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                        Returning 35 results for 'short all charge'.
                    
                
                        
                            
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                                        score all change
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Charge. If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8);{"diceNotation":"2d8","rollType
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The moose
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end thatâs pointed toward a target is open
                                                
                                            
                                                
                                                    , and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.
The mortar has 4 charges for the following properties. It regains 1d4 expended
                                                
                                            
                                        
                                                     Magic Items
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staffâs pores, and you
                                                
                                            
                                                
                                                     must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide).
Blight Bane. While you are attuned
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
                                                
                                            
                                                
                                                     (Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Baphomet regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet moves up to his speed without
                                                
                                            
                                                
                                                     after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
                                                
                                            
                                                
                                                     adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe canât be wielded. Nothing short of a wish spell can separate the axe from the item or surface to
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
                                                
                                            
                                                
                                                     that material. Once you use this action, you can't do so again until you finish a short or long rest.
You can also use the artifact as alchemist's supplies, brewer's supplies, cook's utensils, an
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
                                                
                                            
                                                
                                                     tooth expends 1 charge and casts revivify on you.
2
Duggleâs Surprising Day (human molar)
1 commoner
When you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell
                                                
                                            
                                        
                                                    Boar
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage
                                                
                                            
                                                
                                                    ","rollAction":"Charge","rollDamageType":"slashing"} slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a
                                                
                                            
                                        
                                                    Giant Boar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage
                                                
                                            
                                                
                                                    ","rollAction":"Charge","rollDamageType":"slashing"} slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a
                                                
                                            
                                        
                                                    Wereboar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight
                                                
                                            
                                                
                                                     toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Charge","rollDamageType":"slashing"} slashing
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     metal bosses adorn the armor in seemingly random fashion. On the back of the armorâs left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
                                                
                                            
                                                
                                                     or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     stop the Gith Capacitor from achieving a full charge. At the same time, to show off as many new creatures from Mordenkainenâs Tome of Foes, this adventure is extremely combat heavy as well. To keep the
                                                
                                            
                                                
                                                     Capacitor is. Anyone in the rrakkma can attune to it, so it is up to the players who it will be. To making the tracking of this element as simple as possible, the charge increases each time the
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     odds arenât in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
                                                
                                            
                                                
                                                     overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red
                                                
                                            
                                                
                                                     blood oozes from the staffâs pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). Blight Bane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  WIS
  9 (â1)
 
  CHA
  5 (â3)
Senses passive Perception 9
 Languages â
 Challenge 1/4 (50 XP)
 Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk
                                                
                                            
                                                
                                                     after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
 Actions
 Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    ) 
 
  WIS
  9 (â1) 
 
  CHA
  5 (â3)
Senses passive Perception 9
 Languages â
 Challenge 1/4 (50 XP)
 Charge. If the boar moves at least 20 feet straight toward a creature right before hitting
                                                
                                            
                                                
                                                     it with a tusk attack, the target takes an extra 3 (1d6) slashing damage and must succeed on a DC 11 Strength saving throw or be knocked prone.
 Relentless (Recharges after the Boar Finishes a Short
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     (â4)
 
  WIS
  7 (â2)
 
  CHA
  5 (â3)
Senses passive Perception 8
 Languages â
 Challenge 2 (450 XP)
 Charge. If the boar moves at least 20 feet straight toward a target and then hits it
                                                
                                            
                                                
                                                     (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
 Actions
 Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     passive Perception 9
 Languages â
 Challenge 1/4 (50 XP)
 Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes
                                                
                                            
                                                
                                                     an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
 Relentless (Recharges after a Short or Long Rest). If the boar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . An adventure typically hinges on the successful completion of a quest, and can be as short as a single game session. Longer adventures might embroil players in great conflicts that require multiple
                                                
                                            
                                                
                                                     mastery and world-building. The D&D rules help you and the other players have a good time, but the rules arenât in charge. Youâre the DM, and you are in charge of the game. That said, your goal isnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     area 37 via a short hall hidden behind a poorly hung curtain. The tunnel is easily discovered with a successful DC 10 Wisdom (Perception) check. âSlippyâ If not already met when summoned to area 35
                                                
                                            
                                                
                                                     charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Wereboar Wereboars are ill-tempered and vulgar brutes. As humanoids, they are stocky and muscular, with short, stiff hair. In their humanoid and hybrid forms, they use heavy weapons, while in hybrid
                                                
                                            
                                                
                                                     form. Any equipment it is wearing or carrying isnât transformed. It reverts to its true form if it dies.
 Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ) earned them sympathy. Their philanthropic endeavors bought them legitimacy and new friends. They became the envy of Waterdavian nobility in short order. Seemingly blessed, the Cassalanters attracted new
                                                
                                            
                                                
                                                     bankrupting themselves. Victoro is in charge of locating the Vault of Dragons and securing the gold within it. Ammalia, for her part, plans to sacrifice ninety-nine souls in one fell swoop by throwing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     charge. A guide can also be commanded to spend 1 or more charges to manipulate time in the local area at either adventure location. See âManipulating Timeâ below for more information. All damage dealt to
                                                
                                            
                                                
                                                     guide can restore any damage dealt to its counterpart during a short rest, by willingly sacrificing parts for the other.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     character must concentrate. A Charm canât be removed from a creature by anything short of divine intervention or a Wish spell. A character canât benefit from multiple instances of a Charm at the same
                                                
                                            
                                                
                                                     Supernatural Gift (Charm) This Charm has 3 charges. You can expend some of its charges to cast one of the following spells: Greater Restoration (2 charges) or Lesser Restoration (1 charge). Once all its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     ferries them free of charge. Tyrza bids them a glorious adventure. The Competition The characters arenât the only heroes headed to Grakenok. These two rivals also step up and seek to find out whatâs
                                                
                                            
                                                
                                                     in the Outlands, the distance between Glorium and Grakenok varies. How long the journey takes is up to you, but so long as the characters donât pause for any amount of time longer than a short rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
                                                
                                            
                                                
                                                     heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe canât be wielded. Nothing short of a wish spell can separate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     an update at no charge. Gasparâs Reclamations Gasparâs Reclamations specializes in recovering magic items, gems, and works of art on behalf of its clients. The firm makes a living by charging a modest
                                                
                                            
                                                
                                                     âfinderâs feeâ for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
                                                
                                            
                                                
                                                     it again until you finish a short or long rest. Mantle of Majesty At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges
                                                
                                            
                                                
                                                    . The mortar instantly fills with the desired amount of that material. Once you use this action, you canât do so again until you finish a short or long rest. You can also use the artifact as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     the charactersâ involvement but donât know the details.  
      Petty Officer Winston Ryeback
 Giff Galley Cook
 Petty Officer Ryeback (RIE-bak) is a muscular giff in charge of the food served at the
                                                
                                            
                                                
                                                     battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair framing a round face. He wears the same uniform as the other cadets.
 Quote: âIâd like to be a great spelljammer, but I donât know if Iâve got it in me.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, âSpeak softly and carry a big wand.â As a member of Acquisitions Incorporated, you also
                                                
                                            
                                                
                                                     quite like you do. War Magic Success in business requires prudent caution and take-charge offense in equal measure. As a war mage, your focus on abjuration and evocation is thus a good fit for success
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     member in charge during detention is a Prismari instructor named Arkin Minexes (lawful good orc Prismari professor of expression, except he casts Tenserâs floating disk instead of fog cloud; see chapter
                                                
                                            
                                                
                                                    ) Accidentally triggered a protective spell on a book that caused another student to be banished to an extradimensional space for a short time 3 Grayson Wildemere (Silverquill) Defaced a rival studentâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     to short-circuit and rapidly overheat, frying the electronics withinâand Aphelion along with them. As Aphelion fades from existence, the computer briefly sings the following coda in an artificial tone
                                                
                                            
                                                
                                                     to 2,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. At full charge, a wheelie sled can operate for 24 hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     âcivilizedâ folk for a short time â but occasionally, a strong hand or a skilled warrior can be culled from the bunch. While this event is going on, Yartar is overrun with visitors it would rather not welcome
                                                
                                            
                                                
                                                    , then bring the Barge ashore and charge. No raiders have stood firm against such an assault. In the center of town is the Waterbaronâ Hall, a grand structure that is both the rulerâs home and the location
                                                
                                            
                                        






