Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'sharing cause'.
Other Suggestions:
saving cause
shining cause
searing cause
shaping cause
showing cause
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
), Zuggtmoy can take a lair action to cause one of the following effects; she canât use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Intelligent creatures can act normally, but being in the affected area is unnerving to them, and if they investigate, they soon identify the citadel as the cause. The githyanki, however, find it in their
original question, unanswered.
Spreading the Word The githzerai see their cause as not just a provincial concern, but one that they strive to impress upon others. As such, they have taken the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
the Outlands, Zaythir offers to help, both by sharing her knowledge of the plane and by letting the group travel via Iedcaru and use it as a base. The Castellan This magical wonder is inert when the
Common and Gith but canât speak. It communicates through gestures alone. The Castellan can cause Iedcaru to stand or sit. While the castle stands, its lowest level is 40 feet off the ground. The castle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
is for a âgoodâ cause, as if any purpose can outshine my own in terms of its importance and moral high ground. Yet, I could not help but feel an ever so slight stirring of charity when this causeâs
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fly, but their small scope of operations makes them unlikely to amass more than a few hundred gold pieces worth of treasure and perhaps a handful of magic items. If sharing a lair with other
to cause the rise and the ruin of dynasties Adult Dragons A dragonâs transition to adulthood is measured by two milestones: a century of life and a hoard worth around 15,000 gp or more. A hoard of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mushrooms, but quickly consumes them, body and soul. Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon lords mortal enemies, each devoted to destroying
chambers have been hollowed out from within their rubbery, fibrous stalks. Lair Actions On initiative count 20 (losing initiative ties), Zuggtmoy can take a lair action to cause one of the following effects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the Sentient Itemâs Communication table. Senses. A sentient item can
exclusion of all else. As long as the wielderâs use of the item aligns with that special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
roll and totaling the rest. Communication A sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose
the exclusion of all else. As long as the wielder's use of the item aligns with that special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
ridden by such folk when the cause is just. That favor might never be bestowed on the young paladins, but Iâm sure the thought will provide them with some pleasant daydreams.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detection and location that conceals him from divination magic and scrying sensors. Ezzatâs pseudodragon is selfish and doesnât like sharing its master with strangers. The lich lets the pseudodragon
assistance in battle. If a fight breaks out, Ipses settles atop the lintel of the nearest door and tries to stay out of harmâs way. It has little cause to fear for the destruction of its master as long as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the clockwork creatures sharing Lottieâs location.) âWhat would disappoint you the most right now?â (If a character mentions the need to recover the final orrery component, a clockwork creature
creatures do not know why Lottie did this. âIt is best not to cross Lottie. She destroys all who dare rise against her.â If the creatures believe the charactersâ cause is just (or at least coincidentally
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
and as a warning system against intruders. They also donât mind sharing their caves or warrens with cave bears, fire beetles, and other beasts that mean them no harm. They keep their other subterranean
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butlerâs trust and coax him out by reciting Demitasseâs rhyme (see area P19) and then sharing a
that form the beanstalkâs base.
The tower above is area P51. Zybilnaâs quasit, Iggrik, used a potion from his mistressâs laboratory (area P42) to grow the beanstalk and cause the tower to be lifted to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellanâs ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
have fallen on hard times, sharing their wealth with others until they can recover. The sprawling, mazelike interior of the Oweland house has spawned rumors of hidden passages and secret chambers within
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cause one of the following effects; the elder brain canât use the same lair action two rounds in a row:
The elder brain casts wall of force. The elder brain targets one friendly creature it can
accordingly. Birth of a Colony. When an ulitharid finds sharing leadership with an elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a






