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Returning 27 results for 'short stealing'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
saving throws against spells and other magical effects.Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.
Bite. Melee Weapon Attack: +11;{"diceNotation
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Nabassu
Legacy
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Monsters
Mordenkainen’s Tome of Foes
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target can see
Firbolg
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Species
Volo's Guide to Monsters
. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Goblin
Legacy
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Species
Volo's Guide to Monsters
— for goblins, life is short.
Goblins seek to trap and enslave any creatures they encounter, but they flee from opposition that seems too daunting. For miles around their lair, they employ pit
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Magic Items
Infernal Machine Rebuild
Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lum’s time
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dead. While the two sides were negotiating in Xanathar’s lair, the Stone of Golorr suddenly disappeared from where Xanathar had hidden it. The paranoid beholder accused the Black Network of stealing it
Dalakhar. After Lord Neverember used magic to discern the gemstone’s location, he sent forth a succession of spies to infiltrate Xanathar’s lair and obtain it. Dalakhar succeeded where many others before him had failed, but his success turns out to be short-lived.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of faith, order, and high culture. The two cities have endured a long, bitter rivalry that originated when Baldur’s Gate began stealing cargo and coin from ships heading to and from Elturel, stifling
that city’s sea trade. Though the conflicts between Baldur’s Gate and Elturel have always fallen short of open warfare, relations between the cities have been tense for a long time — too long, some would say.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.
Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn’t a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
damage.
Soul-Stealing Gaze. The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an Undead, it must succeed on a DC 16 Charisma saving throw or take 13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Stealing any of the treasure around the altar or touching the stalagmite automatically awakens Gorka Tharn. In addition, casting a spell of 1st level or higher in this cavern has a chance of
Undercommon. It has the stone shape spell prepared instead of divination. It has the Enlarge and Invisibility action options described below. Enlarge (Recharges after a Short or Long Rest). For 1 minute
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
of this chapter. Past the heavy iron door that is the tower’s only visible entrance, a short tunnel extends through five feet of solid rock into a cool, dark chamber. As you enter, a floating orb of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
has already used its Invisibility trait and can’t use it again until it finishes a short or long rest. Invisible Duergar Something unseen is making footprints in the snow, and those footprints are
feet away, you see two thugs in cold weather clothing beating up an old woman and stealing her food.
The two thugs are neutral evil humans, and the old woman is a commoner with 1 hit point remaining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
Specklenose and Zolt, are also Feenia’s parents (see the “Evil Kite” random encounter). After Feenia was caught stealing props, her parents were forced to surrender their shadows to Endelyn as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
the Hammock of Worlds. D2: Dead End This short tunnel ends in a wall of pallid meat, devoid of the thick chitin covering the other walls.
If a creature approaches what appears to be the tunnel’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dons short wooden stilts and heavy robes to look taller and more imperious. The rest of the tribe hunts for food, plundering crops and livestock from nearby farms if the hunt goes poorly. Xvarts
with Raxivort by stealing an item of such great value that the demigod himself appears before the xvart to claim it. After surrendering the item to Raxivort, the xvart asks for magical power so that it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
room has collapsed, burying much of the area. At its center, a broken marble bier stands atop a short dais.
This room once served as a place to view the remains of those who died in Phenax’s service
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can — for goblins, life is short. Goblins seek
by stealing objects, and if these crimes go unpunished, they begin stealing people. Enslaved creatures receive the worst treatment the goblins can dish out while still getting decent performance out of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
person (see the “Curator Alda Arkin” section). Characters who spend at least 1 minute studying the document have advantage on Dexterity (Stealth) checks made to sneak past guards after hours. Stealing
: Cleaning Supply Storage. Short hallways that hold cleaning supplies are concealed behind secret doors in areas V3, area V4, area V8, area V9, area V12, and area V13. Privies. The guards nominally check area
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
will interfere. She refuses to take orders, and if the characters treat her badly, she tries to frighten them into leaving the outpost—but stops short of fighting them without provocation. Using the
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
from area 24. 27. Barracks A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hall is a short flight of stone steps that lead down to a sunken cellar with walls of frozen, hard-packed earth. The cellar has been converted into a sheriff’s office and an adjoining jail cell. The
, stealing food and drink mainly. The Order of the Gauntlet captured most of his gang, but Worvil disappeared into the mountains. Interrogation of the captives led Baric to discover the Weevil’s craving for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The room reeks of rotting meat.
Monstrous Feud. The manticores fear the chimera in the overgrown garden (area G16) and hate it for stealing their treasure, a red garnet. The manticores become
that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the semiprecious stones in the crates are worth a total of 1,000 gp. T4: Scrolls and Potions Room This room has four short bookshelves, each bearing eight glass vials of liquid. Several open barrels
character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aboleth. These crystals give off dim light that fills the cave. A detect magic spell or similar effect reveals an aura of divination magic radiating from the mosaic. A creature that takes a short or long
gain a random form of short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). Removing a crystal from the wall causes that crystal to stop glowing and become worthless. Removing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
current experiments in stealing and offering secrets to Vecna. Secret Door. A tapestry depicting a feasting ghoul conceals a secret, sliding door leading to a short tunnel between this room and area C16. A
C8 and area C12, opining with delight that turning the flow to maximum pressure in both areas should flood out the recently arrived cultists in short order. Waterclock Guild. Shanzezim is bound to a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ago, Feenia was caught stealing theater props, but Endelyn Moongrave promised not to punish her as long as Feenia agreed to fly the hag’s kite. Feenia did so and is now unable to let go of the cursed
die but falls unconscious instead. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest. Pageant Wagon A wooden pageant wagon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the specters killed him for stealing the helmet. His soul is bound to the relic by the thought that he must return it to its rightful owner before going to his eternal rest. If the adventurers
thick mud gushes from a fissure in one wall, running a short way before gathering into a swirling pool. Standing next to the pool is an earth elemental encased in armor and several small creatures






