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                        Returning 26 results for 'shifts all choice'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Animal Lordship. An animal lord represents a Forager (DMâs choice), which determines certain traits in this stat block.
Legendary Resistance (4/Day). If the animal lord fails a saving throw
                                                
                                            
                                                
                                                     attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    Choose any number of willing creatures that you can see within range. Each target shape-shifting;shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower
                                                
                                            
                                                
                                                     target gains a number of Temporary Hit Points equal to the Hit Points of the first form into which it shape-shifts. These Temporary Hit Points vanish if any remain when the spell ends. The transformation lasts for the duration or until the target ends it as a Bonus Action.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Animal Lordship. An animal lord represents a Hunter (DMâs choice), which determines certain traits in this stat block.
Legendary Resistance (4/Day). If the animal lord fails a saving throw, it
                                                
                                            
                                                
                                                     Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Animal Lordship. An animal lord represents a Animal Lord (Forager);Forager, Animal Lord (Hunter);Hunter, or Animal Lord (Sage);Sage (DMâs choice), which determines certain traits in this stat
                                                
                                            
                                                
                                                    .
Radiant Strike. The animal lord makes one Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     sphinxâs choice), but never any younger than 1 year old. A greater restoration spell can restore a creatureâs age to normal.
The flow of time within the lair is altered such that everything
                                                
                                            
                                                
                                                     within moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than her own, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (her choice). In a new form, Portentia retains her game statistics and ability to
                                                
                                            
                                                
                                                     search of a weapon to aid his captured sister.
Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights
                                                
                                            
                                        
                                                    Gynosphinx
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ;s choice), but never any younger than 1 year old. A greater restoration spell can restore a creatureâs age to normal.
The flow of time within the lair is altered such that everything within
                                                
                                            
                                                
                                                     moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Aging"} years older or younger (the sphinxâs choice), but never any younger than 1 year old. A greater restoration spell can restore a creatureâs age to normal
                                                
                                            
                                                
                                                    .
The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish
                                                
                                            
                                        
                                                    Androsphinx
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     become 1d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Aging"} years older or younger (the sphinxâs choice), but never any younger than 1 year old. A greater restoration spell can
                                                
                                            
                                                
                                                     restore a creatureâs age to normal.
The flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Constitution saving throw or become 1d20 years older or younger (the sphinxâs choice), but never any younger than 1 year old. A greater restoration spell can restore a creatureâs age to normal. The
                                                
                                            
                                                
                                                     flow of time within the lair is altered such that everything within moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
                                                
                                            
                                                
                                                     the target canât use any of that equipment while in that form. The target gains a number of Temporary Hit Points equal to the Hit Points of the first form into which it shape-shifts. These Temporary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .     Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights to maim, with a cruel combat style that
                                                
                                            
                                                
                                                     that has a challenge rating equal to or less than her own, or back into her true form. Any equipment she is wearing or carrying is absorbed or borne by the new form (her choice). In a new form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    
 CR 20 (XP 25,000; PB +6)
 Traits
 Animal Lordship. An animal lord represents a Forager, Hunter, or Sage (DMâs choice), which determines certain traits in this stat block.
 Legendary Resistance (4
                                                
                                            
                                                
                                                     Friendship, Animal Messenger, Speak with Animals
 2/Day Each: Awaken, Greater Restoration
 1/Day Each (Sage Only): Animal Shapes, Sunburst
 Bonus Actions
 Shape-Shift. The animal lord shape-shifts into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can also
                                                
                                            
                                                
                                                     damage normal for an unarmed strike.  Hunterâs Instincts. You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.  Daunting Roar. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     svirfneblin leaders mention things the characters can do to help take the pressure off the community and free up its resources. Each task the characters successfully undertake shifts the attitude of the
                                                
                                            
                                                
                                                     other deep gnomes, the twins are given the choice of going into the wererat-controlled part of Blingdenstone or being cast out of the settlement altogether, which might encourage the characters to meet and talk with the Goldwhisker clan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     magic item (of the DMâs choice).  Arcane Matters  d10 Magical Event   1 You were charmed or frightened by a spell. 2 You were injured by the effect of a spell. 3 You witnessed a powerful spell being
                                                
                                            
                                                
                                                     cast by a cleric, a druid, a sorcerer, a warlock, or a wizard. 4 You drank a potion (of the DMâs choice). 5 You found a spell scroll (of the DMâs choice) and succeeded in casting the spell it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Underdark, all water travel involves either rowing at 1œ miles per hour, or floating with prevailing currents at 1 mile per hour. Characters can work in shifts to row more than 8 hours per day, but
                                                
                                            
                                                
                                                     passengers or cargo, and has AC 11, hp 20, and damage threshold 0. Swimming Swimming in the Darklake is a poor choice given the number of dangerous creatures inhabiting it. Check for a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     suddenly the ground shifts beneath you. Wind lashes your face, and the air fills with screams. Your vision clears, and you find yourself above the clouds, standing at the edge of an exquisite
                                                
                                            
                                                
                                                     situations to heighten the dramaâlike by turning innocents into allies or childhood friends. Timing. The test should last as long as feels dramatic and end after a character-defining moral choice. If it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if theyâre afraid to
                                                
                                            
                                                
                                                     time to time. 
   2  At random, your voice shifts three octaves higher or lower than normal. 
   3  Your hair changes color for 1 hour. If you donât have hair, you grow silver hair that lasts for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     outcast by choice; cares only for itself 6 Is seen as a bully; its allies want to see it defeated  Terrain and Traps A few elements that make a battlefield something other than a large area of flat
                                                
                                            
                                                
                                                     Consider what might happen in an encounter area if the characters were to never enter it. Do the guards serve in shifts? What other characters or monsters might visit? Do creatures gather there to eat or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ); your choice of a vial of acid, a flask of alchemistâs fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
                                                
                                            
                                                
                                                     see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     character using thievesâ tools. If released, the lever automatically shifts to the up position, shutting the valves in the pipes and stopping the flow of slime. The lever can be torn from the console with a
                                                
                                            
                                                
                                                     creature is pushed to one side of the barrier or the other (its choice). On a failed save, the creature is pinned under the wall, falls prone, and takes 44 (8d10) bludgeoning damage. A pinned creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , relaxing between shifts. Accompanying them is the garrisonâs leader, Captain Mainwaring (lawful neutral, gnome knight). When sheâs aware of the characters, Captain Mainwaring calls the guards to arms
                                                
                                            
                                                
                                                     damage. When the characters enter, Shalfey assumes the characters are Piyarz and his conspirators. Read or paraphrase the following text: âYou leave me no choice, Piyarz!â shouts a desperate voice as you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     (Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DMâs choice). All but one of the copper coffers contain unguents and the like; the third coffer
                                                
                                            
                                                
                                                     table with a flat chest on it, locked and full of stones (weighing 200 pounds). If the chest is lifted or moved, a pressure plate underneath it shifts, causing six poisoned arrows to shoot out from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     use its action to make a melee attack against a creature other than itself of the scionâs choice. If no creature is within its reach, the affected creature makes a ranged attack against a creature of
                                                
                                            
                                                
                                                     the scionâs choice, throwing its weapon if necessary. On a successful save, a creature is immune to the scionâs Fog of Deception for the next 24 hours.
Regional Effects The region surrounding a
                                                
                                            
                                        






