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Returning 17 results for 'shield all concealed'.
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Morkoth
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Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
failure, the creature has misplaced one possession (chosen by the player, if the creature is that player's character). The possession remains nearby but concealed for a short time, so it can be recovered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covers an opening to the sewers under the North Ward. Five bugbears have quietly climbed up through the grate and concealed themselves in the side alley. They pour out and attack the characters, hoping to
survivors of the conflict between the characters and the bugbears. Gagged and tied to a chair in the back room of the house is a known member of the Xanathar Guild — a shield dwarf who wears a leather
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
character can examine the area and make a DC 15 Wisdom (Survival) check. On a success, the character notices days-old, partially concealed boot prints in the snow. These prints are several feet in length and
, 10 feet above the floor, is hidden behind an illusion of an icy wall. A character who takes a Search action and makes a DC 16 Wisdom (Perception) check notices the concealed passage on a success. This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that close off the passages to the east and west are well concealed and look much like the normal cavern walls, so each must be discovered by characters as though it were a secret door. 2. Vaulted Cavern
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
servants to come to her aid. Treasure. One of the bronze caskets holds 400 cp, and the other one has 300 pp concealed beneath a layer of 100 cp. If the lid of the strongbox is opened by anyone but
Queen Frupy has concealed three potions: resistance (fire), mind control (mammal), and mind control (fire giant), the latter of which she plans to use on the king (see appendix A for the latter two
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
arms and armor. Directly across from the fireplace, eight shields are mounted on the wall. Treasure. One of the shields on the wall is a +1 shield. The brass jar on the mantel of the fireplace might
, and other clothing hanging on pegs. A thick chain (for the chief’s cave bear) is set into one wall. An old shield and some of the chief’s well-used weapons lie on the floor near one of the corners. 9
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
3 (700 XP)
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack. Amrik makes three dagger attacks.
Dagger
. If he thinks his life is in real danger, Amrik detonates a concealed smoke bomb before fleeing up the stairs, leaving his bodyguards to cover his escape. Amrik loves to exchange pleasantries over
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots): dimension door, Evard’s black tentacles
possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short time, so it can be recovered with a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appear to be empty.
In the center of the room lies a human corpse clad in plate mail; a longsword lies by the corpse’s right side, and a large shield covers its legs.
If the characters are
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorer’s pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
the shield’s only magic, and that it did exactly what she intended it to do: draw in business. Still, it appears that there’s more to the shield’s story, for recently both Aurayaun and the shield
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fall into the wrong hands and have concealed as much of the real meaning of the request as possible — for instance, using words like “goods” instead of “weapons.” The two desk drawers are locked; a
the bosun’s cabin. Oceanus shouts to attract their attention if he overhears someone speaking Aquan or Elvish. Treasure. The sea chest is unlocked and contains grubby garments of no value. Concealed by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, Marthannis hasn’t concealed the fact that she is periodically possessed. Lodged inside her is the spirit of a deceased adventuring companion: a lawful good, shield dwarf fighter named Vlax Brawnanvil. The
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, Marthannis hasn’t concealed the fact that she is periodically possessed. Lodged inside her is the spirit of a deceased adventuring companion: a lawful good, shield dwarf fighter named Vlax Brawnanvil. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
, characters poking through the construct’s remains can spot two magic items that were part of its components — a sentinel shield and a Quaal’s feather token (anchor). Development. If the characters release
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
dozens that infest the rubble field. Attracted rats move carefully and stealthily through the rubble to attack. Hidden Pit. The map shows the location of a concealed trapdoor that covers a 10-foot-square
scimitar and a shield, as well as 23 sp and 4 gp in a belt pouch. 4. Tower Shell This circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Secret Hallway This magically lit hall is concealed behind secret doors. It circumvents the audience chamber (area X18) and gently slopes down toward the east. Finding either secret door requires a
20 feet to area X28. X16. Panopticus Guard Station This room contains the following features: Five bald shield dwarves, their heads covered with purple eye tattoos, sit around the edge of a glowing






