is for storytellers and world-builders. If you have ever thought about running a Dungeons & Dragons game for your friends, either a single nightâs adventure or a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
                                                
                                            
                                                
                                                     a particular type. Lists of monsters organized by creature type appear in appendix B. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
                                                
                                            
                                                
                                                     a particular type. The game includes the following creature types, which have no rules of their own: Aberrations are utterly alien beings, such as aboleths, beholders, flumphs, and mind flayers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
                                                
                                            
                                                
                                                    . A targetâs game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     might have unusual shapes or features. Your hand-drawn maps need not be faithful to the originals, and you can alter a mapâs features as you see fit. Nor do your maps need to be painstakingly
                                                
                                            
                                                
                                                     donât recognize these names yet, thatâs good! Once they learn in the game where theyâre headed, theyâll realize theyâve heard of the location and can head in the right direction at will. The reverse side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Animal Shapes 8th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing
                                                
                                            
                                                
                                                    . A targetâs game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     valeâs residents hunt small game and gather wild fruit for wine. Other predators, such as bears, lions, and rocs, hunt the region as well. Some of these beasts, whether predator or prey, have become
                                                
                                            
                                                
                                                     equal awe. Woodlands The Skola Valeâs trees grow in twisted, climbable shapes allowing inhabitants shady places to play and sleep. Dryads protect the largest of these trees, especially from drunken satyr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Animal Shapes Level 8 Transmutation (Druid) Casting Time: Action
 Range: 30 feet
 Components: V, S
 Duration: 24 hours
 Choose any number of willing creatures that you can see within range. Each
                                                
                                            
                                                
                                                     to transform the targets again. A targetâs game statistics are replaced by the chosen Beastâs statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Animal Shapes Level 8 Transmutation (Druid) Casting Time: Action
 Range: 30 feet
 Components: V, S
 Duration: 24 hours
 Choose any number of willing creatures that you can see within range. Each
                                                
                                            
                                                
                                                     to transform the targets again. A targetâs game statistics are replaced by the chosen Beastâs statistics, but the target retains its creature type; Hit Points; Hit Point Dice; alignment; ability to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
                                                
                                            
                                                
                                                     challenge rating of 1/4 or lower that doesnât have a flying or swimming speed. Beast Shapes  Level Max. CR Limitations Example   2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile 8th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
                                                
                                            
                                                
                                                     challenge rating of 1/4 or lower that doesnât have a flying or swimming speed.  Beast Shapes   Level Max. CR Limitations Example   2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     corralling kakkuus or standing guard. Phisarazus can magically change their form, but only into shapes that have ten limbs, such as driders and crabs. They use this ability to establish ambushes
                                                
                                            
                                                
                                                     transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
  Conceptopolis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
                                                
                                            
                                                
                                                     terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a godâs unfolding plan or a conflict brewing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ): animal shapes
 9th level (1 slot): foresight
 Actions
 Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
 Change Shape (2/Day). The archdruid
                                                
                                            
                                                
                                                    .
 While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     following list to inspire mimicsâ shapes: Altar
 Bell
 Boulder
 Cauldron
 Chair
 Chandelier
 Chest
 Cot
 Door
 Floor mat
 Giant gemstone
 Gravestone
 Heap of leaves
 Keg
 Ladder
 Lectern
                                                
                                            
                                                
                                                     Disadvantage.
 Bonus Actions
 Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isnât transformed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
                                                
                                            
                                                
                                                     collapse. Conflict Shapes the Worldâs History. Powerful individuals strive to make their mark on the world, and factions of like-minded individuals can alter the course of history. Factions include
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Friendship, Animal Messenger, Speak with Animals
 2/Day Each: Awaken, Greater Restoration
 1/Day Each (Sage Only): Animal Shapes, Sunburst
 Bonus Actions
 Shape-Shift. The animal lord shape-shifts into
                                                
                                            
                                                
                                                     a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some weretigersâ transformations might also be tied to the
                                                
                                            
                                                
                                                    . Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
 I hunt evil like the great cat hunts its prey, but evil will not long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     placard above the desk spell out âBets,â âSubmissions,â and âEnjoy Dungeonland!â
 Dungeonland is a game that takes place on a rocky cluster drifting in the Ethereal Plane. Participants watch a group of
                                                
                                            
                                                
                                                     adventurers navigate a deadly dungeon and place bets on whether the adventurers will survive or die. The characters can influence the game by submitting magic items, which appear in the dungeon for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Currency The straightforward terms âgold pieceâ (gp), âsilver pieceâ (sp), âcopper pieceâ (cp), âelectrum pieceâ (ep), and âplatinum pieceâ (pp) are used throughout the game rules for clarity. You
                                                
                                            
                                                
                                                     can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as âdimeâ or lively as âgold double-eagle.â A country typically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     known forms with another eligible form. When you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table. In
                                                
                                            
                                                
                                                     you to do so.  Beast Shapes   Druid Level Known Forms Max CR Fly Speed   2 4 1/4 No 4 6 1/2 No 8 8 1 Yes  Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     known forms with another eligible form. When you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table
                                                
                                            
                                                
                                                     you to do so.  Beast Shapes   Druid Level Known Forms Max CR Fly Speed   2 4 1/4 No 4 6 1/2 No 8 8 1 Yes  Rules While Shape-Shifted. While in a form, you retain your personality, memories, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     nocturnal club nicknamed the Afterparty resides beneath the treeâs roots. Itâs a whoâs who of Undeadâliches, vampire lords, and skeletal folk of all shapes and sizes. Jergal, the apathetic former Lord of
                                                
                                            
                                                
                                                     the End of Everything, regularly challenges visitors to a game of skull bocce. Legend has it heâs been defeated only once. Adventures in Sylvania The Sylvania Adventures table offers suggestions for
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
                                                
                                            
                                                
                                                     display of gore, leaving behind only their skeletons and equipment. This doesnât kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair regrow
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    â30
A Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the
                                                
                                            
                                                
                                                     a horrific display of gore, leaving behind only their skeletons and equipment. This doesnât kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
                                                
                                            
                                                
                                                     display of gore, leaving behind only their skeletons and equipment. This doesnât kill or otherwise harm the affected creatures or change their game statistics. Their flesh, skin, and hair
                                                
                                            
                                        






