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                        Returning 18 results for 'share all confidence'.
                    
                
                        
                            
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
                                                
                                            
                                                
                                                     self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
                                                
                                            
                                                
                                                    . 
   Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
                                                
                                            
                                                
                                                    : Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Diancastra’s Saga    Battle-worn and weary, bruised from her journey,
 Diancastra entered the All-Father’s hall.
 With calm confidence she claimed her due
 Under the birthright of her blood:
 Her
                                                
                                            
                                                
                                                     they too
 Share your clever capacity
 To see perfection in potential.”
 A crown he then made, from chaos he shaped it,
 And to her he gratefully gave it.
 Divine Diancastra departed his sanctum,
 With stirrings of hope for her harried kin,
 The All-Father’s favor foreseen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
                                                
                                            
                                                
                                                     Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
                                                
                                            
                                                
                                                     Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn. Rakish Audacity Starting at 3rd level, your confidence propels you
                                                
                                            
                                                
                                                    ) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
                                                
                                            
                                                
                                                     contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language. If you succeed on the check and the creature is hostile to you, it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, “They say
                                                
                                            
                                                
                                                     first. A Father’s Request Valder gets straight to the point: he wants the characters to help his son escape Curst. He can share any of the information in the “Innocent Prisoner” section, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     NPC as jocular and honest, have the NPC make frequent puns and freely share personal anecdotes. You can further enhance your portrayal of a creature in the following ways. Use Facial Expressions. Your
                                                
                                            
                                                
                                                     your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
                                                
                                            
                                                
                                                    , not just the darkness. Grant and take each new chance to be virtuous. Shine light into darkness. Share the soul’s light with the world. Light up dark places with your presence and banish shadow. Due
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , you can share this benefit with them for that save. You can’t use this feature if you have the Incapacitated condition. College of Glamour Weave Beguiling Fey Magic The College of Glamour traces its
                                                
                                            
                                                
                                                     scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     vampire was never vanquished, and to this day, the soldiers dare to speak her name only in hushed tones. (Drelnza is further detailed in appendix B.) Consider awarding inspiration to characters who share
                                                
                                            
                                                
                                                     holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
  Languages Your race indicates the languages
                                                
                                            
                                                
                                                     boastfulness and has a fear of heights resulting from a bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
 Consider their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     style, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of confidence and energy. Under this model, give everyone in the party
                                                
                                            
                                                
                                                     this approach to work, create a list of your genre’s main conventions and share it with your players. Before the campaign begins, talk about the list to make sure your group is on board for embracing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
                                                
                                            
                                                
                                                     despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     leads the characters to a stack of crates that conceals the exit portal. Due to the standard Dran Enterprises enchantments placed upon her, she can’t share any information about how to reach The
                                                
                                            
                                                
                                                     ship to make a safe passage, or a character who succeeds on a DC 13 Charisma (Persuasion) check can give the captain the confidence to navigate the treacherous waters. If the check fails, the ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Carnival, is filled with confidence in this debate and gains advantage on the check. On a successful check, the door swings open. P42. Laboratory The door to this laboratory is sealed with a hart crown
                                                
                                            
                                                
                                                     time for wastrels. Nemesatra and Trizzian won’t reveal the purpose of their mission. They view the characters as pawns, ordering them to share any information they uncover about Zybilna’s past. Once the
                                                
                                            
                                        






