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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     unformed substance of their adopted plane with a thought.
Githzerai
Githzerai are otherworldly folk with psionic powers who share an ancestral link to githyanki. The githzerai followers of the great
                                                
                                            
                                                
                                                     of energy and matter, unraveling into unformed substance that dissipates 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds later.
                                                
                                            
                                        
                                                    Tortle
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    The Tortle Package
                                                    
                                                
                                            
                                                    
I caught a big fish.
Now I search for a good friend
To share my lunch with.
â Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
                                                
                                            
                                                
                                                     point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
                                                
                                            
                                        
                                                    Eladrin
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
                                                
                                            
                                                
                                                     others change.
2
The best option is one that is swift, unexpected, and overwhelming.
3
Punch first. Talk later.
4
Your fury can carry you through anything.
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     others to share their high opinion of themselves, so they constantly seek to enhance their reputations.
Likely backgrounds for a fire genasi include criminal, folk hero, and noble.
Water genasi almost
                                                
                                            
                                                
                                                     of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
Subraces
Four major subraces of genasi are found
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Ending a Campaign A campaignâs ending should tie up all the threads of its beginning and middle, but you donât have to take a campaign all the way to 20th level for it to be satisfying. Wrap up the
                                                
                                            
                                                
                                                    , though, the new campaign is a new story with new protagonists. They shouldnât have to share the spotlight with the heroes of days gone by.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Into the Wastes The rest of this chapter takes place in the Northern Wastes, a region where the Cataclysmâs destruction is still evident centuries later. This section contains general information
                                                
                                            
                                                
                                                     about the region and the challenges the characters face as they traverse it. Map 5.1 depicts this region, sites that might be discovered by explorers, and various named environmental features. A version of this map appropriate to share with players appears in appendix E.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Adventurersâ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
                                                
                                            
                                                
                                                     few exceptions, adventurersâ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that youâll always come home to your guildhall, sooner or later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Bear later used it as a shelter until the chardalyn berserkers forced them to abandon it. The berserkers worship the Frostmaiden and no longer consider themselves members of the Bear tribe. They allow
                                                
                                            
                                                
                                                     emits a cold, blue flame. As long as the flame burns, the berserkers canât be killed inside their lair (see area Q5). The berserkers share their cave with two white dragon wyrmlings, which hatched from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the stub later waking up alone in the mountains. Most satyrs who participate in such ungenerous behavior are chided and are themselves made to serve at the next revel, but the satyr memory for
                                                
                                            
                                                
                                                     consequences is short and the tradition persists. As for former stubs, most never share details about their experiences, their secrecy contributing to tales of dark rites and sinister enchantments in the vale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    â determination, and decades later, its skeletal remains still lie nearby as a testament to their triumph. There are three reasons why the characters might visit Wyrmdoom Crag: Theyâre drawn to the
                                                
                                            
                                                
                                                     mission.) The Wyrmdoom goliaths are willing to share their dwelling with travelers and guests, but they hold a strong dislike for the goliaths of Skytower Shelter. The characters can learn the cause of that resentment by speaking to Ogolai, chieftain of the Thuunlakalaga clan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     poised to put their plan in action, Quentin disappeared, taking all their money with himâonly to resurface years later, having built the Afterlife Casino using the stolen money. Now, Verity needs the
                                                
                                            
                                                
                                                     characters to break into the vault at the Afterlife Casino, steal the erinyes statuette meant to be the prize for the casinoâs three-dragon ante tournament, and retrieve her share of the money from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    An Important Detail Calder Moore  The Mount Ironrot region is a wasteland scattered with broken war machines Before the characters leave Sigil for Mount Ironrot, the Wizards Three share their
                                                
                                            
                                                
                                                     employs its sentience and magic on behalf of an attuned warforged; the full description of a Docent is found in the âFinding a Docentâ section later in this chapter. The wizards correctly postulate that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     drawbridge over a moat. Unless the text says otherwise, areas in and around the Three Moons Vault share a number of features. Ceilings The vaultâs ceilings are 10 feet high. Doors The vaultâs doors are stone
                                                
                                            
                                                
                                                    . Moonlight mirrors can be used to disrupt Tereminiâs ritual, as described later in this chapter. A moonlight mirror is a Medium object with AC 13; 5 hit points; and immunity to poison, psychic, and radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     days on foot, during which time Grin says very little. Any character who succeeds on a DC 15 Wisdom (Insight) check can tell that the drow mage is troubled by something, although he refuses to share his
                                                
                                            
                                                
                                                     Demogorgonâs rampage through the city, he becomes even more reluctant to see Vizeranâs plan through (see âA Change of Heartâ later in this chapter). If the characters prod Grin for information about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
                                                
                                            
                                                
                                                     to see the characters and have the following information to share: Not long after parting ways with the characters, Clystran found this wasteland dragonnel. It was friendly and allowed Clystran to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
                                                
                                            
                                                
                                                     gnome), a cheerful woman who fidgets constantly  To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     before, leave oneâs mark on this frigid, blighted land.
 Having set the stage, you can now describe the adventureâs starting town using the information presented later in this chapter, and the poster
                                                
                                            
                                                
                                                     map includes a map of the starting town that you can share with the players. The characters would be aware of the townâs general layout and key features.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     âUndersigilâ section later in this chapter for these factions)  The sections that follow present each of the wards in greater detail. They share the following format: Ward Encounters. A table after the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     out in this land. For inspiration, refer to the Plots tables in the âGenres of Horrorâ section later in this chapter, and consider the following story elements. Captive Audience. Determine some aspect
                                                
                                            
                                                
                                                     locations suitable for adventure, where the heroes confront the Darklordâs threats. For inspiration, refer to the Setting and Adventure Sites tables in the âGenres of Horrorâ section later in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Discuss Campaign Themes. If you already have ideas for the sorts of adventures you plan to run or your own Darklord and domain, share the general concepts youâre interested in and see what players
                                                
                                            
                                                
                                                    âlike those presented later in this chapterâ that youâre amenable to using, determine which ones work best for the group.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , the blister bursts with a chorus of distant sighs. A moment later, a spectral figure appears. Memory of Peace If the characters destroy the spirit blister, the spirit of a ninuno appears and thanks
                                                
                                            
                                                
                                                     them for releasing it from the bitter memories trapped within the blister. The spirit has forgotten its name, but it can share the following details: It was once a protector of Lambakluha and the temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     organize your campaign notes, and if you share the title with your players, it can set the tone for whatâs ahead. Character Level. Each adventure specifies the level of characters itâs aimed at. The
                                                
                                            
                                                
                                                     they complete âThe Winged God.â Use the encounters and interactions the characters have in these early levels, and the situations that interest your players, to plan later adventures.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     what information they want to share, then can move on to the next location. These scenes are a series of roleplaying encounters that take place over the course of a couple of days of game time. To
                                                
                                            
                                                
                                                     opportunities and important rumors that can be found in other parts of the town. By visiting the inn, the characters learn what other places they should visit. Redbrand Ruffians. Sooner or later, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     suffused with immortal magic and memory. Ages later, the Dakra Islesâalso called the Isles of Enchantmentâharbor strange sights and fierce monsters. Thassaâs power makes it impossible to keep an
                                                
                                            
                                                
                                                     island lies in the midst of perpetual doldrums and holds a known gate to the Underworld. It is guarded by a coven of sea hags who share a single tongue that is perpetually trying to escape from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     will join, based on the characterâs alignment and whether they opened the scroll before delivering it. Donât share this with the character immediatelyâWyhanâs estimation comes up later in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Getting Started The Keep on the Borderlands Map displays all the locations characters can visit in the keep. Share this map with your players. To begin, read the following boxed text aloud: You
                                                
                                            
                                                
                                                     they arrive at the keep, the characters must proceed to the outer gatehouse (detailed later in this chapter), which functions as a tutorial with helpful sidebars. You can skip this location for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     between the living and the gods. Nimuel or Lungtian shares these details if asked, along with any specifics from the âLife in Dayawlongonâ section later in this adventure. Nimuel Nimuel (neutral good
                                                
                                            
                                                
                                                     explain that the message she sent the characters arose from the ninunoâs concern. The two share the following information: The bakunawa that attacked Kalapang is named Pangil ng Buwan, and it is one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     what they were looking for. Landro This unusually large colossus contains the third piece of the Rod of Seven Parts. Landro is described later in this chapter. Veteransâ Camp A crumbling stone bridge
                                                
                                            
                                                
                                                     two companions (see the âCyran Veteransâ section later in this chapter). The veterans rest here between expeditions around Mount Ironrot. If the characters meet the veterans here and arenât hostile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     called aurumvoraxes, but he declares this is impossible as theyâre long extinct in the region. He can share the following details about the creatures: Aurumvoraxes are gold-eating predators that once
                                                
                                            
                                                
                                                     group. Any character who later spends at least 15 minutes investigating Kedjouâs notes can make a DC 14 Intelligence (Arcana or Religion) check. If the check succeeds, the character realizes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and properly engaged, the clockwork creatures share the following information: The creatures state that they will harm only those who have come to the vault with the intent of misusing the orrery
                                                
                                            
                                                
                                                     contents. Lottie, a powerful wizard and clockmaker, created them. (The clockwork dragons do not identify Lottie as a lich.) Lottie also created the orrery, but later scattered it and its components. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     this oath share these tenets. Honesty. Donât lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
                                                
                                            
                                                
                                                     this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an action, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     their stat block later in the adventure). Their wheelbarrow contains four bodiesâthe remains of two adult humans (monks) who were killed in training exercises, and the remains of two forest gnomes who
                                                
                                            
                                                
                                                     captured, the monks remain tight-lipped and wonât divulge information willingly. A suggestion spell or similar magic, however, can force them to share information about the templeâs location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     details about the Sword Coast region, share the suggestions from the Character Hooks Tied to Backgrounds table with them.  Character Hooks Tied to Backgrounds   Background Character   Acolyte The
                                                
                                            
                                                
                                                     You spent your youth with a guardian who lived a simple life in the wilds outside Phandalin, but later you moved to the city. Now an adult, youâve decided to return to the area where you feel most at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     (presented later in this chapter). In addition, you know where to find free, modest lodging and food in the community you grew up in. Building a Gate Warden Character Those who dwell for an extended time
                                                
                                            
                                                
                                                     near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance. Suggested
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Baroviaâs wine comes from one source: the Wizard of Wines winery and vineyard
                                                
                                            
                                                
                                                     darkness. Strahd bequeathed the winery and vineyard to the noble Krezkov family as a reward for the familyâs loyalty. Later, an arranged marriage between the Krezkovs and the Martikov family led to the
                                                
                                            
                                        






