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                        Returning 35 results for 'shattered all cover'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.
While within 5 feet of the mirror, you can take a Magic action to name one creature trapped in it
                                                
                                            
                                                
                                                     Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canât be reopened.
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
                                                
                                            
                                                
                                                    , and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    1. Shattered Mirrors This corridor lies at the bottom of the staircase from level 9. Its features are as follows: Broken Mirrors. The shards of a dozen shattered mirrors cover the floor. (Murial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    X3. Empty Barracks Shattered bits of wood cover the floor of this frigid, twenty-foot-square room. The ceiling in each of these rooms is 10 feet high. The wood is all that remains of guardsâ bunks. A secret door set in one wall of each room can be pulled open to reveal area X2a or X2b beyond.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.
 The
                                                
                                            
                                                
                                                     defiant.
 No threats reveal themselves to the characters as they enter the castle grounds. Once inside, they spot two humans in plate armor lying dead on the ground near the shattered gate, blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     fill the room with bright light.
 Detritus. Rusted helms, shields, armor fragments, and weapons cover the floor. This detritus makes the entire room difficult terrain. (The arms and armor were
                                                
                                            
                                                
                                                     wreckage and contains a shattered stone sarcophagus. Engraved in the back wall of the alcove is a Dwarvish inscription that reads, âOur king is with the gods. Here lie his bones.â
 Secret Door. A secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     and recently established as a medical doctor, Rudolph ran afoul of the Radanaviches, a family using Vistani traditions as a cover for brigandage. When the doctor refused to treat one of the familyâs
                                                
                                            
                                                
                                                     mortally ill members, the groupâs leader, Irena Radanavich, ordered her band to kidnap Rudolphâs son and then sold the young man to the vampire Baron Metus. Rudolph pursued the Radanaviches, shattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of them has toppled over and lies shattered on the floor. An arcanaloth named Neferon guards this temple from within the hollow head of the great statue (area X5a) and attacks characters on sight
                                                
                                            
                                                
                                                     gain three-quarters cover. The marble wizard statues stand 8 feet tall. Their 9-foot-tall golden staffs are made of wrought iron coated in peeling gold paint. The northeast statue fell over when an earth tremor collapsed the wall of its alcove.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     reach the deck of the shattered vessel. Vines cover the shipâs shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
                                                
                                            
                                                
                                                     vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
 The streamâs waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
                                                
                                            
                                                
                                                     to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canât be reopened.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. While within 5 feet of the mirror, you can take a Magic action to name one creature
                                                
                                            
                                                
                                                     to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and canât be reopened.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
                                                
                                            
                                                
                                                     conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemiesâ will to fight is shattered forever. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     east interior walls of this hall are doors that lead to area W2. The door to the east is locked. The door to the west has been shattered inward. A character who walks around the tower and succeeds on
                                                
                                            
                                                
                                                    , leaving out the last sentence if the nycaloth is invisible: A sizable desk stands opposite the door in this stuffy study. Cabinets, crowded bookshelves, and maps of the Outer Planes cover the roomâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stepping on a pit cover causes it to swing open and falls in unless it succeeds on a DC 15 Dexterity saving throw. Each pit is 10 feet deep and has a patch of green slime (see chapter 5 of the Dungeon
                                                
                                            
                                                
                                                     statue is missing its head, which lies broken on the floor next to a stone cube.
 The statue is 7 feet tall without its head. The puzzle cube lying on the floor next to the headâs shattered remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Four guards (NG male and female Illuskan humans) have placed the body of Lady Velrosa Nandar atop the shattered remains of an oak dining table and are arguing about next steps. The guardsâ names are
                                                
                                            
                                                
                                                    . Master Bedroom This room is the only one of three bedchambers to survive the cloud giantsâ attack. Tapestries and oil lamps are mounted on the walls, and wolfskin rugs cover the wooden floor. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     room contains a fort made out of piled bits of shattered furniture and torn draperies. From within the fort, you hear a mischievous cackle. Two mongrelfolk live in the âfortâ but refuse to come out unless baited with food. While hidden under the wreckage, they have three-quarters cover.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Shattered clay roof tiles, splinters of wood, dry leaves, and bird droppings cover the floor, which has begun to rot in a number of places. The rafters are home to several birdsâ nests formed out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     commoner) runs the Smiling Satyr and does his best to cover for Revil. Mirabar Circle The Mirabarran authorities would be angry to learn that the Harpers have compromised the cityâs security by constructing
                                                
                                            
                                                
                                                     not only the teleportation circle inscribed in the middle of the patio but also the broken benches, weed-infested flowerbeds, and shattered statuary that surround the circle. While the hallucinatory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and deal a flat total of 10 damage to the giant each round. Bystanders take cover at once, but duergar citizens are ready to jump in if the guards fail to contain the threat. The giant ignores
                                                
                                            
                                                
                                                     with the giantâs threat, but they attempt to arrest them again after the combat is over. Once the crazed giant is put down, another stone giant comes through the shattered gate, but this one looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     walls of the passage below. The spiders immediately scuttle away from any noise or light. 2. Altar to Lolth A rough stone altar dominates this cabin. Strange markings cover its surface, dried mud cakes
                                                
                                            
                                                
                                                    , torn sacks, shattered crates, and small piles of dried palm fronds. A staircase descends from the southeast corner, and an acrid odor fills the air.
 This chamber was once the captainâs cabin. Now itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Acid Arrow. 2 Massive footprints or claw marks. 3 A russet scale the size of a knightâs shield. 4 A shattered mountain or diverted river.  Tarrasque Gargantuan Monstrosity (Titan), Unaligned
 AC 25
                                                
                                            
                                                
                                                     Blinded and Restrained conditions and canât teleport, it has Total Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) Acid damage at the start of each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , read or paraphrase the following: From the top of the stairs, a shattered corridor runs to the south. The ancient walls to the west and east are made of crumbling stone, and flickering violet light
                                                
                                            
                                                
                                                     with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
 A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ; and immunity to lightning, poison, and psychic damage. Electrical piping and exposed wiring cover each server. A creature that touches a server or hits it with a melee attack takes 10 (3d6
                                                
                                            
                                                
                                                    ) This solemn chamber holds twenty upright, cylindrical pods. The door to each pod includes a glass window, though many are cracked or have shattered, revealing the skeletons strapped within. Cool fog
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     appendix C and the following sidebar), one hobgoblin, one scout, and one bandit defend this room. Sanbalet stays clear of the melee, taking cover behind the casks in the southeast corner. The
                                                
                                            
                                                
                                                     in the houseâs ruined walls and shattered windows.
 What He Wants. The smuggler wants to expand his operation and eventually inhabit a more secure location to better pursue his magical studies. Heâd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , much of its plaster lies shattered on the floor. A human woman in priestly robes paces about the room, overseeing five scholars who work to reattach the pieces to the walls.
 The people of Bakar were
                                                
                                            
                                                
                                                     of the Tears 
of Athis, pieces together 
two shattered fragments of 
the pyramidâs inner halls The robed woman is Iaseda (lawful good, human acolyte), leader of the Tears of Athis. She is fifty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     find a +1 longsword, a mithral breastplate, and a Kagonesti forest shroud (see appendix A). R4: Hall of Steeds Mosaics of knights riding armored stallions cover the walls of this room and are limned
                                                
                                            
                                                
                                                     in violet flames. To the east lies a shattered stone door, and north of it gapes a tunnel that leads back to the catacomb entrance. At the west end of the room stands a statue of a rearing horse and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     building has fallen into the cavern. Inside the collapsed structure are strewn wooden heads and decaying hats.
 A stone golem hides under a pile of shattered wood and feathery hats. Demelin (see
                                                
                                            
                                                
                                                     from area M5 opens into this room 10 feet above the surface of the water. Murals of dancing people cover the walls, and a small stone stage rises to the west. The lower southwest half of the room is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     trait can tell the passage isnât natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
                                                
                                            
                                                
                                                     unconscious, and will die if they donât receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this roomâs walls. At the chamberâs center stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cover the walls and floor of this room. In the center of the room sits a table with a small bench beside it. A coffer is propped in the northeast corner, its open lid leaning against the wall.
 A
                                                
                                            
                                                
                                                     cover the walls and floor of this room. Many lidless coffers rest against the walls, though there are none near the northern wall west of the archway. One of the coffers glows, its blue light filling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrorsâquickly creating a confusing cascade of images. Any
                                                
                                            
                                                
                                                     full hit points if the dais is touched again. Shattered Dais. The hilt (see âTreasureâ below) can be easily claimed once the dais is destroyed. The first creature to pick it up must make a DC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , their rib cages shattered by boulders lying atop them. Only one skeleton remains whole, and it clutches to its chest an open-faced steel helmet decorated with a golden circlet above the brow, from which
                                                
                                            
                                                
                                                    . Clickety Clack This long cavern cuts a wide swath through the earth. Its jagged walls look as if the stone here tore itself apart. Shattered bones lie amid the scree. High above, a narrow stone bridge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     their crossbows at intruders who traverse the hallway without an Onyx Scar escort. The arrow slits give the thugs three-quarters cover. No guards are stationed behind the eastern arrow slits.  The
                                                
                                            
                                                
                                                     this and succeeds on a DC 14 Intelligence (Arcana) check realizes a mystical force shattered the giantâs heart and that this same force might be able to mend it. X5: Barricaded Corridor The Onyx Scar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of two flumphs on the cover, their tendrils entwined. The cover is a false one, wrapping around a tome bound in dragon hide â a disguised spellbook that contains the following wizard spells: arcane
                                                
                                            
                                                
                                                     Towers Featuresâ). One staircase descends 20 feet to area K6, and the other climbs 20 feet to area K15. The area contains the following features: Shattered glass covers the floor, and a large wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . The purple mist that fills the demiplane doesnât enter this area even if the glass is shattered. Teleportation Circle. The teleportation circle functions as described under the spell of the same name
                                                
                                            
                                                
                                                     even if the glass is shattered. Simulacrum Sarcophagus. This ice-carved container weighs 1,000 pounds and begins to melt if taken out of the room. The snow figure in the sarcophagus is part of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Each wight remains inactive until it is teleported away or until its coffin is opened, whereupon it attacks. The bones and rusty swords cover the floor to a depth of 6 inches, and are the remains of
                                                
                                            
                                                
                                                     and pale as linen cover a shapely female form lying atop a marble slab in the center of this dusty, web-filled crypt. You hear a voice issue from the darkness. âMy love, have you come to set me free
                                                
                                            
                                        






