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Returning 17 results for 'shard secret'.
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share secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
allip’s choice that the allip can see. Constructs and Undead are immune to this effect.When a creature uncovers a secret that a powerful being has protected with a mighty curse, the result is often
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Shard Solitaire Lore Fifel knows the following information about the shard solitaire: Origin Story. Fifel thinks the shard solitaire formed when someone dropped a Heward’s handy haversack full of
jewels into a bag of holding, creating an explosive portal to the Astral Plane. One of the jewels absorbed some of the portal’s volatile energy to become the shard solitaire. (See “Secrets of the Shard
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mentioning that the shard solitaire has the power to create such a thing.” Secret Vault. “Zorhanna usually keeps her shard solitaire necklace in a vault hidden beneath a pool of frigid water in Paliset
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
Allip When a creature uncovers a secret that a powerful being has protected with a mighty curse, the result is often the creation of an allip. Secrets protected in this manner range in scope from a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
Allip When a mind uncovers a secret that a powerful being has protected with a mighty curse, the result is often the emergence of an allip. Secrets protected in this manner range in scope from a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Needed. “Aminta needs more workers to help remove precious stones from the tomb. I’m supposed to help her find workers who know how to keep their mouths shut.” Secret Entrance. “Workers are led to and from
the tomb through a guarded passage in the ruined citadel around which the town is built.” If the characters show Tavio the shard of Xeluan, he tells them the following: “That’s the splinter that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bring the shard of Xeluan into this room or onto the mezzanine (area X18), the ground shakes and rubble falls from the ceiling. Each creature in these areas must succeed on a DC 12 Dexterity saving
due to a “fungal infestation.” That area contains a garden, a fountain, and a secret exit from the tomb. (The workers overheard two members of the Onyx Scar talking about area X6 but don’t know any more
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, he often draws inspiration from history. What Leandro Knows Leandro welcomes the characters and takes an interest in the shard of Xeluan if they show it to him. He asks to see it more closely but
the town guard. Rumor has it she was involved with Rilago romantically.” Leandro’s Secret Leandro knows that Aminta is a member of the Onyx Scar, a criminal syndicate with operatives scattered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Feathergale Knights assemble at the pinnacle, each mounted upon a giant vulture. The moon illuminates the misty canyon below Feathergale Spire. In the far distance, a single shard of darkness moves
a secret mission to master elemental air to annihilate Waterdeep’s enemies. Savra offers to meet with Thurl to request he recruit the character into the Feathergale Knights. In doing so, she
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weapons are always ready for action. Disguised Weapons d6 Object (Improvised Weapon)
1 The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off)
2 A
locales. But there’s one place you just keep coming back to. Points of Interest d8 Point of Interest
1 A secret cove a few hours’ north of town that is a known meeting spot for pirates.
2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Charisma (Intimidation or Persuasion) check or bribe him with at least 50 gp. If they do so, Gaxly shares his suspicions that the Black Viper is the secret, evil twin sister of Ammalia Cassalanter
.” The inn is being harassed by the Shard Shunners, a gang of halfling wererats, because the innkeeper’s guards once threatened a gang member. To end the harassment, the characters must defeat three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Villa The following areas correspond to the labels on map 6.1. The villa connects to the temple of Asmodeus through a secret door in area C28. If the occupants or features of a location
on a DC 14 Charisma (Intimidation or Persuasion) check. If Esvele decides to help the characters, she fights alongside them and discovers treasure and secret doors automatically. C3. Library This is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
basin holds several jumbled pieces of armor; see “Treasure” below. Secret Door. Characters who search the center room and succeed on a DC 16 Wisdom (Perception) check discover a secret door hidden within
the religion of Dumathoin. Getting In. Rivibiddel accessed a secret Underdark passage leading to the pool in area P5. He swam past that room’s treacherous inhabitants and was delighted to find the work
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
a secret door is opened in this area, four four-armed gargoyles (as normal gargoyles with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) animate and attack
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
disrepair. A character who inspects the lift and succeeds on a DC 10 Intelligence (Investigation) check uncovers the lift’s broken mechanisms as well as its former power source: a dull and cracked shard
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
10 (3d6) bludgeoning damage. Corpse. The corpse belongs to a Black Earth guard killed by one of his fellow cultists. The guard carries nothing of value. Secret Passage. The “secret” entrance to area G5
or falls from the bridge. Secret Way. Hidden at the back of one hook horror’s crevice is a narrow passage leading 20 feet up to area G7. The opening to this tunnel requires a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
it convenient for his smugglers; the crews slip goods through a secret entrance that leads to his mansion’s cellar. The mansion’s most notable feature is its grand entryway and feast hall. Gellan
have fallen on hard times, sharing their wealth with others until they can recover. The sprawling, mazelike interior of the Oweland house has spawned rumors of hidden passages and secret chambers within






