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                        Returning 11 results for 'shatters all charge'.
                    
                
                        
                            
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                                        shatter all charge
                                    
                                
                                    
                                        shifters all change
                                    
                                
                                    
                                        shutters all charge
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     daily at dawn. If you expend the staffâs last charge, roll a d20. On a 1, the staff shatters and is destroyed.
                                                
                                            
                                                
                                                     holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of the cauldron canât be used again for 8 days.
If you spend 1
                                                
                                            
                                                
                                                     shatters the cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic.
The destruction of Iggwilvâs Cauldron causes all hags
                                                
                                            
                                        
                                                    Staff of Defense
                                                    
    
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                                                     Magic Items
                                                    Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     staff if the spell is on your classâs spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staffâs last charge, roll a d20. On a 1, the staff shatters and is destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     spells from the staff if the spell is on your classâs spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staffâs last charge, roll a d20. On a 1, the staff shatters and is destroyed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     manifested secret. Meanwhile, the same or a different character must do one of the following: Expend 1 charge of the Rod of Seven Parts Expend a spell slot of 7th level or higher As soon as the charge
                                                
                                            
                                                
                                                     or spell slot is expended, the unreality disappears. The demiplane melts away, fades into nothingness, or shatters into countless fragments, making it clear it has been dismantled. When a demiplane is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
                                                
                                            
                                                
                                                     wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    -tall iron statues of knights on horseback, poised to charge with swords drawn, stand in deep alcoves facing each other. The brazier sits between them.
 The two statues are iron golems. Each horse and
                                                
                                            
                                                
                                                     that follows). The hourglass has AC 12, 20 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. If the hourglass is reduced to 0 hit points, its glass shatters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the water-filled cauldron transforms the branch into a wand of polymorph with 3 charges. This wand canât recharge and crumbles to ashes when its final charge is expended. Once used, this property of
                                                
                                            
                                                
                                                     Medium object with AC 19, 80 hit points, and immunity to damage from any source other than a flame tongue or frost brand weapon. Reducing the cauldron to 0 hit points with such a weapon shatters the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Supernatural Gift (Charm)
 Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
                                                
                                            
                                                
                                                     (see below). If the characters donât open the crypt, Sarlamir shatters the lid and emerges 3 rounds after they enter the room. Knight Sarlamir. Lord Soth used the Cataclysmic fire to reanimate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     creature shatters a mirror. A creature uses any teleportation magic. An illusion appears. A creature impersonates another creature.  A Tailor Shop in a Mirror Zone  Mirror Zone Effects   d100 Effect   01
                                                
                                            
                                                
                                                     the weapon, the weapon shatters and is destroyed after that attack. 71â76 For the next 24 hours, when anyone in the region hits a creature with an attack roll and deals damage to it, the attacker must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     antimagic field or targeted by a dispel magic spell or similar effect, it crashes to the floor and shatters into a million pieces. X21. Beholder Escape Route Set into the floor at the north end of a
                                                
                                            
                                                
                                                     and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, âOoop! Ooop!â to alert their illithid master, then charge into battle. Portcullis. The
                                                
                                            
                                        






