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                        Returning 35 results for 'showing suffused adventurers'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent
                                                
                                            
                                                
                                                    , encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone
                                                
                                            
                                                
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales
                                                
                                            
                                                
                                                     great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
                                                
                                            
                                                
                                                     artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                        
                                                    Gray Dwarf (Duergar)
                                                    
    
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                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     bald heads, with the males growing long, unkempt, gray beards.
Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can
                                                
                                            
                                                
                                                     artistic value.
Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are usually exiles. Check
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
                                                
                                            
                                                
                                                     were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed
                                                
                                            
                                                
                                                     steel. In the years since, more deposits of chardalyn have been found across Icewind Dale. Like the Crystal Shard, these deposits tend to be suffused with demonic magic. Prolonged contact with chardalyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , huge lakes, and political boundaries. A map at this scale is best for showing how multiple kingdom-scale maps fit together, rather than tracking the movement of adventurers day by day. The same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Chapter 5: Giant Treasures Working together forged our friendship as well as my beneficent bracelet. Afterward, Diancastra delighted in showing me the glory of the giants across the breadth of the
                                                
                                            
                                                
                                                     intrepid adventurers might find during their encounters with giants, focusing on the six main families of giants described in the Monster Manual. This chapter contains the following sections: “Giant Bags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild. Moonstone dragons are graceful and elegant
                                                
                                            
                                                
                                                     poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness. As a rule
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
                                                
                                            
                                                
                                                     at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dwarvish and has been showing it off. It looks old and important. Larmon Greenboot, a shepherd, says he found strange new graves out in the Sumber Hills. He hangs around Gaelkur’s store (area 17). When
                                                
                                            
                                                
                                                     these NPCs know what they know, the adventurers must question the key characters. These conversations should suggest several ways to begin the search for the delegation from Mirabar. Continue with the “Early Investigations” encounters in chapter 3 when the adventurers decide which lead to follow.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the Storm Kings: the Cloud King, the Wind Queen, the Lightning King, and the Rain Queen. Each one lives in a castle surrounded by the type of weather that ruler controls. Arcadia is suffused with a
                                                
                                            
                                                
                                                     lawfully inclined adventurers rarely conform neatly to social expectations, and a visit to this plane can highlight that conflict.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Important Red Larchers The inhabitants of Red Larch have become so frightened by the recent “dark doings” that rather than showing typical frontier reticence, they helpfully babble about everything
                                                
                                            
                                                
                                                     they’ve seen and heard. Most hope to convince adventurers to investigate and put an end to the current troubles. Important Red Larchers include the following NPCs: Eldras Tantur is the local blacksmith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    , which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
 Phandalin’s
                                                
                                            
                                                
                                                     news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
 When the adventurers are ready to inspect the job board, proceed to the “Townmaster’s Hall” section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Reaching the Tower  Vizeran’s tower lies on the edge of the Wormwrithings, about ten days from Menzoberranzan. The map and directions the archmage provides the adventurers in chapter 11 allow them to
                                                
                                            
                                                
                                                    , the secret door opens on his command. The adventurers can travel to Araj with the full complement of their expeditionary force. Vizeran allows only the player characters within the tower, though the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     death as a wraith, served by specters who were once her loyal retainers. Brysis yearns to accumulate enough life force to leave the confines of her tomb, to which her spirit is bound. The adventurers
                                                
                                            
                                                
                                                    .
 Chaotic Magic. The tomb was crafted during an age of high magic, and it has become suffused with faerzress. The ancient and chaotic energy now permeating the structure causes any spell cast within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
 Building on the previous example, you might
                                                
                                            
                                                
                                                     track after the adventurers thwart its plans. Or the flowchart could be separate from the timeline, showing the various actions the adventurers might take and the villain’s response to those actions. 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Mapping a Dungeon Every dungeon needs a map showing its layout. The dungeon’s location, creator, purpose, history, and inhabitants should give you a starting point for designing your dungeon map. If
                                                
                                            
                                                
                                                     passages extending hundreds of feet in all directions. The adventurers’ goal often lies as far from the dungeon entrance as possible, forcing characters to delve deeper underground or push farther
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     lean, with black eyes and bald heads, with the males growing long, unkempt, gray beards. Duergar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their
                                                
                                            
                                                
                                                    , disdaining aesthetic or artistic value. Few duergar become adventurers, fewer still on the surface world, because they are a hidebound and suspicious race. Those who leave their subterranean cities are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     up and its units assigned to cities and strongholds across Breland. As an elite group of special forces, the Redcloaks don’t include inexperienced adventurers in their ranks. Considering that, there
                                                
                                            
                                                
                                                     are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     walls are decorated with life-sized frescoes showing the lost gods of Netheril and Anauria. If the party benefits from the boon granted in area 1, all the characters sense it would be disrespectful to
                                                
                                            
                                                
                                                    .”  Varram If the adventurers spoke well to the statues in area 1, the voice says, “Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     center. The walls are decorated with life-sized frescoes showing the lost gods of Netheril and Anauria. If the party benefits from the boon granted in area 1, all the characters sense it would be
                                                
                                            
                                                
                                                     you seek.” If the adventurers spoke well to the statues in area 1, the voice says, “Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     a dragon’s lair is more likely to mean a fight to the death, since the dragon will be less keen on fleeing an encounter that goes badly and more determined to hunt down adventurers who flee after
                                                
                                            
                                                
                                                    , damaging their equipment, insulting them, or showing how ineffectual their attacks are. 
   5  The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Roleplaying the Uthgardt. The barbarians follow Javor. Fennor assumes (only somewhat rightly) that the party emerged from the barrow unscathed only because Javor allowed them to, showing tacit approval. The
                                                
                                            
                                                
                                                     the Uthgardt intend to allow no Nettlebee to survive. This intention can be confirmed if the characters ask the right questions. If the adventurers bargain for the safety of innocent Nettlebees, Javor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     rest of Chult. Omu’s clerics lost their spells, and the city fell to sickness and disease. Uprisings wracked Omu, and its nobles fled in droves. Maps showing Omu’s location were destroyed, and its
                                                
                                            
                                                
                                                     tomb with their false gods. The archlich resumed his odyssey across the planes, content that the dungeon would feed his phylactery with the souls of dead adventurers. The jungle reclaimed Omu, and it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     then even as you are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of
                                                
                                            
                                                
                                                    , she calls out pitifully for help as they move away, offering a last lament against their cowardice as they disappear. If the adventurers attack the druid, the awakened trees attack. They fight to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     are close to freeing the woman, the tree begins to rise on its own. Two other trees standing nearby shift back along the ground as the elf stands and smiles, showing no sign of injury.
 “Heroes at last
                                                
                                            
                                                
                                                     pitifully for help as they move away, offering a last lament against their cowardice as they disappear. If the adventurers attack the druid, the awakened trees attack. They fight to the death as the druid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the ladder once they are at the top, they decrease the drow pursuit level by 1.  Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
                                                
                                            
                                                
                                                     adventurers stumble upon a cavern filled with fungi and mushrooms of all sizes and types. See “Fungi of the Underdark” and choose some interesting examples. Gas Leak The adventurers come upon a cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Wyrmling Wyrmlings Much like adventurers in the first tier of play (levels 1 to 4), dragons in their first five years of life are still figuring out their capabilities and their place in the world. Thus
                                                
                                            
                                                
                                                     with a more powerful creature for safety 
   6  Find a good spot for a first independent lair 
   Young Dragons Young dragons in their first century of life are similar in many ways to adventurers in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                                
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesn’t trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                                
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesn’t trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     adventurers. Though they aren’t moved by vanity, duergar are extremely proud of their work, and praising the quality of duergar crafting can sometimes help outsiders in their dealings with the gray dwarves
                                                
                                            
                                                
                                                     family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     council to the next. Although it is not necessary for all delegates to back the adventurers, without at least some support from the Lords’ Alliance, there is almost no way for the party to marshal enough
                                                
                                            
                                                
                                                     that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesn’t trust the adventurers with leadership unless their deeds in the field and at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     rest and recuperate on their journeys. Even during the dark times when Helm ceased showing signs to his faithful, the priests and people at Helm’s Hold kept their doors open and their eyes on the road
                                                
                                            
                                                
                                                    : summoned devils, undead raised from the very crypts of the temple, and tentacled, jelly-skinned things whose origin I dare not consider. With the aid of adventurers from nearby Neverwinter, all were
                                                
                                            
                                        





